How many animals do other sites usually allow players to have, and does the limit include offspring? How many offspring do they have?
What kind of restrictions are on players and their number of animals?
What techniques are used for coding and database for breeding games that save space?
Leporidae (a rabbit breeding SIM) currently allows:
- A regular player to hold up to 150 animals.
- If upgraded, can hold up to 600 animals.
Rabbits can breed every 3 days and have 2-12 offspring per litter. Limits include offspring, so if a regular player has 50 rabbits, they can breed about 10-20 of them. If they have 100, they can breed about 5-10. Players are requesting that we not include offspring in the limits. This would bring a regular player's animal count from the restricted 150 to 1000+ potentially.
I considered making the offspring have 'temporary data' that takes up less space, but I'm not sure how to do that because they need to have genetics. The genetics take up a lot of space in our rabbit table. We store each allele as CHAR 5 because they can be things like A, cchd, En, etc. There's 36 alleles in total. We can't change it to integers without completely recoding most of the site.
I know I've asked about space-related issues before. I've taken quite a few pieces of advise and am still considering others like hosting our database on a different server. But I'm really curious about animals in particular and common practices or obstacles that other games face.
What kind of restrictions are on players and their number of animals?
What techniques are used for coding and database for breeding games that save space?
Leporidae (a rabbit breeding SIM) currently allows:
- A regular player to hold up to 150 animals.
- If upgraded, can hold up to 600 animals.
Rabbits can breed every 3 days and have 2-12 offspring per litter. Limits include offspring, so if a regular player has 50 rabbits, they can breed about 10-20 of them. If they have 100, they can breed about 5-10. Players are requesting that we not include offspring in the limits. This would bring a regular player's animal count from the restricted 150 to 1000+ potentially.
I considered making the offspring have 'temporary data' that takes up less space, but I'm not sure how to do that because they need to have genetics. The genetics take up a lot of space in our rabbit table. We store each allele as CHAR 5 because they can be things like A, cchd, En, etc. There's 36 alleles in total. We can't change it to integers without completely recoding most of the site.
I know I've asked about space-related issues before. I've taken quite a few pieces of advise and am still considering others like hosting our database on a different server. But I'm really curious about animals in particular and common practices or obstacles that other games face.
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