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Boltgreywing

Game Owner
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Posts posted by Boltgreywing

  1. 11 hours ago, LuciBeingLuci said:

    I actually own two. I'm not really capable to do a nice virtual pet site, but i'm trying.

    @LuciBeingLuci: Actually Luci sometimes the simplest ones are the best ones. Trying is the best way to learn. :)

    I am a petsite owner of one site and while I don't have much art skills I can get by with a simple colorized site.

    For me my coding is my strong suit.

    • Like 1
  2. On 8/11/2017 at 4:12 AM, Hare said:

    If anyone takes this idea, let me know! I don't mind. You don't have to give me any info other than that you're doing this. I want to avoid wasting time building it if someone else is going to do the same thing. 

    I have an idea for a game that is based around the players being able to create their own species of creatures and breed them.

    The game would be developed around the interests of artists and others who enjoy adoptables/virtual pets/animal SIMs. It would not require you to be an artist or ever use the creation feature—it would have other features for gameplay, and there would be plenty of new creatures being created by players for everyone to enjoy, so creation would be more of a foundation for the game than a central gameplay mechanic. 

    Is this original enough?
    I know Aywas has some similar stuff with players creating new colors, so I'm not sure if this idea is orginal enough to do. It would be more species-creation oriented, though. A creator can make a new species, and allow or disallow others to create new colors for it. Also the breeding would automated (no staff involvement). I would love to see lots of different styles flourish, so the artwork would not be as consistent, but we would have some kind of quality control. 

    Copyrighted content?
    Not sure how this would be handled. It might get weird if people uploaded pictures of Donald Trump or Pikachu, so we'd have to have some requirements here. You can only upload creatures that you own the copyrights to (or have expressed written permission from the copyright holder/artist who made it). We could have it so the game only gets a license to use the creature (explained in a legal agreement before uploading), so artists retain their copyrights. The creator could remove their species at any time. However, it would not be removed from players who already have the creature. It just wouldn't be distributed anymore (aside from breeding if players already have them). 

    Not just anyone can sign up and create...
    Of course, we don't want just anyone creating creatures off the bat. Payers would have to progress to a certain point in the game where they gain access to the area where they can create creatures, then they need to have certain items to use the feature. This would be part of the quality control and lore.

    Creating
    Creators could upload their layers. There'd be a set maximum of layers per creature, maybe 10. 
    Each layer would have its own settings such as the ability to change color. Colors could be set with hex values or genetics (see genetics/breeding).
    Maybe creators could choose whether or not there are male/female differences, baby stages , eggs, etc. (maybe these are things for later down the line)
    You could decide what preset colors/genetics they come in (we'd have preset genetics for basic colors like yellow, green, brown, white etc.).
    And of course when you create a creature, you get to decide name and a bunch of other settings. You could decide how/if you want to release it to the pubic, allow or disallow other creators to add new colors, allow or disallow breeding, etc. 

    Genetics/Breeding
    Each species would have a genotype with a set number of genes. 
    Creators could add new alleles to the genes and set their properties (such as being recessive, dominant co-dominant, and how that allele will interact with layers). This could get complicated, so if you're not into genetics stuff, there would be simple preset genetics/colors to work with.

    So this is all just really basic ideas. I would love to hear any feedback, and whether this would be of any interest. 

    @Hare: Actually my website includes this feature already at least a portion of it. I allow any user to create a pet as long as they are logged in.

  3. I have finally finished up the last of the donation box coding now users are able to transfer points to other users. The donation box is designed to only allow users to withdraw points upon reaching their donation goal. As a safety precaution the user has the ability to refund all the donors who donated points after the donation box was initialized. This is if the user doesn't have the time to run commissions anymore. The admin can refund donations at any time regardless of if a user has reached their donation goal. This is to protect the donors from being taken advantage of. Any users who donated prior to the donationbox being initialized will not get their points back as these have been collected already.

    Each time a user retrieves points the donation box is closed and they are charged a tax for using the service.


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  4. 8 minutes ago, Digital said:

    Awesome, I am sure we would love to see it when you have it up live at some point!

    @Digital: I would be happy to show it to you when it is done. :)

    In the meantime here is the code for My Movie Controller:

    class MoviesController < ApplicationController
       include MoviesHelper
    
       def index
          mode "index"
       end
    
       def show
          mode "show"
       end
    
       def new
          mode "new"
       end
    
       def create
          mode "create"
       end
    
       def edit
          mode "edit"
       end
    
       def update
          mode "update"
       end
    
       def destroy
          mode "destroy"
       end
    end
  5. Currently I am working on getting my user's the ability to upload video to my website. Its still relatively broken but the uploading portion does work only in the form view cache field. So I do know that part is working. Currently I have extremely unmodernized controllers as I haven't done any coding. I wanted to get this up and running as quickly as possible to my local end. Now I am working on fine tuning it. It will proceed along this path: Channel->Playlist->Subplaylist->Movie.

    I could always appreciate advice as I am still a bit new and trying to do everything by hand.


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  6. On 6/20/2017 at 9:23 AM, Hare said:

    Thank you! I wish I hd known how to use Imagemagick back then. It was what I originally wanted for the site. But we shall have it! 

    @Hare: For me I have say a bit of frustration and excitement. What I do know of imagemagick is that is a bit of a tricky tool to get setup on Ruby on Rails. However once you do then you can change the size of an image. My recomendations is to make your images 200 by 200 for pets. At least 200 by 300 for profile avatars is good. For small avatars you might want a different size. Try not to make your comment avatars too big. Any recommendation on item size?

  7. Now that I know which loop to use for the game why do people use this pattern? I am kind of confused as why input is separated from update and render in some cases and not combined.

    Any one can explain this to me?

     

    //This will be a working pong game.

    //It will feature a single paddle, one ball, and three walls.

    //It will be played from the left.

    //The ball will increase in speed with each time it hits the paddle.

    //There is only one life in this game.

    //Points are recieved each time the ball hits a wall or the paddle itself.

    //The object is to keep the ball above the paddle as long as possible.

    //Newer version will have enemies and walls that will emerge from the right wall.

    //They will try to attack the player but can only be defeated by the ball.

    //Why this pattern for game development?
    int main()
    {
       bool running = true;
       do
       {
          //Input
          //Update
          //Render
       }
       while(running);
    }

  8. 12 hours ago, Digital said:

    So, no real difference in B and C, usually you would not use a for, since that is for iteration. while, and do..while are essentially the same.

    For those interested in what a game loop is, in games that are not web based, the game is ran via a main loop, that loop repeatedly updates the screen with other processing (such as input, movement of items on screen, etc).

    @Digital: There actually is a difference between b and c. If you put an if statement in the middle that sets a variable that is looked at the bottom then it will exit on that iteration. However if you use the while loop and an if statement is in the middle that sets a variable that is used in the top expression you need to wait until it runs through whole portion of the loop before it returns to the top.

    For example suppose you have this:

    while(running) #Line 1

    { #Line 2

      if(input == "quit") #Line 3

         set running = false; #Line 4

    } #Line 5

    #Line 6 exits loop

    If you run through the loop and the input is quit you will then need till wait till it hits line 5 before it returns back to line 1 to jump to line 6.

    In the do while loop example:

    do #Line 1

    { #Line 2

    if(input == "quit") #Line 3

       set running = false; #Line 4

    } #Line 5

    while(running); #Line 6

    #Line 7 exits loop

    In this case once you hit line 3 you have already executed half of the statements and so now you only need to hit line 6 to exit which then jumps down to line 7. This saves the compiler time since you don't have to jump back to the top again.

  9. I am looking to understand which of these loops would work in a game loop design strategy. What are the advantages and disadvantages of each approach?

     

    //This will be a working pong game.

    //It will feature a single paddle, one ball, and three walls.

    //It will be played from the left.

    //The ball will increase in speed with each time it hits the paddle.

    //There is only one life in this game.

    //Points are recieved each time the ball hits a wall or the paddle itself.

    //The object is to keep the ball above the paddle as long as possible.

    //Newer version will have enemies and walls that will emerge from the right wall.

    //They will try to attack the player but can only be defeated by the ball.

    //Which of these ones should I use?

    //Choice A:
    for( ; ;)
    {

    }

    //Choice B:
    while(true)
    {

    }

    //Choice C:
    do
    {

    }
    while(true);

  10. 7 hours ago, LuciBeingLuci said:

    It appears when i try to add an adoptable that costs premium currency.
    Also...i can't put a premium currency name, so i wrote the "Phantom Quartz" on the sidebar myself.

    @LuciBeingLuci: Can you send me a copy of your sql tables as well as the attributes of each table? I think I can find the issue. However I will need some explaining of what each attribute does.

  11. One of the issues with bootstrap code is it creates a bunch of garbage javascript just to get something up and running. It causes the forums code to bloat quite a bit compared to if you just did the coding yourself actually. CSS can provide  most things but it can be a bit tricky at first. My site is completely bootstrap free. For beginners it is easy to setup but extremly difficult to troubleshoot if something goes wrong.

    I just don't trust it.

  12. The colorscheme list displays the various colors that the site has to offer. Each having a different type of set colors that are used. High contrast colors feature a dark background with light colors only at 3 bit rgb pallete. The default site color will change with each revision. Additional colors may be added to the list through the users who design them. Colorscheme information other than the title and description may only be viewed by the user who created the color. 12 points are awarded to each user who creates a new color.

    ColorList1.thumb.png.209ce6642ad159b994cabf07a85b7ab4.png

    Part 2:

    ColorList2.thumb.png.2f86aa4f2811d86f2be2c7ef22565fe6.png

    Part 3:

    ColorList3.thumb.png.6095b11f08791a11e7e861e52b9aacab.png


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  13. Below we can see what appears to the very first demonstration of the beta user. The beta user is used for testing out the websites newest features and as such is kind of important especially for the early development process. On top of this music will be available specificially for the beta consummer while other normal accounts will not be active. They will be able to find bugs for the duelingpets site as well as make suggestions for improvements as well as features.

    BbonesAsBetaUser.thumb.png.5bd88c68a6498a00d4cf0f5400352228.png


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  14. 52 minutes ago, LuciBeingLuci said:

    I think the site will stays the same, but i'll move it to a new domain because MysidiaHost isn't working that much anymore.
    And i also think you'll need to register again.

    I actually found a good hosting, called InfinityFree and it supports Mysidia! So i'm actually making Pixeons and later i'll move Enchanted Soul in there. 
    Also if you're looking for a hosting that works fine (for people which can't access their site due to timeouts), i suggest that you should use InfinityFree.

    Bye~

     

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    @LuciBeingLuci: Another alternative would be digital ocean if your site requires ruby. I don't know about mysidia support on digital ocean, but ruby and php are supported though. It does require money though, it is pretty cheap for a server though.

  15. 10 hours ago, LuciBeingLuci said:

    Only the coding-related development is cancelled. I'm currently making a simple exploring system using the custom pages system :relieved:

    I even did a world map.

    @LuciBeingLuci: If you need any help with debuging coding issues on Enchanted souls I could certainly give it a look though. :) Plus I could use the experience in debugging.

  16. 3 minutes ago, Digital said:

    No worries, I failed to do a news post about it.

    @Digital: Its okay. I feel a bit bad about neopets though, maybe it is my way of trying to express my frustration. I wrote a topic about it but I think I worded it badly.

  17. 6 minutes ago, Digital said:

    No, the blog still exists, and much like you did your latest one for news, you can continue it there.

    Overtime everything will be merged together and become one, the process is slow as it is a manual one I have to perform as I have time :) 

    Nothing has been lost.

    @Digital: Sorry about that digital. That is a relief. I kind of got paniky for a minute there.

  18. Well I am officially done with Neopets its deader than a door nail. I had many great memories of the site but I distance myself from pretty much any social communication at the time. So yeah while made tons of np i missed out on the social communication aspect and lost many years of my childhood on it. *sigh* Still the fun was good while it lasted. When 2011 hit I become much more social of a person and so Neopets kind of fell by the wayside. Fanfiction and Deviantart became my two favorite sites. I didn't know how bad the site got till just last night. I just wish I had found out about this sooner. Its just changed too much for me to continue with it and I feel bad for the users on the site as well who have no other place besides that place. :(

    Neopets still thinks it is the only trick pony in town but now its kind of aged to the point where other younger sites are more friendlier and better then the original site. In some ways I feel it be better if they just close their doors and just open source the code for everyone to look at. After several different teams tried to make it better I don't hold much stock that this new team will fair any better. Even if they do I don't think I will come back, its just not worth my time anymore to visit that place. I feel kind of bad to think this way but Neopets had a good run. It helped me through childhood.

    I don't think I can say much more about it without crying about it. I will miss you old friend, thank you for the wonderful memories.

    Bolt Greywing

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