Mind filling out a 5 minute survey to help me hammer down an idea?

Mobotropolis

Senior Member
Howdy. 

A few days ago I mentioned a concept that seemed to get a warm reception here, so I decided to have at it. 

I've reached the point where I need to make some tough decisions on concept/design, so I decided to field a survey. 

Here's the Survey.

There are just 8 questions and I feel it shouldn't take much longer than 5 minutes to complete. 

The main things I'm fishing for here are - 

  • An advertising/word of mouth concept
  • If there's an audience for the time period that I'm basing the game in 
  • What type of in-game virtual items people might be interested in buying 
  • When I say "Your Store" how much customization you'd be willing to put in to make it yours 
Let me know if you have any questions, and thanks. 

 
Thanks. I'm working on art/interface while this poll is going on so not to use the fact that I'm doing a poll as an excuse not to work. 

I've gotten a pretty good response so far and think one or two things might already be decided, but will leave the poll open until Friday evening to get a larger sampling of data. 

Thanks again. 

 
Thank you. Every response helps. 

I'm going to wait until the poll closes to share my findings, but it's helped me decide on a few things: 

  • The Initial Shop-List and Items Offered
  • How things the user can buy will work
  • Starter Species (obtaining pets is a bit different, however) 
  • How I'll shape and keep track of decisions the player makes 
  • How the Shop Mechanic will work and compare/contrast to the Raising Mechanic 
There is one response that surprised me; What type of pet that users like

I was planning to offer a variety of pets but see that tastes do run across the spectrum. That may call for a runoff poll further along in the progress to get some feedback on some of the designs. 

 
Thank you. Every response helps. 

I'm going to wait until the poll closes to share my findings, but it's helped me decide on a few things: 

  • The Initial Shop-List and Items Offered
  • How things the user can buy will work
  • Starter Species (obtaining pets is a bit different, however) 
  • How I'll shape and keep track of decisions the player makes 
  • How the Shop Mechanic will work and compare/contrast to the Raising Mechanic 
There is one response that surprised me; What type of pet that users like

I was planning to offer a variety of pets but see that tastes do run across the spectrum. That may call for a runoff poll further along in the progress to get some feedback on some of the designs. 
@Mobotropolis: The survey does look interesting but it feels a bit too complex for me.

 
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