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KingofCrows last won the day on March 3 2019

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About KingofCrows

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    Advanced Member
  • Birthday 06/12/1997

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  1. When deciding to join/check out a VPS, what do you consider the "bare minimum" of features that make it worth it? While I have a rough grasp of PHP, I am still working on learning (and doing so self-taught fashion) so things come slowly, and I do prefer to focus most of my energy in developing story and artwork. So I'd like to figure out what features people aside from me consider to be the bare necessities for a petsite (and I mean besides the basic login/register.) Appreciate your insight!
  2. The storing images is something I struggled with and eventually gave up on (and stopped trying to use imagick) so thank you so, so much for explaining it! Awesome walk-through!
  3. I like it! Very appealing.
  4. Actually have a feature list this time- note this is based entirely on what I would like to have in my own game, so features may or may not be useful to everyone. Will modify when I find my masterlist of "site features I wanna include" lol. -In-depth coordinate based exploration and event system -Quest System -NPC Creation/Storage -News System -Mini Games
  5. A hosting solution would certainly work as long as it was flexible (offering pay-for-plugins could certainly be an idea!) It has been offered before, MyAdopts was an old one that I was active on until it shut down several years ago. It had a teeny tiny team and unfortunately could not maintain development. Then there was My Virtual Pet Site, I think. I know it promised a lot but ended up falling flat when it was released. I know there also used to be two older ones but I cannot recall the name. I think a big issue is a lot of them do not charge, and do not have a team of developers. So getting a team may be a wise decision to consider.
  6. I think most folks prefer a framework that they buy once and download because it generally offers more flexibility in customization. Honestly the main thing that frustrates me with the very limited currently available frameworks is the total lack of updates or radio silence from developers. Of course "out of the box" the most basic features should be ready to go- secure registration, login, log-out, account management, admin control panel, mod controls. Ability to turn registration on, off, or limit to code-based access, etc. A flexible and fully usable admin control panel is a must. Should be able to turn features on and off, modify pages, users, etc with ease. As for actual pet-game features it depends highly on what style of game you want to cater to. The more adaptable you make it, the more people will be able to use it. Making features togglable is a great way to offer something for everyone. Take a look at most modern virtual pet games and figure out what they have in common. I'd recommend starting small and simple, and then listen to community feedback.
  7. I've enjoyed virtual pet sites, adoptables, and sims for as long as I've been active online. However one of the biggest things that eventually leads to me abandoning a website has been a lack of immersive content. I'm planning a long-term project and I have plenty of my own ideas, but I'm just in the planning stages still, so I'd love more ideas. I don't want to say too much this early, but my project is animal based (around one species), in which you play as one of the animals. What would you all love to see included in a game/what boosts the immersiveness of a browser-based experience?
  8. I have a couple, let me know if you're interested in any of them. I'd ask $1.00 each minus the cave cat-creature, $2.00 for that.
  9. What type of characters are you looking for? Humanoid, animal, etc? I have many sketches that I'll never do anything with, but they're all creature designs and the like.
  10. Still haven't heard since June and I'm stuck between concern for him and frustration that I've yet to see any sign of getting the refund for the work he wasn't able to do.
  11. The last time I heard from him was in June (and I've reached out since then with no luck).
  12. So will all dinos eat one of the three crop types, or will there also be a way to get meats to feed to carnivores? (Artwork is all looking very lovely!)
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