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  1. TheGamingList

    1. News & Information

      News, announcements, and other important information about TGL can be found here. Best place for a new member to poke their head in before introducing themselves!

      580
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    2. Feedback & Help

      Place for questions, feedback, and suggestions to make our wonderful community better!

      479
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    3. Support

      This is a direct line between you and staff, no other members can view your threads. Consider this our Support Ticket system! If you need to have a private chat with the team, post your topic here.

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  2. Web Game Design and Development

    1. News & Updates

      Announcements, information and more from games in our community!

      2.9k
      posts
    2. General Game Development

      General game development discussions, really the mixed bag covering a wide range of topics from game design, to feature development, to specific concepts.

      2k
      posts
    3. Creative Discussions

      A place for our creative community to unite and discuss art, writing, game design. Also a great place to offer critique's and get advice on creative topics.

      828
      posts
    4. Coding and Programming

      Come discuss coding conundrums or offer advice of a technical nature. Language and skill doesn't matter to participate, after all, its all a bunch of 1 and 0's!

      769
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    5. Tutorials and Guides

      Tutorials and Guides covering a range of game development topics, from programming and technical, to art and design, to writing and planning.

      179
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    6. Management

      Chat about management aspect of your site. This can include things such as teamwork, being a good leader, how to handle certain situations.

      11
      posts
    7. General Virtual Pet Discussion

      If you have a topic about your virtual pet site or another and want a place to chat about it, this is the spot!

      110
      posts
  3. Marketplace

    1. Selling Assets / Products

      The place to sell completed products or assets such as completed code projects, assets, sites, etc.

      314
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    2. Looking To Hire

      Working on a project and need a little help? Is your project just not getting done quick enough? Need more art? Coding done? Writing? Post your job here, and find some help!

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    3. Looking For Work / Commissions

      Are you professional looking to find some work? A freelancer looking for your next gig? Post what you can do, what you are looking for, and a little about your skills here, and be seen!

      699
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    4. Marketplace Reviews

      Work for someone? Hire someone? We want to know how it went. Find reviews on how other members transactions have gone.

      158
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  4. General Discussions

    1. Off Topic

      The place of anything not related to gaming, development, art, or our marketplace. A great place for our members to talk about just about anything.

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    2. 529
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    3. Entertainment Talk

      Movies, music, shows, media, and books - just about anything that is entertaining and fun can be discussed here.

      167
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  5. Gaming Engine

    1. 📢 Announcements

      All of the latest news surrounding Gaming Engine!

      • No posts here yet
    2. 💡 Ideas

      If we were to make a framework which focused on Virtual Pet and Sim sites, what sorts of things would you look for?

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    3. 🙋 Questions and Answers

      Do you have a quesiton about Gaming Engine? Ask them here, and we'll love to help!

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  • Posts

    • Anyone know how to get in contact with Travis these days?
    • Santae is seeking a community manager and marketer to maintain all of our social media postings, help run the discord server, and get the word out about Santae, this would be a paid position
    • Hello! I have room for one additional google ad client. My services include creating google ad images along with creating + maintaining new google ads. Clients will be responsible for the ad campaign cost, which is separate from my services. I am currently working with Xanje + @wynnyelle and have had fantastic results! Feel free to reach out via discord to discuss site needs - mae0107
    • Devlog #4 — Five tastes, five play styles The cat art is slowly coming in! Our resident artist has a lot to learn. Here’s the first draft (to be reworked during public beta)! This flourcat is Glaze-d (like a donut!) B&W making-of gif here. Moving on, we’ve fleshed out how personalities are assigned and slowly revealed—all implemented about 2 months ago! But… Pivoting from personality Tiny snag: we want to relate personality traits to effects (like slowing trust gain, or increasing the likelihood of certain autonomous actions). With dozens of personality traits, each with the potential of affecting multiple areas of interactions with pastry-cats, there is a real possibility that the overall behavior of a pastry-cat becomes muddied and unpredictable. As it stands, the current implementation of training activities feels like a mishmash of potential—some tastes are considerably slower to train at the onset. When a pastry-cat begins training, their progression in certain tastes is pretty substandard—this begs fixing! Time to revisit the core traits of a pastrycat: the five tastes. (And swing back to personality in a future post.) Five tastes, five play styles Right now, the five tastes are interchangeable, which is boring. Catering to specific play styles has long been in our sights. You know: the strategists, the completionists, the collectors, the competitors, the roleplayers. Why not support these play styles concretely? This neatly solves our problem with interchangeable tastes: by associating each with a distinct play style. So picking one or more tastes to devote your bakeries to is tantamount to subscribing to one or more play styles. Something for everyone We’ll briefly whet your appetite for each taste, then reveal a big picture for the deeper interplay between taste stats plus their corresponding play styles and associated features and how the two things buff each other—then finally dive into our umami taste! Here’s how tastes and play styles match up: Sweet pastry-cats are all about competing. We’re planning five types of athletic competitions to specialize in too, and sweetness boosts athletic performance. If you’re madly into tailoring training regimens and are hyper competitive—into the rat-race and all—keep an eye on this one! The classic feather teaser, a 1-star toy To cover the umami taste quickly before we dive deep, this specialization scratches that crafting itch. Pastry-cats gather materials while hunting (and, in the future, you may collect materials while exploring the wider worlds) and you can gather ingredients by grooming them—all to craft into a wide assortment of toys, tools, and accessories. Trust (as well as obedience & empathy) are important for all pastry-cats, but especially affect bitter pastry-cats. The bitter taste is for those who love text-based roleplay & RPGs, and who want to see the pastry-cats as cats to bond with. RPGs old and new are our inspiration. Exploration (with your cat!) is most certainly relevant here! Any player worth their salt should be a top breeder! Breed for saltiness if you enjoy the thrill of perfecting breeding matches, growing strong lineages, and obsessing over intricate genetics. We’ll have your standard Mandelian inheritance, of course, but also some outlandish systems that are themselves a sort of mini-game, shall we say. Tart pastry-cats are for the aesthetic. If you love to collect pretty things, decorate, hoard, and customize, we’ve got you covered here! We’re planning on freeform ways to customize the presentation of cats and a novel way to colorize each breed. Legions of tasty cats So the appetizer above may be a little abstract! More specifically: each taste’s training is buffed by associated features (crafted toys, in the case of the bitter taste) each taste’s current stat value can mildly buff that pastry-cat’s interactions with other associated features maxing a taste stat provides another boost (adds a bonus to their athletic competition score, for sweet cats) maintaining a legion (well, maybe just 100) of quality cats of a specific taste nets you a bakery-wide boost This will be gradually hammered out. Basically, we want to achieve a nice positive feedback loop for each taste and have taste-training feed into the very features that define each play style. Crafting, now & soon We’re focusing on MVPs (minimum viable products) here! Think of it like an onion we’re slicing for you: layer by layer. Our first layer is rudimentary, practically vanilla. Choose which toy to craft What’s implemented Umami pastry-cats engage in play to train. Which toys they play with hold a lot of sway in their training: they’re more engaged by higher-star toys 🌟🌟🌟 and toys made with materials they’ve personally gathered. While crafting and playing with toys are fully implemented, yet-to-come are pastry-cats hunting for the materials and picking favorite toys (which gives a tiny boost and keeps their interest high). A snippet of the crafting form—note the pawprint symbol indicating the pastry-cat’s personal contribution Crafting, along with a pastry-cat’s success in gathering, are clearly vital for its umami training. Higher-star toys train umami faster but are far more elusive to gather. The future of toys & crafting As hinted at, pastry-cats may eventually show favoritism for one particular toy—be sure to keep it in stock and repair it! You’ll also need to keep a good variety of toys in your toy box, as pastry-cats will grow bored from too much repetition. But you can also delay boredom with fancier versions of the same toys—using all 8 feather slots for a feather teaser, for instance, or choosing more exotic variants of feathers. Different variants of the same material (silk string vs. flax string) lead to different durabilities. For minimalist purposes, crafting is currently a one-click wonder. Later, there will be crafting durations, cooldowns, and limited slots—and perhaps a few more novel aspects to come. Auto-crafting might be somewhere down the line! We’re cycling through the five play styles to give each their fair attention, but I for one am excited to properly brainstorm interesting ways to handle crafting. Next post… we may be spinning up a whole new system for training Fewer actions, tighter strategy—let’s just say a larger spreadsheet is involved! And your pastry-cat’s distinct personality will require an entirely customized strategy!
    • Thanks, I managed to fix it! You gave me the idea by suggesting to print the output but turns out the code was in the wrong file lol. I was trying to compare the two values in the file that generates the image when really it needs to be done where the image is displayed so if the 2 timestamps don't match it forces the image to regenerate. It's working now! 😄
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      Wajas: October Monthly Items & Sept. Recap

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