How important are items in your game? Items and inventory management in games are pretty standard, but I have noticed that different games have different levels of use in the items they release and how they are used. Games like Flight Rising and Neopets tend to favor a ton of items, often a lot of misc items included. While I have found a few other games tend to focus on fewer different items, but with more utility.
Which do you favor?
@Boltgreywing @Nate @tiff @Anoua @runeowl @Pepper-Head @Aminirus @judda
Which do you favor?
@Boltgreywing @Nate @tiff @Anoua @runeowl @Pepper-Head @Aminirus @judda