CuddlySpider
Artist
Woah what a title! I was surprised I could fit all that in the title.
This is going to be a long post. I'm going to break it down into spoilers for things you don't really have to read if you don't want to, but could be helpful in understanding what is going on. I apologize for any grammatical or spelling mistakes. They are not my forte.
The basic features of this project is and has always been Life Management, Virtual Pet Collecting, and Avatar Building.
Some background on why i am making this, and how i plan of going about the early stages:
Ok so with that out of the way, here is what I have so far:
I have all my ideas written in OneNote (because I love it's automatic collapsible intended lists feature, as well as it's other features)
At first the project was called ChorePets. I thought this was kinda cute and clever, but also just never really felt like it sounded right. I drew a logo for it where the r was a bird and it ended like a leafy vine. It was cute, but still didn't sit well with me.
Recently I decided to rename the project Projia. I feel like that word exists for something already but can't find it on google. I named it Projia as short for project, since it involves life management projects, and the ending ia sounded best and kinda make me think of gaia for earth. Plus the whole name makes me think of the word prodigy and that seems cute and funny to me. Also, it's short, relatively easy to remember, and sounds nice to say in my opinion.
I have not made a logo for this new name yet, but I'm sure something will come to mind.
Some main parts of Projia's concept notes are feature detail ideas, stretch goals, link tree, and e general black page for brain storm rambling that a clear out once I transfer it over to the right section.
To start I plan on making the game relatively simple and add more details and feature depending on funding/interest.
So at a minimum It will have a detailed life management system, static pet species with preset color variations, basic avatar dressing system, and a basic skills/stats counter, four game difficulty modes to select from.
And at possibly the max be the detailed life management system, highly customizable pets and avatars, a house/rooms feature, and a walker app to track your steps and translate it into rewards depending on your average steps, and customizable username colors, maybe do some more with the skills/stats counter, difficulty modes will be the same, maybe add a customization mode.
The main focus is the life management and pets are secondary, avatars are just for aesthetics.
Since life management is the focus I hope to make it default stress free with only rewards for completing your goals. The difficulty settings are if you work better under pressure and determine how much and what it lost if you do not complete a goal in time or fail it. (For Fun is the default no loss mode; Easy is you get an hp bar and loose hp throughout the day, but is regained each day or with completed goals, this is simply aesthetics and does not actually effect your account; Medium where complete loss of hp lowers your level, levels are just for aesthetics, but they are a part of your account and profile; Hard where loss of hp also means you loose some currency; and then finally Really Hard where you loose all your on hand currency and a random item/pet from your inventory. I might add item protection options to it too so rare items/pets cannot be lost and items/pets in storage cannot be lost, but they can be toggled off if you really need to feel the pressure.)
I am not sure if accounts with different modes should be separated for sake of fairness or not.
Here are the details of how the Life Management part works currently:
And of course I have some shop ideas like the basic equips, usable items, pound, recycle shop, etc.
I do hope to make Pet appearances highly customization, but am currently unsure how to go about that exactly. I am thinking of having traits that can be added on or replace existing parts of a pet's base. And possibly a way to custom color the over all pet/it's traits with a color picker on site. (or via skins?) Skins seems more difficult to have work with added traits. I would also like to have a equip system, but with so many base variations possibilities it will need to be a drag and drop like equipment system.
I am thinking I want the art style to be in gradient vector shadings since that is my own shading style. However I am unsure if a more painted style would be more calming and fit the game concept better. I cannot shade that way confidently so would definitely need to hire some one to make all the art for me then.
I am open to suggestions. Nothing here is written in stone. Even nitpicking is fine like the name of some part bothers you or doesn't seem to fit. As long as you have alternative ideas to suggest with it I'll listen and consider them. I know it is is a bit sloppy on some details, but i'm still playing around with platform location ideas and such. Mostly still thinking about what the steps I should take to start are. I do have a list of things I know I'll need either some help or all the help with doing (like official writing is something I can't confidently do on my own)
Thank you for your time! I look forward to hearing our input!
(keep in mind a large chunk of this is not the full details of what i have thought up, this is just to show my core thoughts and things I am considering or feel mostly sure of)
This is going to be a long post. I'm going to break it down into spoilers for things you don't really have to read if you don't want to, but could be helpful in understanding what is going on. I apologize for any grammatical or spelling mistakes. They are not my forte.
The basic features of this project is and has always been Life Management, Virtual Pet Collecting, and Avatar Building.
Some background on why i am making this, and how i plan of going about the early stages:
I struggle with finding motivation to do things I should be doing. I always have.
I would spend hours looking for something that could help motivate me to get work done and have tried many different types of calendars, reminder systems, notes, etc. Both digital and physical methods. But nothing seemed to work.
Eventually I came across Habitica. The concept was fascinating to me, turning life management into a game. It worked for a while and wonderfully. However I get forgetful or too tired to even login sometimes. It didn't take long for me to find out that dying in the game means you not only loose a level, but also all your gold and a random item. It was way too much pressure and I lost motivation and even felt scared to open my account if I forgot to log in one day. It was no longer helping and just ended up making me feel even worse.
I continued my tireless on and off again search for something that can help me feel that motivation i felt again. Trying anything I could that was free to use.
All the while I kept thinking about what I wanted in a Life Development Game.
Over time I decided that I should probably develop my own if no one else would.
It has been in on and off development for years now and I feel terribly stuck and indecisive. I am much closer to a final concept than I was a few years ago, but it is still mainly in text and has only a few image concepts that I drew for pets and layouts. I have asked for volunteer help many time, but I just could seem to find the energy to keep a consistent flow of publicity on social media sites on my own.
I have done a lot of self improvement over those years though. And I found that being in a comfortable environment helps me feel a more consistent energy which I need to keep up a flow of production and advertising as well as save up to hire some others to help me design and draw parts of the game to show people to gain interest to eventually have enough to start a kickstarter to fund alpha and then beta development.
I currently am not in good living conditions and my stress levels are way too high to develop at a reasonable rate or consistently. However, I'm willing to accept that and just work on it piece by piece when I can till I can get to a place where i can make and request graphics and come up with financial breakdowns, and everything else I need before starting a kickstarter.
Right now I am just tweaking the concept and features along with the layout and some graphics ideas. Also, going around looking at guides and tips as well as asking for feedback opinions to help this slow stage develop to where all i need to worry about next is getting the resources to help gather public interest and have finalized graphics and page layouts. (This stage also include planning proper ways to find helpers for that)
I would spend hours looking for something that could help motivate me to get work done and have tried many different types of calendars, reminder systems, notes, etc. Both digital and physical methods. But nothing seemed to work.
Eventually I came across Habitica. The concept was fascinating to me, turning life management into a game. It worked for a while and wonderfully. However I get forgetful or too tired to even login sometimes. It didn't take long for me to find out that dying in the game means you not only loose a level, but also all your gold and a random item. It was way too much pressure and I lost motivation and even felt scared to open my account if I forgot to log in one day. It was no longer helping and just ended up making me feel even worse.
I continued my tireless on and off again search for something that can help me feel that motivation i felt again. Trying anything I could that was free to use.
All the while I kept thinking about what I wanted in a Life Development Game.
Over time I decided that I should probably develop my own if no one else would.
It has been in on and off development for years now and I feel terribly stuck and indecisive. I am much closer to a final concept than I was a few years ago, but it is still mainly in text and has only a few image concepts that I drew for pets and layouts. I have asked for volunteer help many time, but I just could seem to find the energy to keep a consistent flow of publicity on social media sites on my own.
I have done a lot of self improvement over those years though. And I found that being in a comfortable environment helps me feel a more consistent energy which I need to keep up a flow of production and advertising as well as save up to hire some others to help me design and draw parts of the game to show people to gain interest to eventually have enough to start a kickstarter to fund alpha and then beta development.
I currently am not in good living conditions and my stress levels are way too high to develop at a reasonable rate or consistently. However, I'm willing to accept that and just work on it piece by piece when I can till I can get to a place where i can make and request graphics and come up with financial breakdowns, and everything else I need before starting a kickstarter.
Right now I am just tweaking the concept and features along with the layout and some graphics ideas. Also, going around looking at guides and tips as well as asking for feedback opinions to help this slow stage develop to where all i need to worry about next is getting the resources to help gather public interest and have finalized graphics and page layouts. (This stage also include planning proper ways to find helpers for that)
I have all my ideas written in OneNote (because I love it's automatic collapsible intended lists feature, as well as it's other features)
At first the project was called ChorePets. I thought this was kinda cute and clever, but also just never really felt like it sounded right. I drew a logo for it where the r was a bird and it ended like a leafy vine. It was cute, but still didn't sit well with me.
Recently I decided to rename the project Projia. I feel like that word exists for something already but can't find it on google. I named it Projia as short for project, since it involves life management projects, and the ending ia sounded best and kinda make me think of gaia for earth. Plus the whole name makes me think of the word prodigy and that seems cute and funny to me. Also, it's short, relatively easy to remember, and sounds nice to say in my opinion.
I have not made a logo for this new name yet, but I'm sure something will come to mind.
Some main parts of Projia's concept notes are feature detail ideas, stretch goals, link tree, and e general black page for brain storm rambling that a clear out once I transfer it over to the right section.
To start I plan on making the game relatively simple and add more details and feature depending on funding/interest.
So at a minimum It will have a detailed life management system, static pet species with preset color variations, basic avatar dressing system, and a basic skills/stats counter, four game difficulty modes to select from.
And at possibly the max be the detailed life management system, highly customizable pets and avatars, a house/rooms feature, and a walker app to track your steps and translate it into rewards depending on your average steps, and customizable username colors, maybe do some more with the skills/stats counter, difficulty modes will be the same, maybe add a customization mode.
The main focus is the life management and pets are secondary, avatars are just for aesthetics.
Since life management is the focus I hope to make it default stress free with only rewards for completing your goals. The difficulty settings are if you work better under pressure and determine how much and what it lost if you do not complete a goal in time or fail it. (For Fun is the default no loss mode; Easy is you get an hp bar and loose hp throughout the day, but is regained each day or with completed goals, this is simply aesthetics and does not actually effect your account; Medium where complete loss of hp lowers your level, levels are just for aesthetics, but they are a part of your account and profile; Hard where loss of hp also means you loose some currency; and then finally Really Hard where you loose all your on hand currency and a random item/pet from your inventory. I might add item protection options to it too so rare items/pets cannot be lost and items/pets in storage cannot be lost, but they can be toggled off if you really need to feel the pressure.)
I am not sure if accounts with different modes should be separated for sake of fairness or not.
Here are the details of how the Life Management part works currently:
Currently I call the things you wish to do "Goals" as a general term. Each goal can be one of four types, Mission, Quest, Task, or Checklist Item. Each type can stand alone and does not need to be under a parent goal. Missions are for very long term large goals, these can take a month or more to complete, they can contain Quests as sub-goals. Quests are for long term goals, these can take about a week or so to complete, they can contain Tasks as sub-goals. Tasks are sort term goals, they take a several hours to complete, they can have Checklist Items as sub-goals. Checklist Items are very short term goals, they just take a second to a couple hours to complete.
When creating a goal, you can toggle it's reward system. You can select if the reward comes from completing each sub-goal, or only when it is fully completed. Reward chances are determined by a goal's stats, which also serve the purpose of organizing goals. A goals stats are very simple, there is Difficulty (how much energy or effort the goal takes to complete) and Urgency (how important is this goal to complete, do you need to get it done as soon as possible, or can it be done whenever, how important is it to you). Each stat has six levels; None, Low, Medium, High, Very High, Extreme. Each stat's level will have a numerical value that add points to the over all goal to place it at a higher or lower challenge to you and effect it's reward chances (number of exp, currency, and rarity/number of items/pets you can find). You can set the stats manually or you can say you want it to be the average of the sub-goals or the highest of the sub-goals.
Creating goals has the standard expected information data entry point too. For example, due/complete by date, repetition (how often it is to be done), Name Description, Tags, (possibly effected skill/stat). But what good is a Life Manager if you doesn't have a reminders feature. I plan on putting this in the goals themselves instead of having a generic "check your today's do list" notification. That way you can also be reminded of something that is coming up. You do not need to have a remember on, it's not recommended to set one for every or even most goals, just for the ones you need it for. Now I struggles with reminders that always start at the same time, so I plan on including a dynamic option. You can set the reminder to start after a condition is met like another goal being completed (like a waking up goal (possibly also be able to tell when you log in for the day), or eating breakfast goal). I feel this lowers pressures from the very thing that's supposed to help you manage it. Say you wake up late, a reminder set to a time will be telling you to take a shower when you are just rolling out of bed and still need to eat, but a dynamic reminder won't bother you about that until you are ready. You can also set if you want a one time reminder or if you want it to keep bothering you at various times until you start the goal. Personally I would love a "Don't let me just hit close and forget to draw my promised commissions" type of reminders. Possibly even a toggle for checking in on you notifications for reminding you to take breaks and asking you how it's going where you can say if you are still working, done, or just tired of working and want to stop (making it remind you to start again either the next day or in a few hours). I am not sure if I can make the browser notification or phone app popups not have a traditional x button, but other options might still help distract from the easy 'leave me alone/let me forget about you' x button. But that's just my thought on how I would love the possibility of reminders that don't let you forget or ignore them.
There is the possibility of people just making empty high stated goals just to quickly gain rewards with no effort irl. Which completely defeats the purpose. I am thinking about adding either or both of a limit on how frequently you can check off types of goals and/or a reward from goals cap. I'd have the cap be realistic to represent some one completed about 8 hours of hard work in one day.
I am also thinking of possibly having an alert system set up to let you know if you have overlapping reminders or an overly busy day set up. So if the goals you with to complete on a given day total something like 12+ hours or more than 3 high difficulty goals it warns you that you might over work yourself. You can edit the goals on the alert or select an "I can do it" button. I might include an unrealistic alerts too for it it is something like about 18+ hours of goals or 5-6 high difficulty goals in one day.
When creating a goal, you can toggle it's reward system. You can select if the reward comes from completing each sub-goal, or only when it is fully completed. Reward chances are determined by a goal's stats, which also serve the purpose of organizing goals. A goals stats are very simple, there is Difficulty (how much energy or effort the goal takes to complete) and Urgency (how important is this goal to complete, do you need to get it done as soon as possible, or can it be done whenever, how important is it to you). Each stat has six levels; None, Low, Medium, High, Very High, Extreme. Each stat's level will have a numerical value that add points to the over all goal to place it at a higher or lower challenge to you and effect it's reward chances (number of exp, currency, and rarity/number of items/pets you can find). You can set the stats manually or you can say you want it to be the average of the sub-goals or the highest of the sub-goals.
Creating goals has the standard expected information data entry point too. For example, due/complete by date, repetition (how often it is to be done), Name Description, Tags, (possibly effected skill/stat). But what good is a Life Manager if you doesn't have a reminders feature. I plan on putting this in the goals themselves instead of having a generic "check your today's do list" notification. That way you can also be reminded of something that is coming up. You do not need to have a remember on, it's not recommended to set one for every or even most goals, just for the ones you need it for. Now I struggles with reminders that always start at the same time, so I plan on including a dynamic option. You can set the reminder to start after a condition is met like another goal being completed (like a waking up goal (possibly also be able to tell when you log in for the day), or eating breakfast goal). I feel this lowers pressures from the very thing that's supposed to help you manage it. Say you wake up late, a reminder set to a time will be telling you to take a shower when you are just rolling out of bed and still need to eat, but a dynamic reminder won't bother you about that until you are ready. You can also set if you want a one time reminder or if you want it to keep bothering you at various times until you start the goal. Personally I would love a "Don't let me just hit close and forget to draw my promised commissions" type of reminders. Possibly even a toggle for checking in on you notifications for reminding you to take breaks and asking you how it's going where you can say if you are still working, done, or just tired of working and want to stop (making it remind you to start again either the next day or in a few hours). I am not sure if I can make the browser notification or phone app popups not have a traditional x button, but other options might still help distract from the easy 'leave me alone/let me forget about you' x button. But that's just my thought on how I would love the possibility of reminders that don't let you forget or ignore them.
There is the possibility of people just making empty high stated goals just to quickly gain rewards with no effort irl. Which completely defeats the purpose. I am thinking about adding either or both of a limit on how frequently you can check off types of goals and/or a reward from goals cap. I'd have the cap be realistic to represent some one completed about 8 hours of hard work in one day.
I am also thinking of possibly having an alert system set up to let you know if you have overlapping reminders or an overly busy day set up. So if the goals you with to complete on a given day total something like 12+ hours or more than 3 high difficulty goals it warns you that you might over work yourself. You can edit the goals on the alert or select an "I can do it" button. I might include an unrealistic alerts too for it it is something like about 18+ hours of goals or 5-6 high difficulty goals in one day.
I do hope to make Pet appearances highly customization, but am currently unsure how to go about that exactly. I am thinking of having traits that can be added on or replace existing parts of a pet's base. And possibly a way to custom color the over all pet/it's traits with a color picker on site. (or via skins?) Skins seems more difficult to have work with added traits. I would also like to have a equip system, but with so many base variations possibilities it will need to be a drag and drop like equipment system.
I am thinking I want the art style to be in gradient vector shadings since that is my own shading style. However I am unsure if a more painted style would be more calming and fit the game concept better. I cannot shade that way confidently so would definitely need to hire some one to make all the art for me then.
I am open to suggestions. Nothing here is written in stone. Even nitpicking is fine like the name of some part bothers you or doesn't seem to fit. As long as you have alternative ideas to suggest with it I'll listen and consider them. I know it is is a bit sloppy on some details, but i'm still playing around with platform location ideas and such. Mostly still thinking about what the steps I should take to start are. I do have a list of things I know I'll need either some help or all the help with doing (like official writing is something I can't confidently do on my own)
Thank you for your time! I look forward to hearing our input!
(keep in mind a large chunk of this is not the full details of what i have thought up, this is just to show my core thoughts and things I am considering or feel mostly sure of)