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Mobotropolis

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Everything posted by Mobotropolis

  1. This looks interesting from the screenshot. Mind telling us a bit more about the gameplay?
  2. Looking for some feedback on a Minigame I'm working on. Here it is. Main this is a possible control scheme for this. The buttons at the button don't work (yet?), but I'm not even sure that's the right way to go for something like this. Meanwhile, if you're on Desktop you something similar you can use the arrow keys to get around. Meanwhile I might work on some graphics.
  3. Howdy. Made a general creative thread on the last two boards I roamed. One shut down and the other is near-dead, so why not make a new home here? The main concept is something of a sim game, after all. First up -- Critters! -- and the old Title/Logo. Originally this was supposed to be a Fantasy World and the pets looked like animals. When I decided to set the concept in the not-so-distant past I struggled with how animals would work in this type of setting. One concept was having players have an Anthro-like Avatar and the Animal-creatures be Tamagotchi-like Digital Pets within the game world that took over the automated functions of running your store. Still struggled with making NPCs and Animals look like they're from the same world. Then, I happened to get inspiration from a random Youtube recommended video. If the game was going to be set in the not-so-distant past why not go for that look? After a round of critical research a handful of series were used as inspiration for the new looks. Cat-Dragon got less busy over time Ghost-Dog originally based off a dog that crossed a certain Technicolor Bridge in 2015. It's still a ghost, but less wolf-like and with fluffy wisps Bird was the hardest concept to nail. Had many more sketches than this. Originally a Chicken-Phoenix, it became a Dodo-Angel Mouse-Fairy, meanwhile, was the easiest. This is also the species I drew the most art and variants of A horse-manticore, of course. Thought it looked too busy so did away with the griffon-features and made it more lion-like Pig-vampire was another easy concept. Feathery wings became batty Concept's old name and logos. I drew #1 but thought it looked too busy. Commissioned #2, but think I wasted money in retrospect
  4. Oh, I love breaking things! Do you have any preview/promotional images you can show of what you're working on?
  5. As someone who has managed games on and off for almost 20 years, I have to say that one of the hardest things to do as a Owner is realize when it's time to throw in the towel. No matter the reason, it only seems fair to yourself and your players to provide them the chance of having the best experience they can have. Whether it be under your helm or another's. IcePets was one of the games I "held over" after a recent audit of still-active games. The plan was to take a closer look around the game and get a feel for what the modern audience wanted. You're also using some of the technologies I'm learning for a more modern game (Construct and Vue). Think I'll definitely take a closer look now. Do you have a ballpark number you're looking for, or are you just fielding offers? You can PM me in case you do not want to share that information publicly.
  6. To say your artwork is amazing would be an understatement. Your first two images appear to be broken -- but I am sure they are also outstanding. Good luck!
  7. I have samples for everything I'm requesting (Maps, Items, Characters). Here's some for maps - https://drive.google.com/open?id=1ou5MQzPolz30Y_kIsdg0uFbX6f94EMXV https://drive.google.com/open?id=1Kr9YDlOzLwj2AWaLQAYgsRSzHteKN5jQ https://drive.google.com/open?id=14PuUKkCJOT7nUpEShVE3icGElKF_AiCy Please send me a PM so we can negotiate. I also like one of your items (Apple) and would be willing to take it.
  8. See some artists looking for work and have a decent amount of cash to burn. Hit me up! I am mainly looking for a Map Artist since the navigation for my project was finished last night (woo!). Since the seasons are changing I'm looking for some Fall and Halloween themed Item Bases. Bring me your Pumpkins, Apples, and Lattes. Not your thing? I have three shops and two Games I may also pay for art for. Thanks.
  9. Assisting a bit - What type of payment do you take? And what programming languages do you know?
  10. Sure. Not sure if you should do pets since those seem to vary from game to game. Maybe something like an generic item pack would do? Grocery Food Fruits: Apples, Oranges, Grapes, Pears, Berries, Melons Vegetables: Carrots, Potatoes, Broccoli, Lettuce, Meats: Fish, Chicken, Pork, Beef, Nuts, Nut Butter Grains: Bread, Rolls, Oatmeal, Cereal, Rice, Pasta Dairy: Eggs, Milk, Cheese, Yogurt, Ice Cream Sweets: Cupcakes, Donuts, Candy, Chocolates, Sodas Fast Food Burgers French Fries Drink Cups Sauce Cups Chicken Nuggets/Tenders Salads Toys Bouncy Balls Squeaky Toys Sport Balls Marbles Tops Charms Books Paperback Book Hardcover Book Spiral Notebook Magazines Newspaper Comic Books Gifts Greeting Cards Snow Globes Gift Boxes Gift Wraps Rings Ornaments Pharmacy Pill Medicine Bottle Liquid Medicine Bottle Syringe Needles Medical Pills Bandages Pill Pockets Grooming Brushes Combs Mirrors Hair Dryers Shampoo Bottles Hair Bands/Decorations
  11. We'll need to know a bit more about your project before we can give recommendations. Can you describe your game? And what you would like to accomplish with your website? One thing you might want to avoid is over-engineering your solution, whatever that may be.
  12. Woke up at 2:30am. Only back on the Internet by tethering to mobile data. My home internet has been out since Sunday night and the company said they won't begin to even assess the problem until Thursday. Wish I had a person or two to bounce some ideas off. 10 minutes to 6am. Back to Bed I go!
  13. Shame that a game that seems to be memorable to many people was derailed by drama. I guess if anything can be said about such a thing is that it can serve as a lesson learned on the game you're currently devoted to. Not just in how artists could or should be compensated -- but about how things might go should things go South like they inevitably seem to do for any project. Knowing how to PR is an invaluable skill. You are already demonstrating a great skill there; your honesty about what had happened. And it is appreciated. It may be worth-it to have a General Interest Survey when you have time. The people you often hear about are the so-called Vocal Minority. Those who cry and scream loudest about things that may not be in the best interests of the general population. How do you know what the General Population wants? You ask them. You can also look at data, but that doesn't come until later in this case. What I've found, especially around here, is that there are more people lurking than they are talking. So you can't really use what people say as a good indicator for what they want. You may have to make a case and throw up a poll for that. And don't get discouraged if one or two people tell you otherwise -- especially if the data shows otherwise.
  14. I'm curious what you mean by "backlash from former artists". Feel like people are willing to spend on the right game, but generating interest is harder than it used to be since there's much more competition than there used to be.
  15. A good programmer will be able to create an feature to meet your needs. The part you may need to start working on before getting a programmer involved is defining your needs. To that, I'd suggest doing two things; 1. Creating some Mockups to show the programmer what you want the feature to look like. Saying you want it similar to X, Y, and Z is a step in the right direction -- but if you want a feature to call your own either you or your developer will have to do some mockups to get a sense of what goes where and what the final feature should look like. Even a rough design, a sketch you do on some computer paper and take a cellphone picture of (NOT THAT I DO THIS*coughcoughcough*) can give people who are working on it a sense of what goes where. 2. Making a list of features for your feature. In a customization feature your models are usually broken down into pieces and you have to design ahead of time (or have a massive headache later) which pieces are going to be customizable. Something like this: Hair Left / Right Ear Eyes Face Lips Eyeshadow Neck Left / Right Arm Left / Right Hand Bottoms Tops Shoes Socks Back Accessory Garland Trinket Background Then it might go a bit beyond that. - Do you want users to have a closet to store their clothing? How should this area look and operate? - Do you want your users to save outfits? How many outfits? - Do you want users to rate user outfits or to be able to share them on site/social media? - Is clothing going to be free, purchased with real money, or both? You also seem to be an artist, so I'm guessing you're going to make the Avatar bases and some concepts for the clothing? If not, you're going to have to find someone who can. Fortunately, there are many artists around here who can do avatar bases. Sure; you can. Knowing how to code is such a marketable skill to have that I recommend anyone who can learn it. Even if you decide to commission out the work for your avatar feature having a general idea of how it will work will be helpful to both parties since you will be better able to explain what you are looking for, and may be able to fix or adjust some things yourself once you have the final product. If you are an absolute beginner with coding I have two recommendations on where to learn: An oldie but goodie - LissaExplains This is one of the sites I learned the basics of building a website from Back in the Day (TM). Some of the lessons are outdated, but the fundamentals about HTML, CSS, DIVs and how to include JavaScript are not. For a more modern place try W3Schools You can learn more about Modern JavaScript (Frameworks like React, Angular, and JQuery) and Server Side Languages like PHP and MySQL from here. From there, you'll need some server space to test and eventually host your product for the public to try. For that, I and I'm sure some others out there would recommend DigitalOcean. If the Command Line is troublesome you can one-click setup Cpanel for a visual guide around your server. It's around $5 a month ($60 a year) which is on-par with the average price of a hosting service these days. You'll just have to bring a domain name (you don't need one now!) when you're ready to show your site to the public.
  16. In my War on Frameworks I tried both Semantic UI and Bootstrap -- but ultimately went back to Bootstrap. Not just because it's what my day-time employer users, but I found it was easier to learn and more widely supported (that is, if I have a question I can find more people to answer it). Creating a site that does not look generic is more a challenge for the designer and/or developers. Any tool is only as useful as the one implementing it. Big Edit: Ah. I found something that might be helpful looking for something else; a list of Mods I installed on my Mysida Build: - Explore System (Dailies) - Stats and Training - Official Shop Mod - User Shops - Item Management Pages - Sorting Pets - Random Events - Private Messages - Secondary Currency - Pet Lookup - Achievements System (Badges/Avatars) - Item Drops for Clicks - Pet's Birthday Check - Lottery - Raise Stats with Items - Personality - Item Mixing - Facebook-Style Messenger - Admin Control - Seamless Login - Customize the Index Page - Anti-Brute Force - Welcome Message for New Users - Held Items - Change Browser Title - Quests - Admin Panel - Time Specific Text ("Good Morning/Evening") - Daily Surprise - Avatars in the Members List - Favicon - Bridge to Forum Software - Dialogue System
  17. I have a faint memory of a hosted Virtual Pet Game solution. It was free. I remember the layout of the site was Red and you could create species, shops, and pages. It moderately popular with people with no coding experience at all, but if you did know a bit of what to do it was pretty restrictive (you couldn't change the layout significantly, code your own features, or implement plugins) so not a lot of games came out of it. The site isn't around anymore. You're thinking about setting the price at $20 a month/$240 a year? I can swing that, but maybe you should hold a poll or survey to see how much people are willing to pay for your service.
  18. What are you looking for, Event-wise? I took a look at the site and ... the design and especially the art are okay, but it seems hard to navigate (figure out what to do).
  19. Have to admit; getting stuck in the Decision Fatigue of the Framework Wars is part of the reason I'm dragging my feet on my own project. I've tried both PGF and Mysdia from the existing frameworks. I think people are looking for something closer to Mysdia, but newer. For something a bit less niche -- think of something like Wordpress. Money isn't really a problem for me. I have enough to fund my project, but my inability to make a decision over the Framework is what's causing nothing to happen now. Ability-wise, I know both Front (HTML, CSS, JavaScript) and Back-End (PHP and a bit of Java and Python) and know enough about servers, versioning and hosting to be able to set it up myself with a bit of instruction and/or trial and error. I'm stronger on the Front-End ... and the part that bothers me is communicating back and forth with the database. I know how to set up and even manually add data to quite a few types of databases, but writing the script chokes me. I am confident enough that I can learn a framework if I pick one ... but that's a big if. Thinking a pricing scheme like this might work for a hosted solution; Trial of Premium Service (14-30 days) Free Service with limited features/ads Premium Service as either a monthly (slightly higher) or annual (slightly lower) plan If you offer the script for free or even for cheap you'll probably have to find another way to monetize it -- like selling plugins or dedicated hosting space. Like @KingOfCrows says there are several genres of Pet Game. Your framework would either have to fill a niche well or be flexible enough (perhaps with plugins) to fill a variety of roles. I have nothing to hide and everything to gain by talking a bit, so I'll talk a bit about what I'm looking for specifically game feature-wise: A way to set, keep, and check time when running scripts (like a Cron-Jobber?) A Pet/Creature Creator with the Ability to set a number of Stats (pets have 16 stats in my concept) An Item Creator that lets you set Item Image, Description and Attributes (items have about eight attributes) A Daily Creator (click a button a certain number of times a day and receive a list of items, effects, or perks) Map Editor (you can either have a text list and/or upload an image map and set the links) News/Blogging System (if you seen a modern blog you know what this is) Quest Creator/Editor (you set up a quest and the steps/flags a user needs to preform in order to complete) Dialogue System (actually made a very basic one in JSFiddle and JQuery with faces and a click for next button) Collections System (You collect a certain number of objects and receive a prize) Achievement System (Unlock a prize when you meet a certain criteria) Admin/Moderation (able to view a players status, activities, and change statistics/ban the player if needed) Random Event Creator (be able to set, enable/disable, determine frequency and effects of Random Events on refresh and click of an object) Themes (It is relatively straightforward to either create or install an existing theme for your Game and Admin Panel) Page Creator (and perhaps having customer Header/Footer code within those pages) Widget Maker/Creator (just being able to insert HTML in certain places would be enough for me) A way to hook your Framework up to a Forum or Chat (think you shouldn't re-invent the wheel and make your own, and many modern softwares allow this) A Games Manager (I've already built some JavaScript based games in Construct 3. If I can load them into an "Arcade" relatively easily that may be a boon. Being able to pull some data from the framework into construct can also enhance the gameplay experience. I may be able to change point ratios, item pools or even do multiplayer) Plugin Manager (being able to install and enable/disable plugins) Lookups for Users, Pets, and Stores That's not everything for me, but having even half of that would be a move in the right direction.
  20. Opening Up Shop again. Times no-so-tough now! Hit me up in PM if you're looking for some semi-fast cash this holiday weekend.
  21. I got an error when I clicked on your link (Game Not Found), but found it with a Google Search.
  22. I'm pretty much a novice in PHP, but maybe this can help. Conditionally Checking the Session if (isset($_SESSION['loggedin']) && $_SESSION['loggedin'] == true) { echo "Welcome to the member's area, " . $_SESSION['username'] . "!"; } else { echo "Please log in first to see this page."; } Here's another more complete example from Github.
  23. This is a very vague question. The general idea is that you have a check on every page that searches for your user's account data, and then if no data is found or an error occurs you conditionally show a div that has a "You are not logged in" message and the links to log in or register. How you accomplish that will depend on what you're building your site in (PHP, JavaScript, ect.)
  24. Your coding to declare your font is incorrect. Try font-face and font-family. <style> @font-face { font-family: myCustomFont; src: url(8bitwonder.ttf); } body { background:url("http://nutrijardim.com.br/wp-content/uploads/2017/07/cuidados-b%C3%A1sicos-com-a-grama-esmeralda-1080x675.jpg") center; repeat:round; #91C7F5; font-family: myCustomFont; font-size:12px; color:#333; } </style>
  25. Looks like they're down to me. Seems a similar site to what you described exists here. At the bottom they seem to offer a chance to retrieve your data, but I'm also seeing that the copyright is for 2014 so it seems like this place has been abandoned for some time.
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