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You'll most likely want some sort of moderation tool that allows your staff to reject images that defy the rules you place. User submitted art is something that is best explored in the realm of such sites as Wolfhome, Wolfing and Worlize. TL;DR: Wolfhome's system forces their staff to review the user submitted work before it can be seen on the website. This allows for human intervention before a rule can be broken. Wolfing used a system that alerted staff to a new upload for review, but the user could use their artwork immediately after upload. I am unfamiliar with Worlize though I know they had a lot of trouble with art theft; they may have a good word or two on how to prevent art theft in a worst case scenario situation, lol. Both the Wolfhome and Wolfing systems break down this way: Wolfhome: User submits artwork and it is put into a "watch-tower" moderation tool. This application allows for a designated, trained staff member (ART or art review team) to review the image before it is submitted into the website. While a secure method to moderate any art traffic, the process can be daunting. I feel this system has a lot more cons than necessary, so unless you are well staffed or not trusting of your userbase, I don't recommend this method. A user can wait days before their submission is reviewed, and in the instance that it is rejected, they must repair the damages and then wait longer. Meanwhile, staff will feel pressured to work unnecessarily harder with a more difficult workload, which results in burnout for most. The long run of this system is that you develop a toxic working condition for both your staff and userbase; reviewing submissions becomes a methodology of power practiced by the staff (can be easily abused and will be), and in return it becomes one of the most complained aspect of their management organization. No one gets what they truly deserve of this system and it is complicated. Wolfing: Wolfing improves on the reviewer system by allowing users to immediately use their submitted image while it waits in the moderation tool. The moderator is then alerted to the upload and reviews the image; if the submitted image adheres to the aforementioned rules, the user doesn't notice a difference as it is accepted and out of the reviewer. If the submission is rejected, it is taken from public view and can be modified in a user-specified panel. This secondary review forces the once rejected submission to abide to a similar review system as Wolfhome's, securing that the rejected submission is properly edited. While this still requires human interaction with the submitted work, it decreases the stress and anxiety that the Wolfhome reviewer can induce in user populations. If that is limited then the staff output is better, burn out is less likely to occur, etc. Both of these systems require a user panel that allows for the upload and modification of those uploads and a moderation tool that reviews said submissions. It also requires for moderators to be able to push artwork back into the reviewer system to fix unwanted submissions that may have passed review. So, to make this fluent I feel like you would have to be able to search user submissions and other common, but modified, tools. For these methods to work, staff need to be properly trained and rules be set in place that protect the website and its userbase. You can increase your chances of better behavior by alerting to what art theft is frequently as a lot of art theft comes from a place of misunderstanding and not malice. I can always elaborate more but for now I think this post is pretty heavy ^^
Maps, shops, exploration, items, these are all the fundamentals << I could easily elaborate on each of these topics. Gating tasks in various ways: whether its to limit a purchase, a quest or so on is probably important to note. Loot boxes and gachas would allow for currency sinks but also adds to the instant-gratification so many seek in mobile games these days. Professions add flavor to some game concepts but require a lot of other things to take place (exploration, item drops, item combinations, timed events), so I can't imagine it being immediately important. I also love the concepts of incorporating more social networking styled profiles and character designs, I feel like this is the changing market to pet games. We could learn from Amino and other apps that are gaining favor and what they have to offer their userbase, while improving upon it. I feel like most of us want to feel like independent creators, but I also feel like often times a lot of the success in niche platforms rely on communities functioning in federation with one another. To maintain the independence of creators while still allowing for us to communicate and exchange, something like Mastodon's fediverse model could work.