Nate Posted June 8, 2017 Share Posted June 8, 2017 Hey all, I've played with HTML5 before, but never created anything "published". I decided to crack open the HTML5 tutorials to start getting to grips with it. I've made this... thing, and was wondering if you thought it had the potential to convert into a full blown game? Click to focus, then WASD to move around. You cant die at the moment, but the idea would be that you lose lives if you touch them, and each time you collect a "fruit" a new monster appears.http://thelostfable.com/html5game/ 1 Quote Link to comment Share on other sites More sharing options...
Digital Posted June 8, 2017 Share Posted June 8, 2017 I like it, with proper death, and some tuning it could be a fun challenging game. I like the idea that it has a scaling level of challenge to it. Great job on expanding and trying something new outside of your comfort zone, and look forward to seeing any updates you have for it! Quote Link to comment Share on other sites More sharing options...
Anoua Posted June 8, 2017 Share Posted June 8, 2017 It's cool. I like the movement, feels very natural which isn't always the case with these types of games. I'm sure I won't get nearly as far once the rest is programmed though. 1 Quote Link to comment Share on other sites More sharing options...
PaulSonny Posted June 8, 2017 Share Posted June 8, 2017 I was playing the game for real before I realised I couldn't die haha! To say it's out of your comfort zone i'm very impressed. I'd definitely push forward with developing it further! 1 Quote Link to comment Share on other sites More sharing options...
Nova Posted June 9, 2017 Share Posted June 9, 2017 Same as PaulSonny haha; I got pretty far before realizing I couldn't die With the right art and additions I think it definitely has potential to be a finished mini game (I'm assuming for your RPG?) 1 Quote Link to comment Share on other sites More sharing options...
Pepper-Head Posted June 9, 2017 Share Posted June 9, 2017 Wow, I like it! Definitely, keep going with it! I notice it gets pretty wild after a dozen fruit or so. About how long do you want people to play this on average until they die? Until it becomes impossible to continue? Around 20 fruits? 50? I'd keep tinkering with tweaks after you get deaths going (enemies spawn after every other fruit, slower enemies, etc) to get that balance. Excited to see the progress, please do share as you update it! 1 Quote Link to comment Share on other sites More sharing options...
runeowl Posted June 9, 2017 Share Posted June 9, 2017 I thought it was pretty neat - if you sell it, I already have an idea of how we could apply assets from our own game X) 1 Quote Link to comment Share on other sites More sharing options...
Nate Posted June 9, 2017 Author Share Posted June 9, 2017 I just want to thank everyone for your positive feedback, it means alot to me I will keep you updated when I have developed it further 1 Quote Link to comment Share on other sites More sharing options...
Nate Posted June 24, 2017 Author Share Posted June 24, 2017 I decided to try my hand at cropping in HTML5 and somehow ended up creating this: http://thelostfable.com/html5game2/ W and S for up and down. Collect the blue guy to increase your vertical speed. My highest score is 350 lol. Thoughts? Now to go back to the previous game to develop it further haha Quote Link to comment Share on other sites More sharing options...
Anoua Posted June 25, 2017 Share Posted June 25, 2017 (edited) Interesting concept, it's fun. I do think the first blue guy should spawn a bit farther away though, because it's usually impossible to actually get the first one, and then the other ones are also pretty much impossible to get, making it feel more luck based than skill which is somewhat annoying. I think a slight tweak to this would help though, but overall I find the concept to be pretty fun. Took a minute to understand why the path kept shrinking though, since I didn't realize it was from hitting the walls. Edit: Also sometimes the guys spawn too close to the edge in my opinion, well by too close I mean partially off. I'm not sure if you can go off the edge that much, but seems like you shouldn't try. Not sure how you managed 350 either, my highest was 200 something. It does make you want to keep trying though so success on that front. Edited June 25, 2017 by Anoua 1 Quote Link to comment Share on other sites More sharing options...
Nate Posted June 26, 2017 Author Share Posted June 26, 2017 Haha yeah definately. I think there are many many tweaks to be made to it lol I think overall, the main things to change are the speeds that the player moves and the speed increase for getting the boost. The game 'freezes' the character when you 'die' purely because once I implement it into my game there would normally be a friendly popup at that point to tell you your score etc. I probably should have mentioned that haha Thanks for the feedback, will definately take your points when i go back to start modifying it :D:D Quote Link to comment Share on other sites More sharing options...
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