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Digital

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Posts posted by Digital

  1. So in reviewing how the Marketplace can grow and be more profitable and useful, it will probably change in the following ways.

    • Members may submit files to the marketplace as paid files. They will upload the final copy they are selling, and can also upload a watermarked one as well which people will see as a preview before purchase. The final copy is stored securely.
    • They may set a price that they want for the piece. TGL will only take a small 3% $+0.30USD fee to cover payment processing fees, at this time TGL is only interested in covering what PayPal wants to charge for fees, nothing more. No fees, 100% of sale to artist.
    • The files will go up in our marketplace, and anyone member or not may purchase (allows greater coverage of marketplace sales).
    • You account will receive a credit that can be withdrawn via PayPal at anytime. Or you may communicate with me if you require some other form of payment method.

    The reason for this is to provide a more meaningful way to provide promotion of our marketplace, as well as make marketplace transactions direct and simple and consistent. It also gives us some additional neat functions that I feel may provide some value to our content creators :) 

    What if I want to offer to finish the piece for additional cost? Or offer something extra?

    You can place such in your description as well as tagging yourself in there as well as a point of contact. This way individuals can contact you and you can handle this externally if needed.

    If you are selling a service, the Looking for Work forum will still exist, this covers only the selling of a completed project.

    Can I edit this marketplace item?

    Of course. You are in charge of managing your marketplace items completely, TGL doesn't enforce any rules or regulations on how long a listing has to stay up or what licensing options you have to give purchasers.

    What does this give us that is different then just a forum post?

    1. It allows purchasers to get the item immediately instead of waiting for you to be online. This should promote more sales.
    2. It also allows those of you who may want to start to offer packs of images or assets to do so, while requiring your purchasers to renew their licenses to continue to get new updates. Say you want to offer an asset pack of items. Initial cost is $15, you can state that every 3 months, the purchaser would need to pay and additional $5 to continue to get your updates. You can then update the files in the marketplace listing and update it's versioning, while continuing to make money.

    I am excited about the ability to be able to offer packs of images.

    Before we jump into this as a practice, I want to get some feedback and let you guys ask questions. This will probably start as a small beta to see how it feels to both our content creators, and how it flows to what we are doing to market it externally too.

  2. What do you feel is more rewarding at the end of a level, defeating a boss, and looting, or coming across the treasure at the end of the puzzle? Both? Neither.

    I am actually very curious about this as I start out on level design for a project.

  3. So this is the discussion that everyone loves to have, but is usually one where the answer is always "Use what works best for you and your project."

    What do you prefer to use for your game's backend? Why did you choose it? What features did it give you that you didn't have with other solutions? What do you like about your choice over others? What do you not like about your choice? If you have completed your project, would you have chosen different now?

  4. So we are entering spring, and it is starting to warm up where I happen to live (Southern California, United States), and this question is always an interesting one. What season is most attractive to you, and why. What about that season makes it the best for you? Is it memories, smells, the weather?

    For me, I am a total winter guy, probably because it is when the weather is most temperate here, and it becomes comfortable. And rain, I love rain, which we don't get much of (except this last year which broke a many year long drought) outside of our winters. I also just in general love the holidays that fall around winter the most.

  5. Yeah, its funny because I used to be really (arguably addicted) to World of Warcraft, which can be competitive. My guildies never could understand why I didn't try to one up them, and would be interested in the less competitive parts of the game. I guess I enjoyed the game more for the world and the fact that it was alive with other real people, rather then for what those people were really doing. To me they were more for the environment and ambiance of the game.

    Don't get me wrong, I would still get into the raiding and such, but tended to avoid the player vs player gameplay.

  6. 10 hours ago, SingSong said:

     

    Ha, Boss Baby seems kind of cute. How old is your son?

     

    He is 9, however the movie is actually relatively accurate since his younger brother is 10 months. So he sees the younger one (who is actually very much like Boss Baby) as the representation of the movie and that is why he is really interested. Also a lot of poop and fart jokes, those never get old.

  7. I really game to escape real life. Although I enjoy the social aspects of games, I am not terribly competitive which is what games usually aspire to direct their communities to do, which usually leaves me kinda out of the loop, but I do enjoy casually chatting and playing with others.

  8. So not specific to necessarily to PC but what is your favorite story in a RPG game? I'd have to say that the favorite RPG game that I have played would have to be Final Fantasy VIII as I felt the speed and pacing was fun and quick and moving.

    What RPG stories have captured you over the years?

  9. Read any interesting books, articles, blogs? Share them here!

    Lately I have been fascinated by a series called the Recluce Sagas by L.E Modesitt Jr. It is a great series, books are relatively easy and quick reads and fantasy based with both elements of scifi and fantasy. What drew me in the realistic use of magic into the stories.

    What have you been reading recently?

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