While working on the sign-up process on Wild Souls, I got to thinking about the flow of the game overall. Here's how the basically goes:
[*]Adult in pack (normal? mode) (moderate SP cost)
[*]Adult loner (hard mode) (high SP cost)
[*]Blahblahblah play the game. Forge friendships, hunt, live, etc.
[*]Eventually die, either of old age or getting unlucky and dying early. Then...rinse and repeat.
You accumulate "Spirit Points" (or SP) throughout your life and at the end you get to spend them on perks, markings, colors, etc. that you can use in the next one. Users who get special codes can have enough SP at sign-up to pick any difficulty from the start.
The one thing with this system is that you're basically "soft resetting" each time you die. Kind of like a New Game+. You're only upgrading yourself. Your pack and any wolves you knew remain in the world, but they no longer know you since well, you're a new person essentially. This also means that if your wolf has pups and they start a new game, you are no longer related to them unless you spend SP to play as one of them.
Wild Souls does have real-time elements, and users can spend a long time with one wolf if they're careful and healthy (still planning the timescale, 1 day = 1 month atm), but that would make it that much harder to let go and start new when you're basically resetting your progress to move up the ladder with stronger, more capable wolves. It can also be rage-inducing, since I can see people getting upset if they up and die from an injury, starvation, illness, battle, whathaveyou; but you can't please everyone I guess.
Any feedback on this general setup? What are some things you think would work, or what needs to be improved?
- Standard registration stuff
- Choose how you would like to start a game
Pup (easy mode) (free SP cost)
You start in a pack and are able to absorb all sorts of knowledge from the older wolves that teach and protect you.
Great for beginners
[*]Adult in pack (normal? mode) (moderate SP cost)
You start in a pack, but you immediately have to take on the tasks of being a subordinate rank. Not so good for beginners, since slipping up too much could lead to you getting expelled from the pack and becoming a loner.
You can read the documentation, but the other wolves expect you to know your smarts already.
[*]Adult loner (hard mode) (high SP cost)
You start with nobody else to help care for you, which means you need to find food and shelter all on your own.
You need to know your stuff to survive like this.
[*]Blahblahblah play the game. Forge friendships, hunt, live, etc.
[*]Eventually die, either of old age or getting unlucky and dying early. Then...rinse and repeat.
You accumulate "Spirit Points" (or SP) throughout your life and at the end you get to spend them on perks, markings, colors, etc. that you can use in the next one. Users who get special codes can have enough SP at sign-up to pick any difficulty from the start.
The one thing with this system is that you're basically "soft resetting" each time you die. Kind of like a New Game+. You're only upgrading yourself. Your pack and any wolves you knew remain in the world, but they no longer know you since well, you're a new person essentially. This also means that if your wolf has pups and they start a new game, you are no longer related to them unless you spend SP to play as one of them.
Wild Souls does have real-time elements, and users can spend a long time with one wolf if they're careful and healthy (still planning the timescale, 1 day = 1 month atm), but that would make it that much harder to let go and start new when you're basically resetting your progress to move up the ladder with stronger, more capable wolves. It can also be rage-inducing, since I can see people getting upset if they up and die from an injury, starvation, illness, battle, whathaveyou; but you can't please everyone I guess.
Any feedback on this general setup? What are some things you think would work, or what needs to be improved?