It's been a while since we posted updates, so we thought we would let you all know that things are proceeding as planned.
With the exception of the battle system, we have fully implemented music and sound effects into the game. The positive impacts of these are a lot bigger than we thought they would be and it really helped define the feel for the game, especially the music. There is more coming, but for starters you can hear our overture on the login screen, and our menu music everywhere else.
When it comes to the avatar system, we have added many more choices you can choose from, as well as a secondary hair color option to add even more uniqueness to your avatar. We are looking forward to see everyone's personal avatar! And of course, we will be adding more as time goes on.
Battling has received some updates to make it a little bit more flashy, such as the whole screen shaking when your pet has a critical attack. There is more being planned out from this perspective that we will be implementing as time allows.
From a story perspective, we have been working on defining the main characters in the story, planning out general guidelines of where we want to go, and implementing a cutscene engine.
There is still much work to do, but rest assured that we are making progress. We look forward to seeing you all during our beta phase!
With the exception of the battle system, we have fully implemented music and sound effects into the game. The positive impacts of these are a lot bigger than we thought they would be and it really helped define the feel for the game, especially the music. There is more coming, but for starters you can hear our overture on the login screen, and our menu music everywhere else.
When it comes to the avatar system, we have added many more choices you can choose from, as well as a secondary hair color option to add even more uniqueness to your avatar. We are looking forward to see everyone's personal avatar! And of course, we will be adding more as time goes on.
Battling has received some updates to make it a little bit more flashy, such as the whole screen shaking when your pet has a critical attack. There is more being planned out from this perspective that we will be implementing as time allows.
From a story perspective, we have been working on defining the main characters in the story, planning out general guidelines of where we want to go, and implementing a cutscene engine.
There is still much work to do, but rest assured that we are making progress. We look forward to seeing you all during our beta phase!