Survival rpg dinosaur game! (in dev)

Haha thanks @juliet! I've since fixed the issue of those little guys (Aquilops) mauling the player. ? Working on a farming system and break/place objects mechanic next. Also none spawned in this video (I set the chances to like 1/1,000 or something), but the dinos shown here now have a mechanic that spawns them with random alternate skins. Right now I have green, melanistic, and albino mutations. This will be expanded upon more when a breeding system is implemented. Just a little flavor at the moment. 

 
Turns out I need to think of a new name for the game! I had researched the name before, but was doing research again and it seems there's about 2-3 other games and even an encyclopedia using the name. Not too much of a biggie though, as luckily I didn't have a logo made yet or really pushed the name out much! 

I'm not going to trouble myself on a name right now. Perhaps in the future, as the community grows, I'll do a name suggestion contest or something like that. ?

Speaking of community, I've made some social media links! If these links aren't allowed here a mod can please just delete or edit this post. Anyways feel free to join or follow. I try to post updates to these sites often. 

Discord (very new, only me there atm lol) - https://discord.gg/JM6h4Qm

Twitter - https://twitter.com/ToyOwlet

Blog - http://blog.toyowlet.com/

 



Beginnings of planting system and added some footsie step sounds. ?

Pictured are the fern, date, and musa crop types. 

 
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AI dinos now broadcast randomly as they walk around. ? Luckily my boyfriend is a sound designer so he will work on some better dino sounds and stuff for me in the future! But wanted to test out the system here. ^^ 

@Boltgreywing It won't be a site, but rather a full downloadable PC game that will likely be available on Steam if they accept it. ? 

 
Just curious, are you a gamedev by trade? You seem to produce this so quickly and easily and very high quality.

 
Just curious, are you a gamedev by trade? You seem to produce this so quickly and easily and very high quality.
Actually no, I'm more of an (pixel) artist. I've always wanted to make my own game, and when I found the adoptables scene and my art got better I made my own sites using premade scripts. I have a very small background in code. I started off with HTML/CSS and then tinkered with the PHP scripts that I used for my sites. Those sites ended up being abandoned or given away for various reasons throughout the years.

I really love creating things and touching and learning all the different aspects of it (art, coding, sounds, etc). Yet again recently I found myself wanting to make another game, but I knew if it was web-based I would give up on it. I love browser based games, but I wanted to challenge myself more and make a video game. It's something I always wanted to do but was never sure I could. I researched some game engines (unity, unreal, etc) and stumbled upon GameMakerStudio 2. I've been learning as I go and heavily relying on tutorials and tips right now. There's a nice community behind it and the interface is really beginner friendly and I'm just really enjoying it so far. ^^

I've pushed myself to work on the game at least an hour a day (which usually turns into more lol) whether it's coding or doing art. At least getting something done each day! 

 
Hello! Little update!

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Later tonight I am going to try streaming my remake of some tiles (and possibly create new ones). I may also work on some map/area creation. If anyone would like to watch, follow me on Mixer. You can also join my Discord (The Roost) where I will post an announcement some time before I stream. ? 

Also I have decided not to update on the game as much as I was, since it takes time away from me actually working on it, plus I think it would just look better to release a bunch of cool stuff at once instead of sporadically haha. I will continue posting here and on my blog with weeklyish updates!

Thanks!

 
This looks amazing! Being a huge fan of literally all of the games you listed, I'm really excited to see this one's development! I'll be keeping an eye on this :D

 
Heyo!

I've been working on the inventory system, harvestable objects, item spawning, audio feedback, and more! My amazing boyfriend made some new sounds for the dinosaurs. Unfortunately the new raptor sounds aren't in this video, but I'll be sure to share them another time! I've also made new cursors (also not pictured in the vid). The new cursors are such a small addition but really tie in the graphics, and it's nice to get visual feedback when hovering the mouse on certain items. 






 
Blog Post link: https://blog.toyowlet.com/2018/09/devblog-5-t-rex-in-game-ailments.html

Discord: https://discord.gg/JM6h4Qm

Hey there!

Exciting news, T Rex is finally stomping around in game! Check out the video below to see a few of them in action!





T. Rex


So yep, as you can see, T. Rex is in the game! Its top and bottom facing animations still need to be done, but since it has at least its side walking animations, I can start testing it out in game and adding onto its behavior ("AI"). I've decided T. Rex will be a creature that pairs only with its mate, and will tolerate only its mate and children in the same area it's in. It will tolerate herbivores if it's not hungry. It will attempt to kill any carnivores (including other Rexes) that are in its territory.


Dino Behaviors


I wanted to touch upon dinosaur behaviors (or "AI") a bit in this post. I am going to attempt to make dinosaurs act as natural as possible. They will have basic needs, which I'll list and describe in detail below:

Appetite - Basically food and water combined. Appetite will drop in value over time. A dinosaur can raise its appetite value by eating its preferred food (plants or meat). Dinosaurs may occasionally visit water for a drink if they're close enough as well.

Social - The need for the dinosaur to group with others of its kind. Instead of a value, this will likely just be a true or false variable. For example if the dinosaur is a loner, we'll go with: "social = false;" or if the dinosaur does group, we'll use: "social = true;"

Aggression - This will be a simple true or false variable as well. If set to false, the dinosaur will be timid and attempt to flee from extreme situations. It will also be passive around other dinosaurs and the player. If set to true, the dinosaur will be aggressive and will attempt to fight other dinosaurs and the player if they wander too close. You can imagine most carnivores will be aggressive, but there will be a few herbivores as well that you may not want to get too close to. (;

These are the main three needs I've thought of. Feel free to leave suggestions in the comments or in the discord if you have ideas for other needs!


Dino Ailments




Using our poor Rex as an example, wild and tamed dinosaurs will get ailments dependent on some factors. If a dinosaur is starving, there is a small chance of it getting sick with the "Saurian Flu". Dinosaurs who have recently been wounded also have a chance to get infections. Pictured above you will see Parasites, Bumblefoot, and Saurian Flu afflictions. Wild dinosaurs are mostly out of luck if they come down with an ailment, but tamed dinosaurs can be cured as long as the player notices the disease in time. Ailments will gradually damage a dinosaur over time until it dies or the dinosaur is cured. 


Dino Skins & Variants




Wild spawned dinosaurs and hatched dinosaurs will have a small chance to spawn with a skin variation. Dinosaurs will have at least 1 or 2 variations. Most of the "wild" type skin variations will be natural mutations such as albinism, melanism, piebaldism, leucism, erythrism, caeruthism (fictional) and xanthism. Once breeding is implemented, dinosaurs can hatch with unnatural skin types and patterns by breeding parents with certain mutations together. Pictured above are three mutated T. Rex, in order: Caeruthic, Albino, and Melanistic.

 
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