I'm about to start working on the explore feature for Wild Souls, and I wanted it to be where the user can discover new areas. There would be an image map where the places you haven't been to are greyed out and marked with "???", and you can't fast-travel to them until you discover it. The things is, I'm not sure which would appeal to people more:
- You follow certain steps and you'll end up in another area, along the way you run into stuff. Straight-forward. Good for mapping out certain events in certain places. Rare or secret places become not-so-hidden with user created guides.
- Clicking the "explore" button won't send you in any given direction, it just makes makes stuff happen (think lioden's explore system). You're more likely to stumble upon common areas, and rare or well hidden areas will have a low chance of appearing, and will be harder to find.
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