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My previous idea of a schedule-based equine management game has been relegated to the back burner. (School took over, you know how it is.) It’s something I hope to explore in the future.
This year, fresh out of school (but before I get stale), I’m committing to pushing a game to its alpha stage. A game centered around cats with funky pastry-like stats. My partner and I have fleshed out game mechanics (including core game loops) and a tiny foundation for lore, programmed functional cat care/training/competitions/breeding, designed a fresh look for the cat care page, created some concepts for the art, and... we’re still experimenting with the art direction.
I plan to write up devlogs with more details—working on it now, in fact!
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