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Boltgreywing last won the day on January 10

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About Boltgreywing

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  1. @Anoua: I certainly can do that, but I think I will need others to test it as well. My sense of economy might not be the greatest and I don't know what users holding on this would be. I don't really have good grasp of user's stamina on this sort of thing.
  2. So here is an idea have for my duelingpets economy, bare in mind I don't know if this will work. Any advice guys? Colorscheme = 16 points(Only source available at start) Blogs = 60 - 100 points(Only available after being purchased for 80 points) Pouch limit = 4000 points Each pouch upgrade is 500 points * upgrade level pouch upgrade adds 2000 point limit Pouch 0/4000 Emerald limit = 0 Emeralds 0/0 Emerald upgrade = 12000 points Emerald limit increase = 8 emeralds per level Donationbox 0/0 (Upgrade can be bought for 5 Emeralds) Points to Emeralds cost = 8000 * 4.6(Will fluctuate)
  3. @Martyn: Thanks Martyn I would appreciate that.
  4. @Martyn: Its okay. Action 52 is a collection of bad games that premiered on the Nintendo Entertainment System Console. It had glitches, bad collision detection, walls which you only had a fraction of a second to avoid. Games that crash, that sort of thing. @Mobotropolis: I am considering trying to implement this sort of game in java. I want it to take in points from User A through Ruby on Rails and pass it into java and then store the results of the game back into the user's pouch after he exits the game. On top of that to eventually draw graphics to the screen. I am guessing using a six sided dice is far more balanced than flipping between 1 and 0. The program that you just showed me is exactly what I am looking into doing, just I haven't figured out how to do this with java. I am planning on using spritesheets and a currency of Scillidons. Scillidons are the gambling currency for arcade games and card games for my site.
  5. @Hare: Thank you Hare. I am kind of still new to the whole economy thing, but I do like your advice though. I guess as I get more experience maybe I will understand it a bit more. I think I will make a new topic about my economy idea and I like to see what you guys think about it.
  6. @Martyn: Thanks Martyn and its okay I understand. I am currently working on getting my site up and running just its taking a bit longer then I expected it.
  7. @Leef: When planing a site that will involve money transactions its very important that you make sure that the nonmember functions work first. If you plan your game around getting money up working first you wind up with a site that might become inaccessible. The other part is you need make certain that nonmembers have the chance to grow. Give them enough rain that they can do a variety of different things. Don't limit the user's to only two pets for free accounts. You will probably lose some money while running it for free but until you are sure that nonmember functionality works correctly you can't go forward with member items. Try to avoid giving your user's points to start out with in large amounts such as a thousand or more. The larger the amount the greater the inflation that comes from creating mulitple accounts. If you give the user 0 points or negative points then inflation will less likely happen. Make your users pouches modular by placing a cap on the points they can have stored. For example say your user's pouch has a cap of 500 points. The user has 300 points saved up. Offer the user an upgrade option where they can spend 250 points to gain a bigger pouch. Once the pouch upgrade is bought set the limit to 1000 points and repeat process till you hit your maximum limit. This adds an additional sink to your game but also makes your game more modular as well. Try to be more like Zelda Orcania of Time.
  8. I feel compelled after looking through the videos of the game that well, I want to create my own action 52 like game. I know it will be hard but I like to work with a good team of programmers. It be one of my dream games. yet I feel its more important for me to kind of learn the basics. I like to start out with a coin flip game if possible to learn how to design a good engine. It might be a while before I realize this dream. Can someone help me build a coin based game together in java or c++? This will take time out of the day, but I feel I learn better with someone's help especially since I am just getting started.
  9. Hey guys I have another issue that I need help resolving. I just though maybe you guys might know what causing this issue. I am getting index of / instead of my rails site. Any advice as to what might be causing it? When I load my website the website shows the index of / that list all the folders in the public directory. While this used to work on Ruby on Rails 3.2, it doesn't work in Ruby on Rails 5.2. I want it to display my Duelingpets website instead of what it is doing currently. I am creating this code on a new digital ocean linux droplet from scratch. I have more knowledge when it comes to Ruby on Rails 3.2. I am relatively new to Ruby on Rails 5.2. I am using an Apache 2 web server and MySQL database. I tried to follow the digital ocean documentation on the Ubuntu 18.04 guide for Apache 2 server setup. While I was able to change the conf file for sites-available to point to the public folder of the ruby file its still shows the index of / folder. Index of / [ICO] Name Last modified Size Description [TXT] 404.html 2018-12-22 06:54 1.7K [TXT] 422.html 2018-12-22 06:54 1.7K [TXT] 500.html 2018-12-22 06:54 1.6K [IMG] apple-touch-icon-precomposed.png 2018-12-22 06:54 0 [IMG] apple-touch-icon.png 2018-12-22 06:54 0 [IMG] favicon.ico 2018-12-22 06:54 0 [TXT] robots.txt 2018-12-22 06:54 98 Apache/2.4.34 (Ubuntu) Server at Port 80 Apache2 sites-available conf file: <VirtualHost *:80> ServerAdmin admin@duelingpets.net ServerName duelingpets.net ServerAlias www.duelingpets.net DocumentRoot /var/www/websites/duelingpets.net/html/Duelingpets/public ErrorLog ${APACHE_LOG_DIR}/error.log CustomLog ${APACHE_LOG_DIR}/access.log combined </VirtualHost> Here is the original Apache sites-available that works with Rails 3.2 and is live: <VirtualHost *:80> ServerName duelingpets.net DocumentRoot /var/www/duelingpets.net/public_html/duelingpets.git/Trial/public <Directory /var/www/duelingpets.net/public_html/duelingpets.git/Trial/public> # This relaxes Apache security settings. AllowOverride all # MultiViews must be turned off. Options -MultiViews </Directory> </VirtualHost> <VirtualHost *:80> ServerName static.duelingpets.net DocumentRoot /var/www/duelingpets.net/public_html/bascots.git <Directory /var/www/duelingpets.net/public_html/bascots.git> Options Indexes FollowSymLinks MultiViews +Includes AllowOverride None Order allow,deny allow from all </Directory> </VirtualHost> What I expect it to display is Yay! You're on Rails! but the actual output displays Index of / along with the contents of that particular folder. Expected result: Ruby on Rails Yay! You’re on Rails! Welcome Rails version: 5.2.1 Ruby version: 2.5.1 (x86_64-linux)
  10. I discovered a way to change buttons sizes, and colors without the use of bootstrap by css. In fact I can simply store the color inside the database itself and when the user wants to change the color of their colorscheme then bam it changes the color of everyone who uses it. Want to change header colors? No problem. All you have to do is type: #ffffff and this is all you need. Just change each of the ranges from 0 - f and you are golden. It can be any color you like. please remember before making any modifications that you turn it to alpha mode first. The reason being is so that no additional users will be bothered by your changes.
  11. I don't know if you still do game owner interviews but I like to throw my name in the list even though my game is not yet done though.
  12. @Matthew: I discovered what the problem is. Turns out it was a validation error involving this statement. belongs_to :user In previous rails build such as rails 3 and 4 this worked. However in rails 5 it turns out that they added a required field to this. So to get to work like the old way you need to do belong_to :user, optional: true This creates problems with populate as it doesn't always jump to users first. The syntax change wasn't the issue though. While I find the syntax okay I prefer to stick User.find_by_vname as opposed to User.find_by(vname:) I feel the first one is easier to identify what you are talking about then the other one is. Hopefully my discovery helps out some other users.
  13. @Feuerqueen: Basically what I mean is that say for example in order to add this new feature I need to jump through the hoops of a then I need add said code to b then to c, then all the other features available and so on. Other times the code can be written extremely badly and not be able to see how to get it to work.
  14. So I am having a bit of an issue. I have a user_id that is filled with the string bbones. Yet when I try to search for it using User.find_by_vname it results in a nil value being returned. What weird about this is that the vname actually does exist in the sql table itself. In Rails 3.2 this worked fine and I had no issues, but with rails 5.2 it doesn't seem to work. I could really use some help with this issue as I have no idea why this is occurring. This is a snippet of the code from my colorscheme helper def displayColorOwner value = "Colorscheme List" somevalue = params[:user_id] if(somevalue) userFound = User.find_by_vname(somevalue) if(userFound) raise "I am found" value = (userFound.vname + "'s colorschemes") else raise "I am not found even though: #{somevalue}" end end return value end
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