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Syntax

Programmer
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Everything posted by Syntax

  1. I feel bad that the guy got hurt but I don't think that makes the practice of overbooking wrong. Airlines aren't the only ones who practice overbooking (I know colleges and universities will overbook counting on some accepted students saying no) and most of the time it's a non-issue. For the sake of private industry freedom I don't think there should be a level of action needed to be taken by a customer to warrant removing them from private property. To reword, private entities should have the freedom to do or not do business with whom they choose. The fact that this happened has hurt them and their image and may prompt them or other airlines to lose the practice but use that as a marketing tool. If the public is outraged enough, the practice will end or at least be heavily curbed.
  2. I am personally in LOVE with Digital Ocean. Our server at work is old so we are migrating most of our large websites and any new development to Digital Ocean. It is pretty DIY server wise but they have some really awesome tutorials(I've learned a lot) and they work well with my IDE of choice CodeAnywhere(I'm switching computers and OS's constantly). Their pricing structure is inexpensive for my needs and once you're familiar with spinning up droplets it's really not that much hassle.
  3. Snake, definitely. Spiders can be cool but I'm not going to freak out as badly if a snake escaped. Would you rather dragons or unicorns be a commonly seen animal?
  4. I don't mind combining VP sites and SIM sites, I'm happy to just consider them all browser-based games and kind of be done there but I do like the idea of an area for upcoming games where people can 'leak' artwork and and such. I think that was a huge factor in Flight Rising being SO popular straight from launch.
  5. I've been actually really impressed at the other tutorials and guides that've been submitted. Makes me self conscious about the ones I submitted
  6. Thanks! Minimum viable product concepts are probably some of the most important concepts I've learned over the years as a developer and game creator(not just browser games!)
  7. I think tags are super helpful when finding something more specific but for the BIG categories it would be helpful to have sub-boards. :3
  8. what is seo? SEO stands for Search Engine Optimizaiton, and it is basically optimizing your website to fit the rules that Google and other search engines use to rank sites. Good SEO means better ranking when users submit related searches. Click here if you want a more in depth look at SEO as well as some other resources for SEO. what is this? There are tons of tips, guides, advice and bad advice out there for SEO. Some of it is technical, some of it isn't and a lot of it is unnecessary or doesn't make much impact for the amount of work it takes. Through experience both with browser games and building websites designed for SEO strategies, I've handpicked some of the most basic and important ways browser games could improve their SEO overall and things you should take into consideration when building a new browser game. 1. no tricks Google designs their algorithms to encourage websites to follow certain kinds of behaviors and standards. There are a lot of ways to get around those rules or abuse them but Google is usually pretty good at recognizing when you're doing that and will actually penalize your website if they discover you're using shady methods. There's no such thing as an SEO 'quick fix' and while you can be creative with your SEO you want to avoid doing things that are obviously trying to subvert Google's rules. 2. make your content public It is the tendency of browser games to hide all their content behind a login. For some stuff this makes sense, but wherever possible you should make content visible publicly. News posts and comments, forums, guides & lore are all content that doesn't necessarily have to be hidden by a login. Of course it's not a requirement but it is super helpful for your SEO if your content is public especially content that updates frequently or generated by your users. 3. don't neglect your marketing site So when we build a website that has a lot behind a login, what isn't behind the login we call the 'marketing site' or the 'marketing side'. This let's us split the expected user group into two groups, those who we're targeting to get them to join, and those who are already registered. It's very common to see pet sites with a bunch of links and if you start clicking through any of them they ask you to login. Replacing your menu for someone who isn't logged in is usually a trivial change, and then providing content to them to explain the game or showcase the best parts of it is now a way to draw in new users and provide Google with some content that's not hidden! Win-win! 4. links and embeds Links are another big factor in SEO. More specifically, link backs. That's when another website has a link to YOUR site on it. There are a lot of ways to build link backs, but it's important to remember quality of quantity. Getting a link back from an extremely reputable website is worth a whole lot more than tons of links on small unknown and obscure sites. Do interviews, offer to write blog posts and just ask to include a link to your site on the page. You can also offer your users ways to show off their pets or avatars on other websites with a link back to your browser game. If you can get a link onto a big gaming blog you'll see a bigger impact of traffic both from the link and organic from Google. 5. google analytics You don't have to learn what the terms mean, how to read them or anything. Just create an account and install the code in your browser game. When you're ready for bigger marketing campaigns and honing your SEO strategies you'll thank yourself (and me) for having had Google Analytics installed beforehand so you have lots of 'before' data to compare your 'after' campaign data. Even if you think you'll never do any sort of SEO or marketing campaigns, just install the code. I don't care what your excuse is, there is no excuse for not having Google Analytics on any live site.
  9. Sorry if this was already a suggestion but I think it might be helpful to have some subcategories for the tutorials and guides. Art, Technical, and other? Unless someone has some other ideas.
  10. As always my mantra is start small. Each of the economies you mention are different flavors and have different purposes but maybe all that's needed to start is a simple player to player trading system that can be turned off by the owner?
  11. I would love to see something a bit like Wordpress only more barebones but with lots of hooks and filters so all the things can be changed with plugins
  12. it's a book club but for games! A game club!! I am in LOVE with this idea. Being a fully employed game enthusiast I have an extremely large gaming library, and always looking to expand so I'd be up for buying steam/console games too. But I'm not a picky game played and it does make sense to start free or maybe do paid games few and far between.
  13. I do remember that one. I remember wanting to peek under the hood because there were some concerns but I think people were blowing it out of proportion.
  14. I would have to agree. Image coloring and layering can be really complex especially of the layering system itself is complex(lots of layers). There are plenty of things that are tedious to code, but not really hard. I think the most difficult thing I've run into is doing interface stuff sometimes. Trying to make things work fluidly, making sure they're touch optimized, intuitive, work in major browsers and don't break in weird edge cases. Biggest headache but it's super satisfying when it's perfect.
  15. I would also love it. I've gone through building a tutorial game with Phaser, nothing complicated but it seemed really cool. I'm looking forward to more games coming out on some of these engines.
  16. I think I just died lol Hello, and welcome!
  17. Some of my friends always called a weekend that doubled stuff or increased stuff COD weekends(even if it wasn't COD), so now we have COD weekend on TGL lol
  18. No, I think it's just the flavor of each site. A game like Flight Rising is all about the gameplay, but despite this forum having adoptables I wouldn't label it as an adoptable site. I'm here for the community, not the pets(although they are super adorable). In the same way I've played a lot of pet sites and while they're fun, the only time they stick with me is if I love the community and make friends there. It's hard to give a general importance to pets vs. other aspects because they're all different and they all appeal to a slightly different group of people. Communities have been known to make or break a game, but your initial draw and ability to get users interested and keep them interested can depend on your pets and features.
  19. WordPress is open source and has a paid staff. They basically just hire programmers to work on things, but anyone can contribute. But having the incentive of creating free or paid plugins means there are more developers than could ever be needed working on WordPress and extensions for WordPress. As a plugin developer if I can contribute to make the core better, that makes my life easier so why wouldn't I contribute?
  20. To be honest, an MVP would probably look like pets, items and a forum. There's a billion ways to do exploration systems and a lot of pet sites do not go the route of dealing with food/care. I don't think the ever-building list of features is necessarily the way to go to have a viable product. People in general prefer simple and polished, and maybe the goal of the project should be defined before creating a list of must-haves?
  21. A lot pet sites are community based. So really you could play either way, either ignoring the pets or ignoring the communities. I'm not entirely sure what the original question is asking but I think it depends on the user. You have the collectors who need ALL the ANYTHING with fur, feathers or scales and then you have users who dedicate their time to just doting on a few of their favorites. I think Avatar sites are in a similar boat with yes their users love their avatars but the site is really about the community.
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