Recurrence
New member
Hello everyone! I've been a sim game enthusiast for the past decade, and I'm a digital artist and programmer with some web experience and a dash of graphic design knowledge. My interest in making sim games has pretty much been present for all the years I've been playing them.
I've joined TGL because I'm interested in understanding sim/pet game design and hope to contribute some ideas and thinking of my own. Also, I've been working on a passion project with some hopefully interesting features I haven't yet seen in this game genre (e.g. animal training based on an algorithm devised by the player, something as simple as scheduling tasks to be run daily, with complexity added by conditional tasks) in collaboration with a partner. It's mostly in the initial research / design doc / MVP development phase. I've been writing a basic Mendelian genetics system for coat color for practice and future use. One of my greatest concerns at the moment is the volume of research required to support the realism aspects of the game, so that people with prior knowledge and experience with that species find it to be accurate and respectful enough.
I've joined TGL because I'm interested in understanding sim/pet game design and hope to contribute some ideas and thinking of my own. Also, I've been working on a passion project with some hopefully interesting features I haven't yet seen in this game genre (e.g. animal training based on an algorithm devised by the player, something as simple as scheduling tasks to be run daily, with complexity added by conditional tasks) in collaboration with a partner. It's mostly in the initial research / design doc / MVP development phase. I've been writing a basic Mendelian genetics system for coat color for practice and future use. One of my greatest concerns at the moment is the volume of research required to support the realism aspects of the game, so that people with prior knowledge and experience with that species find it to be accurate and respectful enough.