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  1. TheGamingList

    1. News & Information

      News, announcements, and other important information about TGL can be found here. Best place for a new member to poke their head in before introducing themselves!

      580
      posts
    2. Feedback & Help

      Place for questions, feedback, and suggestions to make our wonderful community better!

      480
      posts
    3. Support

      This is a direct line between you and staff, no other members can view your threads. Consider this our Support Ticket system! If you need to have a private chat with the team, post your topic here.

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  2. Web Game Design and Development

    1. News & Updates

      Announcements, information and more from games in our community!

      3.1k
      posts
    2. General Game Development

      General game development discussions, really the mixed bag covering a wide range of topics from game design, to feature development, to specific concepts.

      2k
      posts
    3. Creative Discussions

      A place for our creative community to unite and discuss art, writing, game design. Also a great place to offer critique's and get advice on creative topics.

      829
      posts
    4. Coding and Programming

      Come discuss coding conundrums or offer advice of a technical nature. Language and skill doesn't matter to participate, after all, its all a bunch of 1 and 0's!

      769
      posts
    5. Tutorials and Guides

      Tutorials and Guides covering a range of game development topics, from programming and technical, to art and design, to writing and planning.

      179
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    6. Management

      Chat about management aspect of your site. This can include things such as teamwork, being a good leader, how to handle certain situations.

      11
      posts
    7. General Virtual Pet Discussion

      If you have a topic about your virtual pet site or another and want a place to chat about it, this is the spot!

      115
      posts
  3. Marketplace

    1. Selling Assets / Products

      The place to sell completed products or assets such as completed code projects, assets, sites, etc.

      316
      posts
    2. Looking To Hire

      Working on a project and need a little help? Is your project just not getting done quick enough? Need more art? Coding done? Writing? Post your job here, and find some help!

      692
      posts
    3. Looking For Work / Commissions

      Are you professional looking to find some work? A freelancer looking for your next gig? Post what you can do, what you are looking for, and a little about your skills here, and be seen!

      712
      posts
    4. Marketplace Reviews

      Work for someone? Hire someone? We want to know how it went. Find reviews on how other members transactions have gone.

      158
      posts
  4. General Discussions

    1. Off Topic

      The place of anything not related to gaming, development, art, or our marketplace. A great place for our members to talk about just about anything.

      1.6k
      posts
    2. 529
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    3. Entertainment Talk

      Movies, music, shows, media, and books - just about anything that is entertaining and fun can be discussed here.

      167
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  5. Gaming Engine

    1. 📢 Announcements

      All of the latest news surrounding Gaming Engine!

      • No posts here yet
    2. 💡 Ideas

      If we were to make a framework which focused on Virtual Pet and Sim sites, what sorts of things would you look for?

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    3. 🙋 Questions and Answers

      Do you have a quesiton about Gaming Engine? Ask them here, and we'll love to help!

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  • Posts

    • Do you prototype your game, or do you have a different approach to game design? Just a few months ago, we were merrily skating by with our trusty workflow: spout cool ideas → tidy the ideas into neat bullet points → immediately program it → playtest the code (curiously like the waterfall model). Do you find this sort of workflow is sufficient for implementing certain features / your whole game? When we tried this, we ultimately found the design feedback loop was too slow. The more complex the feature, the more time it required playtesting to gauge the gameplay and probe the edge cases. It’s also harder to independently assess individual aspects of a game mechanic (for training mechanics: imagine separately testing the choice of which stats pets should have, how players increase those stats, what those stats affect, how often pets can be trained, etc.). And it’s costlier to test slight tweaks & variations, what with the burden of programming each change.   How we’re (experimentally!) prototyping our game Forums! They’re perfectly suited for persistent, browser-based games (PBBGs) and turn-based games. Think old-school, non-automated sim games run off of bulletin-board-style forums. Makes the design work fun and instantly playable. Here’s what our forum prototype looks like: Link to a screenshot of our brainstorm/prototype forum (organized into the categories: Registry, Baking District, Marketplace, Ba(n)king District, Competition Coliseum, Out Of This World) We’ve been designing a litter of tiny, simplistic, bare-bones prototypes that isolate one key problem. Each tiny prototype ages through multiple developmental loops (problem statement → brainstorm a prototype → test it → analyze it → increase the scope → make a new one!), growing larger and gaining complexity. (The quicker you loop, and the more you can loop, the more efficiently you’re gaining information about your mechanic!) So far, we’ve come up with the following game mechanic prototypes: breeding: your only game action is to pair cats, with time sped up so each RL day = 1 game month training: with a simple premise (link to screenshot!), there are 2 actions per game month, choose-your-own-adventure style building off the problems discovered in the first prototype, the 2nd prototype introduces seasons & alternative outcomes a prototype focusing on one central verb [e.g. paying coins in the Kingdom series (the pixel art management game, that is), or portalling in the Portal series]—in our case, it’s “feeding” a prototype further exploring cat autonomy three competition prototypes, one of which focuses on optimally pairing pets with competitions (under the motto “there is a place for each to excel”)   Utilizing prototypes helped us break through feelings of being stuck or blanking out while designing, and it’d be good to hear others’ solutions! How do you prototype your game?
    • You can post it in the "marketplace" channel.  I would go to your profile on TGL and add your Discord account information so that it gets linked, so then your username will be updated and you get the "Verified" role.
    • Hi @judda thank you for your message, I'm on the discord as well! (I go by Drink there) please let me know if there's a specific channel where I should post this for people to see ^^
    • @Eve 2 Welcome! I've poked the Discord channel as well to see if anyone is interested.
    • Welcome @RFumachi! You should come into our Discord server as well!
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