Some of you may remember an old site (Aluriya) that died and a couple of new sites that were being worked on (Inkborne, Seraphel) but were stymied do to lack of a programmer.
Well, I'm still determined that these concepts are going to see the light of day and also that Aluriya will be revived in some form.
Instead of three sites however, the plan is to create one site with three different Kingdoms/areas within the site themed after Aluriya, Seraphel and Inkborne. How we envision this working is that along with different pet bases, there will also be different ways that pets are obtained to keep things interesting. If you are familiar with my current site Khimeros, we'll be adapting some of the activities that have been very popular like growables, the dynamic pet deco system and unique pets/mini pets, but a more popular art style.
We will (hopefully) be using the Aluriya site framework, so all the basics are there like forums, private messages, dynamic pet deco, growables, pet dens, etc. BUT...
In addition to adapting current activities used on Khimeros and Aluriya however, I'd like to know what people are currently looking for in a virtual pet game. I'd prefer to have features for gaining currency/items etc built into the game rather than for example, having users go play a lot of games like hi/lo, guess the number etc that really don't have much to do with the actual game, as a means of gaining currency.
What kind of activities do you like? What kind of activities do you not like? I can say that we already do not use a pet "feeding" system and don't plan to, at least just for the sake of "hunger" stats. Open to "feeding" activities that achieve actual goals like for example, feeding 10 seasonal foods to get a trophy or whatever.
I can do a run-down of things that we are already planning (mostly things that are already in place or that we feel can be easily implemented) if people are interested. I can also post more art previews. Just post to let me know you'd like to see/read more.
We are still facing issues with securing reliable programmers on a regular basis so I am not able to give out any kind of timeline, but I do have someone who is currently willing to help out with small things/glitch fixes at the moment, so hopefully we can at least move ahead slowly.