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Claws

Game Owner
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Posts posted by Claws

  1. unknown.png?width=357&height=300unknown.png?width=307&height=300

    Backpack with items in desktop and mobile views.

    Beast_Preview_Evolution_Slyther.png?widtBeast_Preview_Evolution_Petittroll.png?w

    Project Petsite will have pets that can evolve into more powerful creatures as long as you raise them correctly. Some might need to be levelled up in battles, others could be fed certain items.. or perhaps you visiting certain places or posting on the forum on a Thursday when it is exactly 22 degrees outside will force an evolution - who knows?! While we cant go into detail on HOW they evolve, at this stage we can reveal some evolution previews.

    unknown.png?width=398&height=301

    This is the adoption page and these are ALL the pets that will be available for adoption when we open up for testing.

    unknown.png?width=400&height=87 

    Example of how you'll see your active pets.

     

    >> The features that will be available when we open to testers in January 2019 are: - Profiles - Boards - Group Private Messaging - Notifications - News - Adopt a Pet - Inventory System - NPC Shops - At least 150 items - At least 10 different pet species -- With upto 5 different potential elements (Earth, Fire, Water, Mech & Undead) -- Some pet species with evolutions! - At least 1 Quest - At least 1 HTML5 Game

    >> The features that MIGHT be available when we open to testers in January 2019: - Trading System -- Trading Currency, Pets AND/OR items! - User Shops -- With the ability to own multiple stores! - 'Secret Avatars'

    >> Features that WONT be available when we open, but are part of the plan to get them in are: - Trophies System - Battle Arena (Although this isnt a "dead promise" like other sites. We expect this to be released by March). - Explore Area

    • Like 2
  2. On 12/11/2018 at 2:52 AM, Nate said:

    The trajectory and angle of The Lost Fable has changed considerably recently, and therefore I have decide to team up with @Claws (We co-created IcePets) to push the contents of this project into something even bigger and better!

    Having a fun time with this, back in the game. ^_^

    • Like 1
  3. 2 hours ago, Feuerqueen said:

    I completely disagree, to be honest. I take my game which is online for over 6 years now as an example. The last 2 years I was working on a relaunch to upgrade my complete codebase. When I started 7 years ago I knew nothing about programming and learned a lot in the following years. The code is a weak construct on an even weaker foundation. It won't run on PHP 7, is completely coded procedural which makes it hard to maintain and is not responsive. Does it work? Yes! Should I leave it like that and build more features on this foundation? No! 
    Most of the work won't make a difference for most of the players that is true. But I got them excited for the new version anyway.  I developed the new version completely separate from the current version and they were still able to play on what we call version 3.0. There weren't regular updates but still a few and also continued our event schedule (eastern, summer, Halloween, Christmas), so they still got stuff to do on the working 3.0 version. 
    What do they get from this new version? First of all, an upgrade to PHP 7 makes the game run faster. Upgrading to OOP makes it more maintainable for me and easier to implement new features and therefore the users will get new features more frequently. Also, the new layout makes it easier for them to use the site on their smartphone. So yes most of the time I invested in the relaunch ist nothing they can "see" but it will make an overall better experience for them. Of course, the time I invested could have been invested in tons of new features instead but then again my game is already very feature-rich and not just starting out. So I feel to update the complete code basis will only bring benefits. And with screenshots of the new layout, you can get the users excited along the way. The launch is in February and we are almost done. I'm very happy that I decided to go this route and would recommend to everyone which is in a similar position.

    Then you served the players experience. Well done. That is what I agree with in some cases. Often is not always.

  4. I'm not a programmer, but owned a few petsite developments. Leave it be if it works and use your time to provide the players a better experience vs same or similar experience reworked for your own back end experience.

    We serve the players experience.

    We often see the "this is junk, lets redo it" from people who really mean "this is outside my ability to operate, lets waste time and resource to fit it for me".

    • Like 1
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