CuddlySpider
Artist
I have been trying to decide on this and planning out how I want to start and manage publicity during development.
I am unsure how prepared I should be before going public on social medias. Should it be different for each stage of development? How frequently should I try post updates?
Some seem to start making social media accounts for their projects right after they get a solid idea of what they want to make. However, it also seems some other wait until they have official and final visual content being made and have future update posts made and ready to go in a queue to create a s steady flow and they continue to work on more update posts. Everyone seems to do it drastically differently and it's hard for me to tell which path and course of action would be the best for my situation.
Right now I assume that It would be best for me to wait to get enough resources on my own so I can pay for starting official visual content out of my own pocket and then work with the hired artist and writer to create at least a month's worth of queued update posts before starting up on social media so that updates can be flowing in at a consistent rate.
This is because if I make social media account for my project right now, the updates will be scattered and inconsistent time wise. I have no idea how that will effect the public's opinion on the project or if they will take it seriously or not. There will be times I can post updates once a day/week due to getting a spark of inspiration, but I am only one person, I get art blocks and have other things to do so will have stretches of time where i just cant think of what part is should work on now. Or I feel stuck since maybe something I thought would work together just doesn't seem to fit together and I need to fix it to continue, but I can't at the time come up with a solution so need down time to think on it. Which might lead to disinterest or people feeling doubt. (even though, in my honest opinion, down times are normal)
What I am thinking now however is a third option. A more semi-public option where I post logs instead of updates. This will help me keep track of things I have done and changes I have made, but also give me something to show people if they ask. I'd just have to make it perfectly clear that it is in the idea stage and not ready for full blown development yet so will most likely not be getting constantly paced log updates. On top of that since it won't be technically official my not so appealing writing style won't really be a problem since I'd only be sharing the logs with friends or people who directly ask or people who are interested and just want to stop by on their on volition to see what has been added.
That might help me have something out in public while I work on getting a more solid idea to work with and save up my own funds to hire people to help me make official project posts in social media. I might still have those pre-planned and made in a queue to keep a consistent flow going and try to avoid long hiatuses. I am unsure how long or how much out of pocket money i'd need for that to gain enough interest and ready content for a kickstater (need a videographer for that too, that is not my specialty at all). Planning approximately how long that will all take and how much money I need to save for it is in my list of things to do for planning ideas and preparing things to show whoever I hire so they have something to work with and discuss.
I'm terrified of going public too soon and make people feel skeptical because of inevitable hiatuses in the idea phase while it's just me working on this. I rather avoid getting a bad public imagery right off the bat. I have tried making my process for other much smaller project public and found many leave and loos interest if you don't update fast enough. They fail to understand that as one person working alone it's hard to have ideas to add in a constant manner. That's no one's fault, it's just stressful and disheartening. At least that has been my experience.
So what stage of the development process is best to start going public? How much should you have prepared before posting updates? Should I find someone to help answer questions too since not many like how I word and explain things? Should I be this worried about my own lack of skill with writing when it comes to going public? (ie. do enough people even care how correct your English is in your updates). Should I find a bigger name to help promote my social media?
I apologize for all the questions I am just trying to prepare for every possible hurdle I can think of that I might encounter or have encountered with smaller projects that I would like to avoid.
EDIT: I think i'm overthinking things, as I tend to do. But yeah right now i'm just making a course of action for me to take and probly over complicating each step and wondering about the order of events and such.
I am unsure how prepared I should be before going public on social medias. Should it be different for each stage of development? How frequently should I try post updates?
Some seem to start making social media accounts for their projects right after they get a solid idea of what they want to make. However, it also seems some other wait until they have official and final visual content being made and have future update posts made and ready to go in a queue to create a s steady flow and they continue to work on more update posts. Everyone seems to do it drastically differently and it's hard for me to tell which path and course of action would be the best for my situation.
Right now I assume that It would be best for me to wait to get enough resources on my own so I can pay for starting official visual content out of my own pocket and then work with the hired artist and writer to create at least a month's worth of queued update posts before starting up on social media so that updates can be flowing in at a consistent rate.
This is because if I make social media account for my project right now, the updates will be scattered and inconsistent time wise. I have no idea how that will effect the public's opinion on the project or if they will take it seriously or not. There will be times I can post updates once a day/week due to getting a spark of inspiration, but I am only one person, I get art blocks and have other things to do so will have stretches of time where i just cant think of what part is should work on now. Or I feel stuck since maybe something I thought would work together just doesn't seem to fit together and I need to fix it to continue, but I can't at the time come up with a solution so need down time to think on it. Which might lead to disinterest or people feeling doubt. (even though, in my honest opinion, down times are normal)
What I am thinking now however is a third option. A more semi-public option where I post logs instead of updates. This will help me keep track of things I have done and changes I have made, but also give me something to show people if they ask. I'd just have to make it perfectly clear that it is in the idea stage and not ready for full blown development yet so will most likely not be getting constantly paced log updates. On top of that since it won't be technically official my not so appealing writing style won't really be a problem since I'd only be sharing the logs with friends or people who directly ask or people who are interested and just want to stop by on their on volition to see what has been added.
That might help me have something out in public while I work on getting a more solid idea to work with and save up my own funds to hire people to help me make official project posts in social media. I might still have those pre-planned and made in a queue to keep a consistent flow going and try to avoid long hiatuses. I am unsure how long or how much out of pocket money i'd need for that to gain enough interest and ready content for a kickstater (need a videographer for that too, that is not my specialty at all). Planning approximately how long that will all take and how much money I need to save for it is in my list of things to do for planning ideas and preparing things to show whoever I hire so they have something to work with and discuss.
I'm terrified of going public too soon and make people feel skeptical because of inevitable hiatuses in the idea phase while it's just me working on this. I rather avoid getting a bad public imagery right off the bat. I have tried making my process for other much smaller project public and found many leave and loos interest if you don't update fast enough. They fail to understand that as one person working alone it's hard to have ideas to add in a constant manner. That's no one's fault, it's just stressful and disheartening. At least that has been my experience.
So what stage of the development process is best to start going public? How much should you have prepared before posting updates? Should I find someone to help answer questions too since not many like how I word and explain things? Should I be this worried about my own lack of skill with writing when it comes to going public? (ie. do enough people even care how correct your English is in your updates). Should I find a bigger name to help promote my social media?
I apologize for all the questions I am just trying to prepare for every possible hurdle I can think of that I might encounter or have encountered with smaller projects that I would like to avoid.
EDIT: I think i'm overthinking things, as I tend to do. But yeah right now i'm just making a course of action for me to take and probly over complicating each step and wondering about the order of events and such.
Last edited by a moderator: