Hey gang!
In my game, I'm hoping to have Mendelian type genetics (recessive alleles ect) that stretch back to the grandparents of the lineage and also include the potential for species specific mutations and hybrids.
I would like some code that automatically colors the species bases with a set palette, to make creating markings one newer species easier and faster. Like what Flight Rising has?
If anyone has knowledge on how to do either of these things, please post below! It would be great if you can include an estimate for how much this might cost and if you have any active examples of your systems working (IE: already published in a game) to share for me to have a squint at.
Thank you!
In my game, I'm hoping to have Mendelian type genetics (recessive alleles ect) that stretch back to the grandparents of the lineage and also include the potential for species specific mutations and hybrids.
I would like some code that automatically colors the species bases with a set palette, to make creating markings one newer species easier and faster. Like what Flight Rising has?
If anyone has knowledge on how to do either of these things, please post below! It would be great if you can include an estimate for how much this might cost and if you have any active examples of your systems working (IE: already published in a game) to share for me to have a squint at.
Thank you!