New Game Framework

Maps, shops, exploration, items, these are all the fundamentals << I could easily elaborate on each of these topics.
Gating tasks in various ways: whether its to limit a purchase, a quest or so on is probably important to note.
Loot boxes and gachas would allow for currency sinks but also adds to the instant-gratification so many seek in mobile games these days.
Professions add flavor to some game concepts but require a lot of other things to take place (exploration, item drops, item combinations, timed events), so I can't imagine it being immediately important.

I also love the concepts of incorporating more social networking styled profiles and character designs, I feel like this is the changing market to pet games. We could learn from Amino and other apps that are gaining favor and what they have to offer their userbase, while improving upon it.

I feel like most of us want to feel like independent creators, but I also feel like often times a lot of the success in niche platforms rely on communities functioning in federation with one another. To maintain the independence of creators while still allowing for us to communicate and exchange, something like Mastodon's fediverse model could work.

 
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Nice project you have here and it's definitely a big one to tackle. Another suggestion is a battle system. You could make simplified versions of everything and eventually create add-ons that makes it more complex. If you need ideas for different kinds you can look at virtual websites like Furvilla, Flight Rising, Goatlings, and Eliyo. You could make it player vs. opponent or chosen pet vs. opponent and so on.

 
There's quite a few people following this topic (yay!! :D) so I wanted to give an update. I picked up a rather large commission project in September, and I've put this on hold for a little bit here. My commission ends in February, and I plan on coming back to this in March! :)

 
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