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Found 12 results

  1. ★ RPGs BeastEon Tumblr This is a development blog of a browser game made by a 2 man indie team. Everything posted here is not set in stone. We may revamp things, change them completely, or throw them out and forget if they don't fit the concept anymore. BeastEon is a virtual pet sim / virtual world browser game featuring strategy and RPG elements, infinite procedural explorable world, self-learning pets with AI engine, dynamic coloring of pet images, extensive lore and many more! Folk of Lore: Kindling Homepage / Facebook / Tumblr Folk of Lore is a multiplayer, browser based game which e
  2. My co-owner Azrael and I are happy to announce our work on Leviathan-Myth.com, a dragon care and breeding sim. The site has been open since 2008, but we recently acquired it in 2018, along with a fantastic staff team. Some of the features we have on our site are: Hunting Battling Training Breeding 11 dragon breeds 25 colors (and more belong released on a regular schedule) 11 markings Events Seasonal maps The game is still undergoing development and modernization, so parts of the game are still being updated. That being said, the si
  3. Folk of Lore is a multiplayer, browser based game which encourages and rewards players for interacting with each other as well as npcs. Begin your journey in a postmodern world where dark magic has transformed the world and all its inhabitants into cryptids & creatures of folklore. Build your character as a neutral, hero, or antihero, and directly influence the game's story by participating in events and quests which raise or lower your character's karma. FOLK offers 4 starter races: Lycan, Unicorn, Jackalope, and Kitsune. Each boast special abilities and magic and/or strength boosts of th
  4. My Smallix is now entering serious development. Updates are posted once a week on facebook Hi Everyone, my name is Virgil One and I would love to share with you, MySmallix, a semi pet simulation criss-crossed with role playing elements. In My Smallix there exists 2 types of creatures, the smallix and ordinary livestock. The objective of the game is to bring balance back to the various forests which produce insufficient vegetation. You will use your 1st smallix creature to recruit livestock in the wild to get the livestock to perform tasks in the various forests. As you perform different t
  5. Eliyo is launching a Kickstarter! The date is not yet official but could be as early as the end of this month! Eliyo is not yet the world it is meant to be, Kickstarter will help get it there. You will be able to really explore Lavinth with it's multiple districts. There will be many more npcs to interact with in various ways. Talk with them, get quests if they like you, and even battle them! Human avatars are one piece that this kickstarter will cover allowing you to visually represent yourself as an adventurer. Above you can see the two bases with a variety of faces, hair, an
  6. The Nyrin is really coming along! Check out a couple variations below with one sporting the new Siamese Points marking. Hope you like it as much as I do. Stay tuned as the Nyrin is going to be released soon!
  7. What do you enjoy doing for quests and what makes them really grab you? Any examples of really fun quests (doesn't need to be pet site specific)? What don't you like to see or do for a quest system? I've played a lot of games with questing and really enjoyed it, but when I think about pet sites tend to think the generic fetch item quests, which can be fun, but in the past had normally meant using the user shop search to find the cheapest one, buying it and turning it in. So no real game play or exploration going on. It's really just a means to an end, which is the reward. In
  8. Lots of free programming eBooks available for all sorts of different programming languages on http://books.goalkicker.com/. Here's a few book titles to give you an idea of what they have: .
  9. So I really want to start work on a realistic animal sim browser game, but I have no idea where to start, how to find a team. I'm totally lost actually, what software is best to make a browser game? Should I kick-start, is funding actually needed yet or not? How do I get a team? I have experience with IT, art and games design. I've done all in college, with games design being a level 3 and the others being level 2s but I'm still at a loss.. can anyone give me any tips? Would anyone be interested in helping me? I can't pay right now so it would be volunteer for the time bei
  10. Should an Alpha version be released so players can give feedback while a game is developing (assuming you have something that is playable, stable, and secure), or is it better to wait until something is more polished? I've seen so many gamers complain and give bad reviews about games in an alpha or beta state as if they are expecting it to be finished and polished, but I can also see the benefit of having community feedback to give development direction. I'm wondering what all your thoughts are on this.
  11. Hey all, So my project is just a wee baby in the earliest stages of development right now. I have an array of features thought out or at least planned as bullet lists, but most of what I plan comes from my own particular experiences and desires in regards to the VPL/Sim community. I want to be able to appeal to a variety of folks, and the best way to do that is to listen and learn from those who are a part of the industry already. What features do you enjoy the most in various sites? What conveniences make something better to play? Are there any common features you wish were more de
  12. what is this? So I see a lot of projects fail or go miserably wrong because not enough attention was paid during the planning stages to really nail down a plan of action surrounding the features and functionality of the project. This is a guide to help remedy those problems, and can really be applied anytime during the project however the sooner the better in most cases. This is not strictly a programming/development guide either, you can apply the concepts elsewhere but for the purpose of not being super vague I'm orienting this guide to feature development. Also forgive me if you are no
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