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DaRule

Game Owner
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Posts posted by DaRule

  1.   exabyss.png.2d1a4e2c057435ad34e937fc439b3003.png

    image.png.348f07574b74b2a1f524c78346c12c61.png  

    https://www.exabyss.com/

    Quote

    -New avatar eyes added for both male and female (type 6).
    -Female avatar now has new leg equipment -- shorts and pants.
    -New Bloodlust battle trophies have been added.
    -Cutscene dialogue interface has been improved.
    -Fixed an animation bug on the referrals page for Safari.
    -Cutscenes will no longer play in battle if you have already cleared that level.
    -Avatar color selectors will now only appear if equipment is selected.
    -Buffs have been added to the game. Foelos now has a regen buff on its Revivification skill.
    -In battle, buffs will appear with a blue glow behind them while debuffs will appear with a red glow behind them.
    -The pets screen will now show in blue text for buffs while debuffs will show in purple text.

     

  2.  exabyss.png.2d1a4e2c057435ad34e937fc439b3003.png

    chrystella_season_01_angry.png.fb255ee1c29a30a75f847b7e164a82a2.pnggetpet?creature=mareebi&color=0&pose=hit 

    https://www.exabyss.com/

    Quote

    -Trophies have been added and can be accessed on the top menu! There are currently 10 trophies total with plans to add many more over time.
    -The referral system is now available. You can access it under the friends page. The rewards include items, avatar equipment, and even pets! The referrals page also has a handy link you can share to refer your friends.
    -On the friends page, clicking on a pet will now set it as the favorite to bring into battle with you. If no favorite is set, then it will continue to be random.
    -The battle loading screen has been revamped.
    -Ailment damage/regen number is now consolidated into one value rather than displaying each one individually.
    -Regen will now only heal if the participant is not already at full health.
    -Fixed a bug where poisoned and injured damage was not working.
    -Power has been removed as it did not add much value and cluttered the interface.
    -Poison and injured damage are now based on a % of max HP.
    -If you land a critical in battle, it will now apply to all AoE targets.
    -HP bar backgrounds are no longer tranparent.

     

  3. exabyss.png.2d1a4e2c057435ad34e937fc439b3003.png

    image.png.659827737a4f5211653ed03f1f046fb9.png 

    https://www.exabyss.com/

    Quote

    -You can now quickly switch to another pet while viewing a pet using the arrow buttons or by swiping.
    -On desktop you can now move the camera using the shift in combination with either the arrow keys or WASD.
    -On mobile, you can now move the camera using two fingers on the screen.
    -Upon starting battle, the victory conditions are displayed.
    -There are now visual HP bars in battle along with other minor changes to clean up the UI.
    -Fixed a mobile Chrome bug in battle where sometimes the skill bar would be cut off.
    -The volume for movement within battle has been reduced. You may need to clear your cache to hear the difference.
    -Fixed a bug where skills no longer showed as grayed out if no targets were in range.
    -Fixed a bug where the game would crash if an enemy had very low health.

     

  4. 07/03/2020 Update Notes
    -Battle music has been added to the game
    -FAQ section added detailing elemental strengths and weaknesses.
    -Skill attack grids have been added to the individual pet pages.
    -Sign up page now has a space to put who referred you. More details regarding the referral system will be announced in the coming days as it is implemented.

     

  5. New updates:

    Passive Skills
    ---
    -All creatures now have passive skills that unlock up until level 20. These can be viewed on the skills section of your pet.

    Battle Controls
    ---
    -Attack and healing skills now binded to 1-3 keys.
    -End turn skill now binded to X and 0 keys.
    -Switching targets now binded to Q and E keys.
    -Executing an attack now binded to ENTER key.

  6. It's been a while since we posted updates, so we thought we would let you all know that things are proceeding as planned.

    With the exception of the battle system, we have fully implemented music and sound effects into the game. The positive impacts of these are a lot bigger than we thought they would be and it really helped define the feel for the game, especially the music. There is more coming, but for starters you can hear our overture on the login screen, and our menu music everywhere else.

    When it comes to the avatar system, we have added many more choices you can choose from, as well as a secondary hair color option to add even more uniqueness to your avatar. We are looking forward to see everyone's personal avatar! And of course, we will be adding more as time goes on.

    Battling has received some updates to make it a little bit more flashy, such as the whole screen shaking when your pet has a critical attack. There is more being planned out from this perspective that we will be implementing as time allows.

    From a story perspective, we have been working on defining the main characters in the story, planning out general guidelines of where we want to go, and implementing a cutscene engine.

    There is still much work to do, but rest assured that we are making progress. We look forward to seeing you all during our beta phase!

  7. Haven't updated this in a while, so here is a list of new updates:

    -Music has been added to the game

    -Sound effects have been added to the game

    -Began development of cutscene system

    -Minor graphical improvements to the battle system

  8. 7 minutes ago, TheGalaxyRose said:

    Thank you! ❤️ 

    I am looking into YouTube videos, small subscription online classes/courses for learning just to see what it would take to code everything and programs I can use with the limited knowledge I have now. Hiring a pro will most likely need to wait until I have a little more income first.

    Is there a beginning area you suggest I look into first? And thank you for your honestly, I'll keep that in mind moving forward. ^ - ^

    I got inspired to move forward with my plans a few years ago and I haven't lost any interest in it even when learning the time, effort and money that would go into it. Two sites I've been on for about 12+ years ,give or take, I have seen very popular adoptables that would like to be a site but don't know where to start or how to code or just don't move to that point due to fees. I would however like to start out my creatures as an adoptable first, then move to a smaller site for the members then move to a 2.0 version of the site that's fully running.

    Most of the time I have been freelancing I have had either a full time job, a part time or two part time jobs at the same time until the past year when I went full on freelance. (relearning my limits Workaholic here) I am no stranger to having a large workload and I did enjoy doing my normal routine with art for my DA or my commissions during my other unrelated jobs. It can be mega exhausting if you're not pacing yourself correctly which I have learned in my younger work day years. T D T; I do enjoy art enough to keep going while having one or more jobs, freelance or unrelated. Luckily for me coding would help me with another job I was looking forward to having in the future, so let's say if the pet sim site didn't go as I planned I could get that job then use my free time to slowly work on the the pet sim, so there's no lose to learning besides time.?

    After you determine the technologies you are using on the front and back-end, the best place to start would probably be programming a secure registration + login/authentication system and working on integrating your layout into the site. And yes, I agree with your last point, it is helpful to know how to program in a variety of positions so it is not a loss by any means.

  9. Hello and welcome!

    A lot of your questions are totally dependent on what you negotiate with your programmer. I personally highly recommend you learn coding yourself and trying to code some of your ideas. At the very least, you can get a gauge of how much effort things are work-wise and also understand some of the core concepts. Hiring an experienced programmer is very expensive and there is always a possibility they can up and leave, forcing you to get more programmers familiar with your code base and causing possible security issues.

    Realistically speaking, the virtual pet industry is hard to break into, and you need both talent and a lot of luck in order to succeed. It is also extremely time consuming and there are many expenses required. Can you see yourself still wanting to run it after 2 years along with doing freelance art and possibly an unrelated full time position? It is something you should consider deeply, and this isn't to scare you, but a lot of people have failed at this, and I would say the virtual pet industry has shrunk a lot since the days of Neopets and will continue to do so.

    • Like 1
  10. 5 hours ago, SilverBrick said:

    It won't heal , he have stolen my first virtual pet game which i programmed very delicately...and i request you to stop splitting the member of TGL community by advertising that website here , please remove the VPL link from your signature...it's not a fair thing to advertise that community here , admin and staff of TGL are being so nice to you and allowed you to discuss about VPL but it doesn't mean you would start promoting and advertising VPL here ? .. so it would be nice of you to stop branding VPL here or else i would.....

     

    And i remind you that this thread doesn't wall under the category of game development section because VPL is not a game so i request staff member to lock out this thread.

    "General game development discussions, really the mixed bag covering a wide range of topics from game design, to feature development, to specific concepts."

    Carlos has never owned a game, so please prove this is the case as I am genuinely confused.

    Also, in case you did not see the original post, I am not the one who created this thread and admins have been partaking in discussion as well. If this topic is off-topic then they can move it to another more suitable part of the forum, that is not my responsibility just to be clear with you.

    As Tinkerbell has said (and I agree with her), VPL does not have to be seen as competition, and nobody has to choose one over the other. At the very least, it is good for the community to have a contingency plan in case TGL itself ends up vanishing one day, or VPL again for that matter.

    In fact, VPL inspired TGL the other day. Judda signed up on VPL and then made pretty much a copy of the thread on this forum:

    https://www.virtualpetlist.com/threads/what-inspired-you-to-create-your-own-pet-game.17/

    https://thegaminglist.com/topic/2099-what-drove-you-to-make-a-game/

    This isn't a big deal to me, what I am saying is that I don't think the admins here see VPL as competition, but rather as a source of inspiration, and that is totally fine! It's the same thing pet sites in general do.

    This is one of the very few actually active discussion threads on the site at the moment, but you want to shut it down because you don't like cpvr. Like I said, I hope your heart will heal some day and you can move forward peacefully. ?

    • Sad 1
  11. 19 hours ago, SilverBrick said:

    Carlos treated me in a very bad manner just because i was a kid , @martyn knows the drama that he created i really hate him and TGL raised without any help from cpvr or VPL , digital advertised on other communities with facebook pages and helped the community to gather again.

    Sorry to hear you hate him, not sure if what he did to you justifies hating him especially if you haven't interacted with him for ~3 years, but hopefully in time your heart can heal. :( ?

  12. 13 hours ago, Cassandra1891 said:

    I was a member of VPL, its how i found Solpets and now i've been an artist for them for a couple years. i was also able to find other freelance jobs from their site.

    with that said i have no interest in going back to VPL. how the site went down and was promised to come back up but never did kinda turned me off from them. I had contacts from people who i now have no way of knowing because the site went down with no warning.

    I found TGL on my own, after VPL went down i search for pet site forums and it came up.
    I've also have suggest TGL to others as well because i feel its better
    I like TGL, i like the staff, i like the structure of the forums, and everyone is generally more friendly and helpful.

    Either way it would be a good idea to keep an eye out there for people you might have lost contact with! Maybe you can reconnect :)

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