So, to start off, this will be a little more technical.
When I created the Adoptables, I opted to go for a simplistic linear leveling system, using a single counter that just kept growing. I called this Power. It has worked wonderfully as a game system, but is confusing, and doesn't really fit into the concept too well as Power always felt like some form of odd currency when it really wasn't.
To combat that, the next update for Adoptables will be doing away with Power as the front facing progression stat, and moving to a more traditional scaling leveling system. The pet displays will change to look like this:
View attachment 606
As you can see, you have a level, as well as progress bar leading to the next level. The nice thing about this change is that power actually isn't going away, it is still used, and how you earn it doesn't change either. Just how it is presented becomes easier to understand. Another benefit to this will be that the Adoptable will become more challenging to level up as it reaches higher levels.
For those interested in the math, here is the scaling:
To get current level: 0.3 * sqrt(power)
To calculate needed xp to level up: round(power(ceil(level) / 0.3, 2))
Along with unique trophies and awards for achieving certain things with your Adoptable, the next release should bring nice changes to the whole system.
When I created the Adoptables, I opted to go for a simplistic linear leveling system, using a single counter that just kept growing. I called this Power. It has worked wonderfully as a game system, but is confusing, and doesn't really fit into the concept too well as Power always felt like some form of odd currency when it really wasn't.
To combat that, the next update for Adoptables will be doing away with Power as the front facing progression stat, and moving to a more traditional scaling leveling system. The pet displays will change to look like this:
View attachment 606
As you can see, you have a level, as well as progress bar leading to the next level. The nice thing about this change is that power actually isn't going away, it is still used, and how you earn it doesn't change either. Just how it is presented becomes easier to understand. Another benefit to this will be that the Adoptable will become more challenging to level up as it reaches higher levels.
For those interested in the math, here is the scaling:
To get current level: 0.3 * sqrt(power)
To calculate needed xp to level up: round(power(ceil(level) / 0.3, 2))
Along with unique trophies and awards for achieving certain things with your Adoptable, the next release should bring nice changes to the whole system.