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Anoua

Game Owner
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Everything posted by Anoua

  1. I don't know what you did. But that error is saying that the class is appearing twice, and should only be in there one time. This line, 'class ExploreencarsiforestController ' should not be in the project or any file more than once. If you renamed something earlier to that, you could have introduced the error yourself and it may require it being renamed again instead of a full removal. But this is ONLY if you are finding that line twice. Another issue it could be, is if you have an include 'exploreencarsiforestview.php' or require 'exploreencarsiforestview.php' statement instead of include_once, require_once. And in that case the statements should be switched to include the '_once' tag instead. Adding the _once on the ends means don't include this file more than one time no matter how many times it's referenced. If you completely remove the include or require statement, then the class will not be findable, which was your first error. What did you do that you think may have solved the issue?
  2. The phrase 'class ExploreencarsiforestController ' is used on your project twice followed by content that is enclosed in brakets '{' and '}', the second time 'class ExploreencarsiforestController ' is found, it and it's content needs to be removed.
  3. I think those are all great options. Having different tiers is nice for newbies or even more casual players, and then the cool downs and retirements force more dedicated players or ones with more time to keep rotating. I don't think making a 2-3 delay is bad, but depends on the retirement limit too. Would need to be a good balance so that people don't feel like there's no point in raising/breeding creatures. Honestly probably just requires a lot of testing to get the ideal balance.
  4. That error means that class 'ExploreencarsiforestController' has already been declared somewhere else, and so can't be declared again. I don't know much about the application you are using to make your site. But check that file to see if the statement 'class ExploreencarsiforestController ' is found more than once. If it's not in that file more than once then it's already been declared in another file somewhere which you'll want to find. Some editors let you do a text search over all project files at once, if you have one that does search for it and find it. Once you find the duplicate you'll want to remove one of them.
  5. Bootstrap is fine to use. It does create extra code likely not used by every application and so can create bloat making some things harder to trouble shoot, but it makes having a mobile friendly application a lot easier without having to do everything yourself. And the JavaScript components of boostrap are optional anyway. Their grid is all CSS but there are some things they add that can be handy that needs JavaScript to work correctly or just make it more attractive or user friendly etc.. Frameworks like Bootstrap can be pain sometimes though, I'd had my share of aggravations, but overall it definitely saves time and is worth it to not have redo basic functionality myself.
  6. Pm'd you both. @Hare @Dinocanid
  7. Nice! Got mine to level 2, very cute. Love fox type creatures.
  8. I've thought about accepting volunteers on a more unpaid intern basis. Seems like it could be mutual beneficial arrangement for a motivated learner. And I think doing some volunteer work could be a good way to get experience in general. But I do think it would be good to be under another programmer who is more experienced to make sure whatever your doing is okay and especially isn't adding any security holes depending on what your current level is, or at least have another programmer look things over.
  9. If you are open to self managing (including installing the server itself) I would recommend linode. I use them for both my games on the $10 tier and haven't had any issues. Would highly recommend them honestly. Managing myself is a pain sometimes, I don't like server administration, but I think it's good experience and I do enjoy the complete control I have over everything. They also have great guides and prebuilt configurations you can install. They also have a $5 dollar tier right now as well. Here is my referral link if you do decide use them, https://www.linode.com/?r=04d5da9f3ed606e24a8d9e64f737b0a151b67e82
  10. Most site owners that aren't programmers (the ones that are usually hiring) don't know what does what since they don't program themselves. You'd really need to be able to just jump in and figure things out for the most part. If they had a decent programmer working on their game, it'll be easier to pick up with better organization, naming conventions, and comments, but that is not anywhere near a guarantee. Edit: Would recommend just looking up and following some general PHP tutorials to get a feel for things and figure out your skill level a bit better. You'd definitely want to be able to interact with the database if you don't already. I can't think of even a basic feature that doesn't require database interaction.
  11. If your only experience with programming is mysidia script then you'll probably need to learn a bit more before trying to get a job as a programmer. There is a lot more to programming than customizing a pre built script and if that's all you've done it'll be hard to step in and create something from scratch or building on an existing web framework (which is very different from a pet game framework or content management framework but requires a lot more basic programming knowledge to work with). As well it's my opinion you should have at least some basic security knowledge if you are offering your programming services. It's important to keep peoples data secure and not leave obvious security holes that could cause major issues or even just minor issues such as cheating which could ruin the economy. Examples being someone inserting negative numbers in the bank and getting free money or deleting your database tables causing users to lose game progress or accounts. Since you use the term coder and not programmer, if you are just looking to do basic html and/or css updates for a site then there really isn't much of a concern there.
  12. Probably not anytime too soon. Only recently upgraded Eliyo to Laravel 5 and it's on 5.4 now and then Wild Howlz was just recently upgraded to 5.3. Upgrading Laravel tends to be more of a hassle than I feel like it should be within the same version, and upgrading from 4 to 5 was really time consuming especially. But since Laravel 5.5 requires PHP7 it'll probably be even longer. I would like to upgrade to 7, but at the moment Animal Acres has some unsupported features and it'll probably be a while before I convert the full code base to be PHP7 compatible. Not too mention would require updating my server and it's php version which I just did for the Laravel 5 upgrade, was a minor one and wasn't too bad really, but I hate doing stuff like that. So not in a hurry to do so anytime soon, plus it's a bigger jump so might not go as smoothly.
  13. I definitely want in development games to be included. As long as they have a tag they can be filtered out if you don't want to see them. An additional tag they may be nice though if we start adding old games that are completely abandoned (admin gone, bugs not being fixed, etc...) would be nice to have a tag for that too. I remember vpl had a ton of sites like this, and they just weren't playable due to bugs, sometimes the registration itself was broken. And I wouldn't want it filled with sites like that without some way to filter them. I don't necessarily mind having them somewhere, just seems interesting to know, but definitely want them to be distinguishable. But sites in development that are actively being developed I like being in the list. Not sure I particularly mind Pokemon games being added. They don't quite fit in the either category though. So there's that. But can't say it's not an interest at least. But their sometimes short shelf does keep me from getting invested anyway.
  14. Glad I could help. Thought it was that one and couldn't remember the exact name myself, but was in my lastpass sites and was able to recognize the title.
  15. You mean this one? http://origins-tree.com
  16. Aw man that is too bad. Looks like I will have to switch then. And those prices are really high. $400 a year is crazy and a lot more than my full web host cost which holds two games. Guess I will need to add some image uploading functionality to my site or switch image providers then. Thanks for letting us know. Probably would have been a while before I noticed on my own.
  17. Glad you guys like them. And yes @Bravefoot that is Unicorn shampoo. The original bottle was created by @Aminirus and is the doggie dog one, then I recolored the others. Of course the animal shapes were from our available animal art (also done by Arminirus ) that I used on the shampoos.
  18. If you explain what you have in $sort1 and $sort2 that would help figure out where you are going wrong. Without this data, it's hard to know exactly what you are trying to sort by. But one fucntion that may be useful to you is coalesce. This function takes in values and will return the first one that isn't null. What this allows is then is say you have rabbit_table.name and pig_table.name, you can do COALESCE(RABBIT_TABLE.name, PIG_TABLE.name) as animal_name to return the animal name If you put this in the SELECT section as a column option this should also then allow you to sort by the animal_name value regardless of whether they are a pig or a rabbit. And the same will work for other columns too. The main reason it works is because the left join will return null values for the rabbit table values for a pig, and null values for the pig table values for a rabbit. Hope that helps and let me know if i need to clarify anything.
  19. Interesting concept, it's fun. I do think the first blue guy should spawn a bit farther away though, because it's usually impossible to actually get the first one, and then the other ones are also pretty much impossible to get, making it feel more luck based than skill which is somewhat annoying. I think a slight tweak to this would help though, but overall I find the concept to be pretty fun. Took a minute to understand why the path kept shrinking though, since I didn't realize it was from hitting the walls. Edit: Also sometimes the guys spawn too close to the edge in my opinion, well by too close I mean partially off. I'm not sure if you can go off the edge that much, but seems like you shouldn't try. Not sure how you managed 350 either, my highest was 200 something. It does make you want to keep trying though so success on that front.
  20. Well you wouldn't take aaaaaa and turn it into 0000ff exactly, but if you want it to be a red then you would insert the aaaaaa into the color picker, any will do, but this one is the one I am referencing, https://www.webpagefx.com/web-design/color-picker/ Once you do that in the above color picker the hue will already be red and you won't have to change it. So you can skip that step. But you will still have to change the saturation. You can do that in one of two ways. One way like I mentioned is to move the little white cirlce to the right, the farther you move it, the more saturated it'll be. The second way is to just put a value into the S field on the color picker, it starts at 0. But if you put 100 in, then you can get this color out #AA0000 it will be in the spot you put the aaaaaa in at the beginning.
  21. Glad to see you made it over to TGL and that this projects will be continuing in some manor. Aluriya was pretty cool, joined when it was the free version and absolutely love Inkborne's art so would enjoy having it in the a game. Have no experience with Seraphel however. No comment on what I want in a site. I do not have a ton of time for games in general, so will probably only be a casual check things out sometimes player regardless. I do like the currency being earnable by playing versus separate mini games though. That is too bad not being able to find a reliable programmer.
  22. I appreciate hearing about this. I have an account on FelisFire, haven't longed on in forever but it was a fun game. At the time I was checking things out the economy was really poor so didn't necessarily stick too long, but the concept is neat. In general I like to keep up on any games for sale in the industry. One reason being is in case I want to buy myself. Of course not going to happen in this case since I don't have 10k lying around anywhere, too bad though and don't quite have the time to add another project to my list at the moment anyway. But still knowing it's for sale and the general cost is relevant to me as a game owner myself and just as a player and someone interested in the industry as a whole. Of course knowing the financials being pulled in is pretty interesting as it helps to know that others in the industry are pulling in some. Keep in mind it's not really profit unless you make no updates, art, programming, etc... or have free labor available and your time is worth nothing as these games do need updates to continue pulling in financially. I personally as a game owner I have no problem with public information being released elsewhere and would not release any information to the public without knowing and being okay with that possibility. I would have a problem if staff or others posted private communication without permission however or if the reposted content was modified or put in a misleading manor in order manipulate what is being told especially in a negative light.
  23. I don't think I did much Friday (6/16) that I can remember, and only managed to keep my pear game going on Saturday (6/17) but ended up missing Sunday (6/18) So back to square one there.. Kind of why it's just not worth it to me. We went out of town for father's day and with everything going on missed Sunday without even realizing it. 6/19 Wajas - Started pear game again and verified I did actually miss yesterday since I wasn't sure. Wulves - Was posted on the big games list and signed up since I had didn't realize it ever opened up publicly. Not much going on community or news wise though. But created a character and creature so far. Played there mini games but not worth the hassle as the payout is low and they aren't that fun. Eliyo - Mostly just checked in so far but will probably may play a bit later if I have time.
  24. One thing I do is that items are consumable. So toys break (this doesn't necessarily mean one use) and food is eaten for instance. So anything that is used will be used up eventually. This may not make sense with all items in every system but both my games have this type of system in place. Currently I don't have much else implemented for removing items (though you can throw them away if you choose too) but was wanting to add something in where users are able to sell excess items to an in game character that will buy them for a faction of their worth. I have not planned out the full details for my system yet. But I have seen this kind of thing done where it's a straight currency conversion, so points in your case or other times where it's a special currency type which can then be used to by specific other items in game. And I have seen it done where the character will take in specific items, or any item, or any item but specific ones are worth more and the specific ones would rotate.
  25. If an older person person is not able to distinguish between the gray colors you pick, then they should be farther apart in brightness (the B on the HSB scale) as other people likely have trouble too. What specifically are you have trouble understanding and I can try and clarify if you want. As a quick example, you might use a white for the base (#FFFFFF), then you can use a light gray (#D1D1D1) for the headers maybe where the green is now. Then use colors around this range for the text (#242424) either black or dark grays. Then you can decide well I want my headers to be blue for instance. So go back to the color picker and put in your base color you picked (#D1D1D1), and then move the little circle to the right and move the bar to one of the blues and you can get something like this (#4D94D1) or this (#1771D1) which both have the same brightness as the initial gray, but a different hue and saturation value giving them their color. Hope that helps give you an idea of how you might do this on your own.
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