I like this one, and was on the roadmap.The ability to trade or transfer a pet to another user. This would be great for those that like collecting and possibly missed out on an "event" adoptable. Also, who wouldn't want to gift their friend a pet at some point in time?
Also really like as it fosters participation. I wonder though for users like @N_E_Wunn if it would actually be a detriment since he really into the idea of playing the Adoptable game? We would have to consider alternative ways to enter the giveaways or means to get the codes.Promo codes. This is something I remember from MyAdopts, and Mysidia also has this feature, I believe. Basically, when a pet reaches a certain level, you receive a code when you get to the final evolution. This code can be used for a variety of things:
-You can give out the code for a giveaway, such as a steam key (for a Steam game) that can be used by the first person to evolve the creature all the way.
-You can give out a password to a private board or section on the forum.
I will have to do research on this, but some of this already exists as part of the Store, we already have promotional codes which can offer discounts or free items. It also would not be hard to create a redemption system to redeem codes for pets that might be retired or no longer available. The Store already features a code generator that would work for code generation for this purpose.You can give out a code that will allow you to purchase an adoptable in the shop that is only available by inputting a code. For example, if you evolved "Pikachu into Raichu", you earn the code that is used to adopt Pichu. Or, you can set it up so you need to adopt and grow multiple adoptables in order to get the code for one adoptable. So if you leveled up "Pikachu A" you would get the code "abcde", if you leveled up "Pikachu B" you would get the code "fghij", if you leveled up "Pikachu C" you would get the code "klmno", and then you would use "abcdefghijklmno" as the code to get adoptable "Ash".
I absolutely love this idea and would definitely extend gameplay.2. Adoptable stats. For those that want to have something to work toward without having to adopt many different pets. After reaching the final evolution of an adoptable, players tend to move to the next one, but this would extend the gameplay with each pet. After the final evolution is reached, a player is able to spend power points on stats for that pet. Stat types could be selected from an existing list with names like agility or firestorm. Players could purchase the ability to give their pets unique stat names (either at a high cost of power points or small amount of real cash) like heart breaker or pickpocket or whatever else they come up with. Pets can have three to five stat types total. These display under power. Each new stat type will either be moderately expensive to obtain (~30 power points) or you can make it so each stat type is more expensive to obtain as you earn them for individual pets with the first being 10 and the last being 70 points, for example. After purchasing a stat type for their pet ("teaching it an ability"), the player may allot power points obtained for that pet toward the stat amount. Players can divide points toward their stats in whichever way they see fit (so one stat may have 50 points, while another may have 5, if desired). As of now, I think this would work simply as a visual feature without stats impacting anything. It would give players something to do with excess points and allow a way to show off their personality and pet personality.
Haha! Good point. I noticed that. I was pressured as well.I was pressured into evolving my unicorn from its baby form because of all of the notifications XD Would it be possible to choose to keep 'em a baby, even if they're ready to evolve? Maybe as simple as limiting the number of notifications that remind the user to evolve their adopt, haha.
RIP tiny unicorn child, hello big pony