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Anoua last won the day on February 12

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About Anoua

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  • Birthday 08/08/1990

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  1. @Qwebs We had a server error earlier due to running out of space, but it's up and ready to go again now if you want to sign up. Note; Unfortunately the Kickstarter did not hit the goal, so while development is continuing it's at a slower pace and much of the mentioned KS features are still under development.
  2. It would be better to do an actual redirect to a must be logged in page of some sort than to just echo stuff out. Will be more flexible log term. You can do redirects in php with header() (make sure you use die() or exit() after the header call), however, you need to do the redirect before you output anything else, or it won't work. I recommend having it in a config file of some sort that you can easily require on every page that can check if the current page should require authentication, and if so, if not authenticated redirect. Make the 'should require authentication' a function as well as the 'is authenticated' a function and that will simply the logic for you. Then you can do something like this (just to give you the idea) if (thisPageRequiresAuthentication && !isAuthenticated) { header("Location: http://domain.com/mustlogin.php"); die(); } Header From PHP manual, https://www.php.net/manual/en/function.header.php And stackoverflow example using header, the first question seems extensive, https://stackoverflow.com/questions/768431/how-do-i-make-a-redirect-in-php To develop the thisPageRequiresAuthentication function there are different options, just depends what you want and what you already are using. In a lot of cases, such as if you were using a framework or a routing engine, then you'd likely handle it a little differently, but a simple solution assuming you are not doing that but are still just learning would be to just have a list of page names that don't need to be authenticated (or a list that does whitelist vs blacklist) and compare the current page being requested to that list to determine if it's need authenticated.
  3. Well you do have something weird going on, as addBreed doesn't equal add in the first place so if you are hitting add something has to be tying the two together. Which I don't know what exactly that is or why, but perhaps renaming it 'reset' that connection or something assuming it is something generated.
  4. Have you tried hard-coding what you send through addBreed or just within the add functionality? If the hard code works, then something is wrong with the input (not likely since you checked that but sometimes), and if not then something is probably wrong with whatever is making addBreed call add instead. One thing you could try, especially if there may be something else interfering, like the framework naming magic, is to just change the name of the method you are calling, or create a new method with a different name (same parameters) and call that instead. And of course you should get the values you input in, and would confirm it is something going wrong with the original function. Edit: Yeah that is weird it was working before and not now. Something must have changed and you didn't realize, or it didn't actually work. If you use version control tracking you can check the logs. And sometimes something that seems unrelated will have changed and mess things up.
  5. Honestly it's a bit hard to follow as I am not very familiar with PGF. Does addBreed really call the add method directly? One thing to do for trouble shooting is jump back a step. So you see add isn't given the expected results, jump back to the first place the input in grabbed. So wherever the form submits, and check there. If the input is as expected continue down the line until you find the area where it's not what you expect and then you can more easily figure out what is going wrong. A side note, your labels are marked for ids that don't exist. minheight should be min_height or the id should be minheight anyway. Wouldn't effect what your doing, but important for it to actually be tied to the correct form element.
  6. Eliyo Kickstarter has officially launched! Check it out, http://www.eliyo.net/kickstarter There are a lot of great rewards only available during the Kickstarter so get them while you can! Eliyo is currently in open beta so you can sign up and check it out right now!
  7. Eliyo is launching their Kickstarter on February 5th! Eliyo is a world filled with creatures known as elons, which are intelligent animal companions that can be captured, trained, and bred. Elons are unique individuals with personality and mood which affects how they interact with you and world around them. Elons are driven to fight and love battling. Train your elons in the elements and fight stronger and more challenging foes. Breeding is also a fun aspect of the game. Breed across the generations and watch how your markings and parts carry on down the line! Exploration, questing, human avatars and more are all planned for our Kickstarter release. But you can join today for free and get a jump start on everything! Anything you gain now will be saved for when we get to the full release of the game. Join Eliyo: http://www.eliyo.net You can also check out the kickstarter preview right now! http://www.eliyo.net/kickstarter Use the 'Notify me on Launch' button so you won't miss our release!
  8. @Boltgreywing Getting play testers the next step once you think you have something solid. And of course have something to test. Honestly it is all just so subjective, as there are many styles of play and games as well as different people. So that is why I recommended playing it to see if it feels fun. Getting play testers is great too though. Then ask good questions to them. Is the game fun? What do you enjoy about the game? What frustrates you about the game? Etc... Then you will have to analyze yourself to decide where to go. That is the part that makes you the game designer, and not just the programmer. It's not easy. But if you are struggling with that step, I'd recommend playing games and analyze why you like them, What do you like about them, don't like about them etc.. I do that all the time still. It's part of what being a game designer is about.
  9. This question isn't really easily answerable. I would say the main thing is for points you want to be able to achieve enough to buy things in game. And have it be balanced between fun and not too easy or hard. My advice would be to play the game with your proposed data, and see how it plays. Does it feel fun? Does it feel hard? Frustrating etc...? And then go from there changing things as needed. Once you are further along, then you can get other people to play test as well.
  10. Anoua


    Hey @Herbal Welcome to the Gaming List. I am a game owner as well (Eliyo and Animal Acres). I have been working on a lot of revamps for Animal Acres, so I understand how that is, and Eliyo hasn't made it out of beta yet. I am a professional web developer by trade. Currently I am focused on my games, along with doing some freelancing on the side, though am going to be running a kickstarter at the end of the month so am really busy with non freelance work right now anyway. But before that I was working for the same company for almost 2 years, and another one before that. So lots of web industry experience. Sounds like you have a variety of interests then. It does help keep the games going when you can wear multiple hats for sure. I do as well and if I had more time would work on my art skills more. Currently I can do recolors and minor edits. But I used to really like drawing backgrounds and things, and wish I had more time to develop that skill set. I think your intro was fine. But I can completely understand wanting a signature.
  11. @Sortie The bird is really nice. That'll be really neat to see it in different styles. Could definitely see it being a good portfolio piece, and just overall practice.
  12. Anoua


    @Hare That'll help for sure. Yeah labels are a personal pet peeve of mine since I use them a lot when they are setup. And such a simple thing to help for screen readers too. Overall though it is a pretty neat game so far. Don't really have time to play much for long, but I will be checking back again for sure. Thanks!
  13. @Sortie Yeah we have to block out younger kids as we aren't allowed to take identifying information about them due to COPPA laws. And you aren't supposed to be able to just go back and resubmit. We just store a cookie so clearing them for our site should do the trick.
  14. @Sortie Glad you are enjoying the art and we have caught your interest! Guess this might not have been clear enough from the post, but Eliyo is publicly available for Beta right now. So feel free to join and play right now! http://www.eliyo.net Of course the Kickstarter features aren't finished yet, but we have quite a bit to offer already.
  15. Eliyo is launching a Kickstarter! The date is not yet official but could be as early as the end of this month! Eliyo is not yet the world it is meant to be, Kickstarter will help get it there. You will be able to really explore Lavinth with it's multiple districts. There will be many more npcs to interact with in various ways. Talk with them, get quests if they like you, and even battle them! Human avatars are one piece that this kickstarter will cover allowing you to visually represent yourself as an adventurer. Above you can see the two bases with a variety of faces, hair, and skin colors. Cloaks and staves are also commonly used by Adventurer's in Eliyo, so those can be seen as well. More information is to come with visuals. But for now here is a concept sketch for Lavinth. Stay tuned as we plan to release more information over the next couple weeks including some previews of the town, a new elon, and new shops! Join our discord for even more sneak peaks! Thanks to @TeaTimeJess for the avatars and @Pepper-Head for the Lavinth map.
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