Jump to content

All Activity

This stream auto-updates     

  1. Yesterday
  2. Solpets: 1000+ User Update (New Pets!)

    Sorry. This is a update for Solpets. Added Solpets to title.
  3. One of our newest artists Silcoon has added the official solSchool. Be sure to educate your pets to gain experience and intelligence! Loki has made this wonderful new magic gems that will allow you to change your pets color. These are found in the crystals shop. Also, a "Preview" button has been added to the forums for users who use BBCode around the site. Hopefully this is helpful to you.
  4. Last week
  5. Skellri's Art Vault

    @Lucille Sorry for the delay! I messaged you!
  6. Google Adsense - Worth It?

    I use both the Adsense to show ads on my site and I've paid to have them run my ads. What I've learned is that the more you pay per click the better your results are and the more targeted they are. The less you pay the more random the results are. Having good keywords helps but it doesn't help as much as higher PPC does. You can also run tracking campaigns to figure out how many people are staying per the keywords and targeting you're using. As far as showing google ads on my site, I've had a lot of success with that and you can see some of my numbers here: https://jadendreamer.wordpress.com/2015/02/24/why-using-google-adsense-really-does-make-ense/
  7. Worldbuilding + Concept Creation

    I always start with the concept and then drill it down to an MVP. I find it's best to start off small and build up from there rather than trying to tackle everything at once because that quickly becomes completely overwhelming. You can read a lot more about it and my design process here: https://jadendreamer.wordpress.com/2018/08/23/the-game-plan-minimum-viable-product/
  8. Google Adsense - Worth It?

    @anoua I agree with you. If you're spending $50, why spend more if that didn't work? It's honestly a huge part of why I left that job. The thought process was "show them how many clicks they're getting, even if they're not engaged clicks". $50, for example, could get you clicks, but they might not be engaging clicks. As far as what to spend, it really depends on what you're looking to achieve, your target market, and the keywords you're choosing. Some keywords cost significantly more than others, so you'll blow through your money faster, but you'll get better results. I know it's not at all relevant, but a great example is "mesothelioma". It's very rarely rivaled as the most expensive word in Google ads. Why? Because people look for "mesothelioma" very rarely, and when they do, they're generally looking for a settlement attorney, and those cases are incredibly easy to win. It's a very niche word, so it costs much more ( $320 per click, give or take). What I'm trying to say is, look at your keywords, try to figure out what exactly you need. Take that cost and work with it. Remember that not all clicks will generate any kind of return. I'm not sure what the average CTR is for petsites, unfortunately. Even being trained "certified" by Google as a company, I still find that word of mouth, affiliation, and niche ads work better when it comes down to it. If you're not a large company, there's not a lot of reason to put money into it, if you ask me.
  9. Best Halloween Pet Designs

    Explorewindrose has a really nice looking halloween based rare this month!
  10. Best Halloween Pet Designs

    I just made up some new khims for aethria. Ink Demon Bloodborne Smoke Eater
  11. Google Adsense - Worth It?

    @JWatkinsArt It's nice to hear from someone who has some inside experience with google. I do have a question though, you say you have to spend more than the credit, it's not enough money to get traction. How much do you need to spend for it to be worth it? I didn't even list how much the credit is, which actually it's just matching credit anyway, and it's up to $150 dollars. Meaning $300 worth of ads. I mean spending $150 dollars you really need to see some type of return for it to even be worth it anyway. And really if you can't see return on $50 (100 dollars of ad credit) why would spending more bring you a return in that case? Mathematically I am just not seeing it. I think my time and resources are better spent getting some feature updates done right now anyway, but would still like to know more for the future when I feel like it's more ready. Though if the return is so low that you have a spend a ton for it to even make a difference, seems like my money is better spent on more resources anyway.
  12. Looking for friends :3

    Hi again
  13. Google Adsense - Worth It?

    I actually used to work for Google doing just this. The thing is, you get out of it what you put into it. If you don't have any experience in SEO, I'd suggest looking into it before you start. I'd also suggest NOT going to Google for help. The people there are paid on commission, and they'll want your ad money gone asap rather than waiting for the best results (or at least, that's what we were taught to do when I was there). A few tips I could give are; look into the cost of your keywords. More isn't always better with Google's algorithms. Use keywords only that are directly relevant. Otherwise, you're wasting money. For example, "petsite" might be good, but "pet" and "site" won't be. Have a landing page set up that has as much information on it as possible. The more people have to click, the less likely they are to be engaged with the site, and the faster they leave. Google times this, if they leave your site quickly, your rating within goes down and you lose holding both on Google Search and within Google Ads. Target your demographic. Use the age and location options. You don't want to be pitching your petsite to 90-year-olds, you know? They're less likely to want to play. Likewise, you might not want to target 13-year-olds because they have less money to spend (though their parents do). Think about it from a financial viewpoint. Finally, spend more than the credit. Those credits are just a way to get you into Google's contact pool. They're not enough money to really get a business much more traction. EDIT: Another suggestion! Throw grammar to the wind when it comes to capitalization. The formatting of an ad means so much. If you want this: "Check out Petsite! It's awesome." Do this: Check Out Petsite! It's Awesome." (every first letter is capital). Sounds stupid, but it works.
  14. Best Halloween Pet Designs

    Here's some minipets furvilla came out with for the month of October!
  15. Best Halloween Pet Designs

    With Halloween right around the corner, I love the pet games that go all out for the season! Some of the best pet designs can be the spooky ones, so share some of your favorites from games you play or from your own game! 🎃 I'm the most active on Marapets right now, and these are some of my favs... And of course I have to give a shoutout to Neopets for nostalgia
  16. dress up monster?

    Bumping this since it could be a really cute concept to implement in time for Halloween! Good luck selling ❤️
  17. Missing In Action: PaulSonny

    Well I'm beyond the point of protection from Paypal to open up a dispute it seems. Thankfully I wasn't paid up too far ahead without work, but the time lost on my project is more devastating than the money at this point. I hope others have better luck!
  18. Hiya! Quick little update regarding our Halloween festivities. Our design contest starts tonight, and ends on the 30th. You have two whole weeks to dream up your most spooky, most sweet, most disguised companions! You can head over to this thread here to take a look at the rules and more specific ideas! We're looking forward to see what all you creative geniuses can come up with!
  19. Google Adsense - Worth It?

    Adsense is Google's program for you to serve ads ON your site, not to advertise your site. (I do have experience with this as well.) Google Ads is for you to advertise, and I've done it a really long time ago and didn't get a whole lot out of it, but their advertising methods have changed a lot in recent years. It's worth a shot! Ultimately $50 isn't a whole lot to spend on an ad campaign, but you can do it and see where it gets you! For whatever it's worth, I haven't had a lot of luck with any type of online advertising - between ad-blockers and people training themselves to ignore them (when was the last time you actually paid attention to a banner ad, let alone actually followed it?), the return on investment is pretty low in my experience.
  20. Account Deletion

    We will "close" (i.e. ban them) accounts for players who want to take a break and come back and open their accounts again later. I completely delete accounts when players request it (also I'm pretty sure we're required by law to do this when requested, at least in terms of removing their personal information from the account, but I'm not a lawyer, so don't take my word for it), and I also purge old and inactive accounts sometimes. When an account is deleted, the animals on it are moved to the rescue account to be re-sold and everything else associated with the account is deleted besides financial records. I think it's bad practice to not allow account deletions at all - people should be able to control what websites they have accounts on and where their personal information is. HOWEVER, I would not allow users to delete their own accounts just because it's pretty common for people to share their account info and I don't want someone with a vendetta against a player to delete their account and I don't want players to break a bunch of rules and delete their account before it can be banned. That's asking for trolling, in my opinion.
  21. Bug Reports

    Honestly, I think the short and simple answer is that your bug reporting system is fine as long as you can easily find what people are reporting and people can figure out how to report things. On HP we have a section in the forum which is good because it makes it all super public so other people can see the issues and comment if they have the same issue, and they can see staff responses to it. People also message me about bugs, and I keep a separate list. As far as a good rate of bug fixing, it depends on the bug. I think in general the best time to fix a bug is ASAP, though. At least on a live game. When it no longer serves the game. I can't think of a time when I've shut down a feature because it was too bugged (although, I can't say for sure that it's NEVER happened - 9 years is a long time to remember things :P), but we have completely revamped and changed features that were chronically bugged. ALWAYS. I'm not sure what you mean here. If you mean if a player reports something like "I think the bank gave me too much money, is this a bug?" no, I don't hold those funds. I either investigate and reverse it once I find out that it was a bug, or if it was wide-spread enough and small enough, I let it go because it was our fault. We once had a bug where anytime someone used an upgrade coupon it was giving them 25 mill in game money on top of it. I was pretty sure based on what the bug ended up being that it had always done that, but I only knew WITHOUT A DOUBT that it has happened for the last two coupons, so I only reserved it for the last two coupons. If it's affecting gameplay in a major way then it is an ASAP type of thing. If it's something I can fix easily, I do it as soon as I have time. If it's something I need to hire someone to fix and it's not affecting gameplay, but are sort of annoying, I deal with them the next time we have other bug fixes or programming done. In the news, on social media, and on the forums if it's widespread, or I just message the reporting player and let them know if it only affected them. It really just depends on the bug and how it's affecting them. If they can't play major parts of the game, any amount of time beyond you finding out and contacting a programmer (or looking at it yourself) is unreasonable to them. If it's a small bug (for example when they buy feed it tells them "Congrats, you bought a cat!" but still gives them feed), then there's not really an urgency, but you should still deal with it as soon as you can. You should start compensating players as soon as you can. If you're not able to compensate players right away, you should be keeping them up-to-date in the news (or however you communicate with your players) about the fix and when they can expect compensation. Not beyond what I have already said. Hope that helps you!
  22. Worldbuilding + Concept Creation

    Morning. Think I'm far enough out to actually start the building. I bought a server, domain, and have everything set up and configuration on my server. That was the easy part. Now, I have to figure out how all of this is going to work. Since I don't really have anyone to bounce this off of anymore (long story) I'll do it here. Behind a "You Must Register" Wall, of course There are still some questions I need to answer as far as lore goes, but I think some stuff can be made up as we go along. The concept seems pretty solid, at least. I know what I'm building towards.
  23. Earlier
  24. Missing In Action: PaulSonny

    No worries! The same to you @Pepper-Head! ❤️
  25. Missing In Action: PaulSonny

    @Lucille Ah, I'm sorry for my misunderstanding! I wish you the best of luck with your Paypal dispute and can get those funds to better use for your game soon!
  26. Missing In Action: PaulSonny

    @Pepper-HeadI've already paid him in full, so there is no balance left now. When there was $300 balance left he refused to release the code until I paid him what was owed. Then, come to find out it wasn't even finished so he held it hostage, I pressed for an emergency fundraiser, got everyone hyped up, and he disappeared and left me with, pardon my language here, but half-assed work is the only way to put it. Like you, I do want to be understanding and not harsh, but agree none of this is okay. I'm so sorry so many people were left holding the bag.
  1. Load more activity

Important Information

By using this site, you agree to our Guidelines, Terms of Use, and Privacy Policy.