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Hare

Game Owner
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Everything posted by Hare

  1. Sometimes people are bewildered by items that don't have a use. I think a lot of players want their items to function in some way other than just being a collectible. They also enjoy collecting, though. So ideally, having uses for items as well as the ability collect them will appeal to a broader audiance IMO.
  2. I get a thing where it feels akin to listening to the same song too many hundred times. I have to stop because my brain turns to mush. Yeah, melting. I'll forget simple things and it just turns into a big waste of time. Like that time I couldn't get my own username to echo, only to discover I never logged in.
  3. I found someone, but thank you anyay! Your items are lovely =D
  4. Hello! I am looking to hire someone for a few award items to be used on leporidae.org. Please message me if you're interested in doing these. I'd like to get them done before September, if possible. Here are some of the awards we currently have to give you an idea of the style we need: Here are some other items on the site that also show the style we are looking for: What we need: A gold 'cup' trophy with '1st Place in Show' on it. view reference A gold medal award with the red, white, and blue neck cloth. Needs to say '1st Place of Color' on it. view reference. A gold seal award. Needs to sat '1st Place of Class' on it. view reference A gold star award trophy. Needs to say '1st Place of Size' on it. view reference Formatting: - 100x100px (can be bigger as it looks good when resized). - Transparent background, will be saved as a transparent PNG on the site. - Layered PSD. I need lineart on a separate layer from shading and color. It needs to be easy to recolor. Text must be done with the type tool so the text can be easily changed. Payment I'm looking to pay betweeon $12-$28 for these 4 items (so $3-$7 per item).
  5. I'm trying to not think too much about my future in art because I'm losing my eyesight. Just realized today I couldn't read a notice from the post office, something I could have read done a few weeks ago. But it's nice to hear about what others are doing, glad that people have goals to work towards with their art. I hope that 2D animation will make a come back some day soon.
  6. This is a tutorial I made for anyone who is looking to get a better understanding of how to draw realistic rabbits. It can also be seen at http://leporidae.org/howtodraw SECTION #1: BASIC SHAPES What This Guide is For Rabbits are difficult for a lot of people to draw. Not only are they fuzzy and squishy, but they can change shape when they sit, stretch, or jump. A rabbit's anatomy can defined in one moment, then utterly shapeless and blob-like in another. There are also many misconceptions about how rabbits look and how they're depicted in illustrations and media—everything from button noses to food pink pads. It's surprisingly hard to find realistic depictions of rabbits in movies, television, books, and even in places where fictional rabbits are supposed to look like the real thing. There's nothing wrong with stylaizing your bunnies, of course! We just want to make sure you know what features are stalized and which are real. This tutorial is designed to help artists understand what's real, what's misconception, and what proper rabbit anatomy should look like. We have a few drawings and photographs to help demonstrate examples, and written information to help describe and guide anyone looking to draw realistic bunnies! Traditional Tutorial The first section of this guide is dedicated to traditional drawing tutorials (that's right, the ones with the weird shapes). As you can see, the body of a rabbit tends to look like a thick slinky that is slightly leaning to one side. The haunches (rear end) rest on the ground with the hocks (feet) and tail. The belly of a rabbit in a natural sitting/standing position may or may not have daylight underneathe depending on the breed of rabbit or its posture. Rabbit heads tend to be an oval-like shape that sits close to the body. When you look at the frontview of a rabbit's face, the chin sits on the point of an upside down V shape where the cheeks extend. Over the eyes are a brow that can be sketched out to the base of the ears if you want to detail the fur. Rabbits have whiskers on the brows as well (like cats), but they're not always visible (especially in rex furred breeds). SECTION #2: DO'S AND DON'TS Debunking Rabbit Anatomy Myths Oftentimes when we look at drawings of rabbits, especially cartoons, we see a lot of features that are inaccurate or missing in real rabbit anatomy: the button nose and foot pads to name a couple. Real rabbits, no matter what breed or species, have neither button noses nor foot pads like those found on cats and dogs. Keep in mind that We encourage all means of artistic expression and appreciate different styles and concepts! There is no wrong way to draw a bunny, but there is a right way to draw a realistic bunny, which is what this guide is for. We're going to start by going over the basics of what any rabbit should look like and maybe debunk a few common anatomical myths. The Button Nose One of the common anatomical stereotypes we see in rabbits is the button nose. It may twitch like a bunny nose and be adorable, but a real rabbit's nose looks much different (and is never wet). A real rabbit's nose looks like a slit with pink underneathe. The fur above the slit of their nose may be slightly pink (especially if the rabbit has white fur) because the fur gets very short and fine towards their nose. When a rabbit's nose twitches, it opens, showing little pink nostrils. The twitching of a rabbit's nose is that slit moving open and closed, allowing the rabbit to expand its nostrils as it sniffs around and breathes. Foot Pads Contrary to popular depictions, rabbits shouldn't have foot pads like a cat or dog. The bottoms of their feet are completely covered in coarse fur. They should be, anyway! It's important for bunnies to have healthy thick fur on the bottoms of their feet because the skin underneathe is very thin and delicate. They don't develop tough callouses to protect them like humans and some other animals. While a rabbit foot may appear to have have the pink 'foot pads' we see in some drawings if the fur is missing, that means the rabbit is likely suffering from worn feet and/or infection. A healthy rabbit foot should be fully furred with no pink on the bottom. The fur on the bottoms of a rabbit's feet starts out the same color as the rabbit's overall fur color as babies, then turns into a beige color as they get older (and might become tinted to match the color of the terrain they're used to walking on—rabbits that spend a lot of time on the grass will develop a green tint on their feet). Dewclaws Rabbits have dewclaws located on the front feet, similar to dogs. Declaws (pictured above) are on the inner sides of each foot and slightly further down that the opposite toe (similar to human thumbs). Rabbits have exactly five toes on the front feet (including dewclaw) and four toes on the back feet. Cottonball Tail Bunny tails are often drawn as perfectly round balls of fluff, you might even think there's no tail bones in there at all. In reality, rabbit tails have bones in them just like other animals, and they aren't round. If you were to shave a rabbit's tail, it would look short and skinny (but might be surprisingly long considering how short they look with fur). They are more like deer tails. The position of the tail is also commonly misrepresented. Unlike cats or dogs, a bunnit's tail wraps all the way down between the hind legs where the rabbit's rear is. Rabbits naturally sit on their tails, which bend around the curvature of their hindquarters. Rabbits may wiggle their tails from side to side when they dig or want to show off, and they show off the undersides of their tails (which may be almost white in some colors) when they kick their back legs into the air. Frontal Eyes It's common to humanize all animals in drawings, or make them look more like animals we're more familiar with (like cats and dogs), and there's certainly nothing wrong with that, but real rabbits have very different looking eyes from humans, cats, or dogs. The most important thing to know about rabbit eyes is that they face laterally on the head, allowing rabbits to see in almost every direction. They can even see directly behind them, but funny enought, they have a blind spot right in front of their nose! Therefore, bunny eyes face out on each side of the head and brow placement is further up above them. When a rabbit faces you directly, you are seeing the side of the eyes and the brows may dip slightly into a forehead. When the rabbit looks at you from the side, its eyes are facing you directly. When a rabbit has its head facing you at an angle, depending on the exact angle and how broad the bunny's head is, you might not see the other eye at all. Note that some breeds (like Netherland Dwarfs) might have such broad heads that you can't even see their eyes from the front! Human eyes also have the white parts of them visible at all times, but in rabbits (and many other animals), the whites of the eyes show when they are looking off in another direction (or when they are scared), showing the side of their eyeball that we wouldn't normally see. In a normal position, you will see just the iris and pupil. Rabbit eyes also look very different from human eyes when closed. They don't have an indented area around the eye and don't have eyebrows. You can see the bulge where their eyeballs are, or it might be shrouded in fluff (this is why hairless rabbits might look creepy to some people). Rabbits also have a third eyelid (called a nictitating membbrane) that may be visible in the corner of their eye, but you should probably avoid drawing this unless you are working on a higher detailed picture of a large breed (they tend to be more visible on large breeds, especially giants like Flemish Giants and English Lops). SECTION #3: More Than Skin Deep Bare Bones One of the reaons people have a difficult time drawing rabbits is because they aee fluffy, squishy, and (a bit) amorphous. Their body structure isn't as visible compared to that of a dog or horse. On a horse, you can see the muscles and shape of the hip, legs, chest, and neck, but you won't see much or any muscle on a furry rabbit. On a rabbit, you might have trouble knowing just where the hip starts under all the fur and skin, how thick their necks are, or whether they even have necks. Rabbits are masters at shape-shifting—they're plump balls of fuzz one moment, and then long and dartlike with big back legs the next. Above are a couple of pictures roughly outlining where the bones on a rabbit are located. The spine is an important frame of reference that can help guide you in shaping up a rabbit. When a rabbit sits normally (slightly bunched up), its spine is arched all the way to the ground, curving upward at the end into the tail. Rabbits can move their tails so they don't curve up, though. They can be straight or go straight down (usually when the rabbit is digging or stretching out on all fours to look around). Just like the tail, their spine can bend dramatically to become straight or even bending in the opposite direction from the natural arch (though not nearly as dramatically). A rabbit's spine may be straight or opposite-bending when laying down, jumping, or standing on their hind legs. You can use the spine as a frame of reference for where other parts might be. Obviously you have the skull at one end. At the other end, the bones in the back legs start at the base of the tail. If you're interested in learning more about rabbit anatomy, we recommend the Rabbit Dissection Manual by Bruce D. Wingerd. It contains more information and detailed pictures. View full guide
  7. Oh! This sounds like an interesting feature, and I can see why it's popular. I can also see why there's an issue with players wanting exclussitivity. I added a customs feature on my current game, which allows you to order new colors (existing colors in the game, but for breeds that don't come in that color). There's been a few times when players were confused and thought they were getting exclussive rights to the color. Anyway, thank you for all of your input, and your site sounds very interesting and fun for artists. =o It is nice to hear that this is being done. Agree that a site where players create their own base would need to be started that way. You would know, as your site already has a playerbase and culture set. These are things I wouldn't have thought of, though. Very good points. The space and cost issue was something I was concerned about. Yes, this would be a lot of images hosted, and it would need some way to make revenue even with players creating most of the items and pet artwork for the game (cutting out those expenses). I've seen the custom items before I think on Subeta? it's a nice feature. =o Yes, only same species would be able to breed. =o That way it could be automatic, no waiting on staff or extra work involved. I like the Aywas system too, but yeah that's been done already! We could have both though, and use a manual method for the crossbreeding. Maybe players would pay for that. Thank you for your input! Yeah I'm thinking this kind of idea could go very wrong or very right depending on how its executed. It will need some careful planning! Sweet! Does it have the layering and breeding too?
  8. Oh yeah! That's a lot of my goal with this. I've seen a lot of artists who want to be involved in it, but the coding is an obstacle. Glad to know the idea has enough uniqueness to stand on its own. I know there's some similar sites out there.
  9. It sounds like you have tried a lot of things. Some of those things I've tried too, and yes found it very difficult to get enough work. However, I find loads of work on Facebook. I'm involved in a livestock community. People like commissioning artists to draw 'logos'—they aren't always like simple logos, but often any drawings of the animals they raise with their farm name or other info on it. These typically get sold for around $10-30 per animal depending on your skill level and work put into it. The buyers might also want business cards designed using that 'logo' which may go for around $20-50 extra. You can also find people looking for pet portraits and other drawings of their animals if livestock isn't your thing. And there might be other groups/subject matter you could try. If you want to get into drawing animals for people on Facebook, I recommend picking some animals and joining groups. Make sure to read the group rules first (if you can find any), some groups don't want people who don't actually have the animals they are for, but you should be able to find plenty who are more open to anyone who is interested in discussing/premoting the animal (which is what you are doing with the artwork). Some groups also won't accept your request to join if you aren't already in a similar group, but don't let that discourage you. It's just a measure some use to avoid people with ill intent and it is not directed at you, though don't pester them. Kust try different groups until someone accepts you. I also recommend joining them even i they don't allow sales/commissioning of any kind because you will get to learn about the subject you're drawing. Anyway, best of luck with things, and I'm intereste din seeing if anyone else has ideas.
  10. OH! I almost forgot about Squibly! I remember seing that site. =o Yeah, that's a bit similar. That's a good point about the paywall. Maybe it should be something that is not too much that a casual player could acheive, so not just the richest get to do it. =D But just enough that you should have to have played around on the site for a bit? For the breeding, I was thinking the offspring would be the same artwork as the adults, being the same species, so it wouldn't require any staff or artist maintenance to make the offspring. Would that interest you still or do you prefer the artists drawing offspring? Do you think either wau should have a paywall? I'm glad that made sense =o I think genetics are good to have if you have a breeding system to prevent people from getting muddy colors after so many generations. It ensures that the basic color is retained.
  11. Oooh, wow. That went right over my head lmao. Might have been overthinking this. You're right... I can make simple divs and whatnot paper-sized for printing.
  12. Hello! I have a question about code that is not related to games. I need to create an online pedigree-maker that can render printable pedigrees. Something like the one shown below, except with the information filled out (the information will come from the user's animal records stored in a MySQL database). I want users to be able to edit the background and add a logo image. I would also really like to be able to let the user apply an image that is created with imagemagick (not the background, but a smaller image). I need to learn whatever kind of code/laguage is needed for this, but I just don't know what that is/where to start. Is it some kind of Ajax? Is there a special name for the kind of thing I'm trying to do? I know PHP currently. I tried doing this with imagemagick, but it didn't seem to handle large files very well, so I'm not sure if that is the right tool for it or not.
  13. Thank you for the input! That's what I hoped. There's a lot of ways the colros could be done with the genetics so I'm not sure which would be best. Maybe the creator uploads the layer with the color they want to be the 'natural' version, but the presence of certain alleles in a particular gene can change the color. For example, color of the base is determined by N = natural, ylwylw = yellow, blublu = blue, redred = red, ylwblu = green, ylwred = orange, redblu = purple, etc.
  14. If anyone takes this idea, let me know! I don't mind. You don't have to give me any info other than that you're doing this. I want to avoid wasting time building it if someone else is going to do the same thing. I have an idea for a game that is based around the players being able to create their own species of creatures and breed them. The game would be developed around the interests of artists and others who enjoy adoptables/virtual pets/animal SIMs. It would not require you to be an artist or ever use the creation feature—it would have other features for gameplay, and there would be plenty of new creatures being created by players for everyone to enjoy, so creation would be more of a foundation for the game than a central gameplay mechanic. Is this original enough? I know Aywas has some similar stuff with players creating new colors, so I'm not sure if this idea is orginal enough to do. It would be more species-creation oriented, though. A creator can make a new species, and allow or disallow others to create new colors for it. Also the breeding would automated (no staff involvement). I would love to see lots of different styles flourish, so the artwork would not be as consistent, but we would have some kind of quality control. Copyrighted content? Not sure how this would be handled. It might get weird if people uploaded pictures of Donald Trump or Pikachu, so we'd have to have some requirements here. You can only upload creatures that you own the copyrights to (or have expressed written permission from the copyright holder/artist who made it). We could have it so the game only gets a license to use the creature (explained in a legal agreement before uploading), so artists retain their copyrights. The creator could remove their species at any time. However, it would not be removed from players who already have the creature. It just wouldn't be distributed anymore (aside from breeding if players already have them). Not just anyone can sign up and create... Of course, we don't want just anyone creating creatures off the bat. Payers would have to progress to a certain point in the game where they gain access to the area where they can create creatures, then they need to have certain items to use the feature. This would be part of the quality control and lore. Creating Creators could upload their layers. There'd be a set maximum of layers per creature, maybe 10. Each layer would have its own settings such as the ability to change color. Colors could be set with hex values or genetics (see genetics/breeding). Maybe creators could choose whether or not there are male/female differences, baby stages , eggs, etc. (maybe these are things for later down the line) You could decide what preset colors/genetics they come in (we'd have preset genetics for basic colors like yellow, green, brown, white etc.). And of course when you create a creature, you get to decide name and a bunch of other settings. You could decide how/if you want to release it to the pubic, allow or disallow other creators to add new colors, allow or disallow breeding, etc. Genetics/Breeding Each species would have a genotype with a set number of genes. Creators could add new alleles to the genes and set their properties (such as being recessive, dominant co-dominant, and how that allele will interact with layers). This could get complicated, so if you're not into genetics stuff, there would be simple preset genetics/colors to work with. So this is all just really basic ideas. I would love to hear any feedback, and whether this would be of any interest.
  15. Oh my goodness, thank you Digital! I didn't know you could do it that way with PDO. =D I'm glad we could help out, too!
  16. Ooh, I want to know about this. =o I noticed (at least from what I can tell) that queries do not seem to work in Imagemagick files. So if you were to only $_GET the pet's ID, how would you go about getting species/color info? Is there a special kind of query or other trick to it? I can see how just passing the ID through $_GET would work for customizations if you have the images for those saved by pet ID.
  17. Yeah, you can use $_GET for that. Have your $_GET variables at the top of the imagemagick file and use them to determine which layers are rendered (and how). Say you want to render the image on a pet's profile. This pet is a Cat with orange markings. You echo <img src='petimage.php?species=cat&markings=orange'> I'm not real familiar with ajax. What I do is put the image files in a pet image folder, and have the names of the files be in the database. So you'd have a folder for each pet species, and each one has a lineart.png in it for example. And then each species' folder also has the markings and whatnot. Keep the names consistent accross all species folders to make sure your imagemagick code and database are synced up.
  18. With Imagemagick, you want to have your file (let's say petimage.php) where all of the imagemagick code goes, like Digital posted. Then you echo out that file as your img src URL. Example: <img src='petimage.php'> You can use $_GET variables to pass data from your database into the petimage.php file.
  19. Leporidae is a browser-based rabbit and cavy showing and breeding SIM. You can raise your own animals, compete in shows against other players, and breed your favorite colors! We're currently still in beta. The game has been in development for about two years. View full game
  20. Thank you! It's slow going, but happening and the artwork is getting lots of improvements along the way!
  21. Oooh! I am loving the new vibrant banner colors! This looks like a definite improvement.
  22. We're still in the year-long process of switching all our breeds over to the new layer system. Just got done with Lionheads, this week my goal is to finish the Lop Crosses (which are getting a full artwork update). These are the updated Lop Crosses so far in black and white (albino). Attached is the old one (in a different color, but you can still see the artwork difference).
  23. I still have stuff for sale. =D
  24. Edit: I found a volunteer spot! Hello! I am looking around for a volunteer job. I've been coding with PHP and SQL on my own site for a while. I use mysqli (I don't know PDO). CSS and HTML too. I also have experience with Imagemagick. I have never worked for anyone before and have no idea where my skill level is, or what to expect. This is why I'd like to volunteer somewhere. I'm looking to work on an already established project (in development is fine) where there is already a more experienced programmer working on it who's willing to approve my code (make sure there's no security holes or other issues). This should be mutually beneficial. If interested or if you have any questions, please let me know what site or get in touch with me. Thank you!
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