I was wondering if other game owners or managers monitor their game's demographics (if even only age or country; gender is a statistic that largely lacks value since the community is so heavily female, and a lack of selecting a gender is far more prominent than males. It has been this way for a very long time and I don't anticipate that changing). This is something that I have consistently done with GoneMushing, and when I was looking over the info today I definitely found a change.
Looking at all of the users that have registered within the last 5 years as a whole, 14% are 15-19 years old, 46% are 20-24, 26% are 25-29, 9% are 30-39, and 3% are 40+. This is actually very consistent with the responses I have received in the SimCensus overall. However, after opening up the mailing list again at the beginning of the month, the new registrations tell a different story. Out of the newly registered accounts, 56% are 15-19, 28% are 20-24, 9% are 25-29, and 5% are 30-39.
That's a massive shift, and it begs a few questions: firstly, is the shift in the age of people registering related to the season? Do you find that younger players are less involved or interested in your game when school is in session? In this case, would you expect that the existing accounts are so heavily older players because more of them were purchased (as we can assume that the 15-19 demographic has less buying power), and more than 90% of these new accounts were free codes?
Secondly, since this is inconsistent with both the population of the game and with the survey results, which set is a more accurate or appropriate representation? Are we lacking the attention of the younger portion of the community, is this just a temporary surge? Overwhelmingly, people responded in the SimCensus that they started playing these kinds of games when they were 15 or younger - does that still seem to be the case? I was slightly doubtful before reviewing this most recent registration information, but I'm still not sure what it says as a whole.
Looking at all of the users that have registered within the last 5 years as a whole, 14% are 15-19 years old, 46% are 20-24, 26% are 25-29, 9% are 30-39, and 3% are 40+. This is actually very consistent with the responses I have received in the SimCensus overall. However, after opening up the mailing list again at the beginning of the month, the new registrations tell a different story. Out of the newly registered accounts, 56% are 15-19, 28% are 20-24, 9% are 25-29, and 5% are 30-39.
That's a massive shift, and it begs a few questions: firstly, is the shift in the age of people registering related to the season? Do you find that younger players are less involved or interested in your game when school is in session? In this case, would you expect that the existing accounts are so heavily older players because more of them were purchased (as we can assume that the 15-19 demographic has less buying power), and more than 90% of these new accounts were free codes?
Secondly, since this is inconsistent with both the population of the game and with the survey results, which set is a more accurate or appropriate representation? Are we lacking the attention of the younger portion of the community, is this just a temporary surge? Overwhelmingly, people responded in the SimCensus that they started playing these kinds of games when they were 15 or younger - does that still seem to be the case? I was slightly doubtful before reviewing this most recent registration information, but I'm still not sure what it says as a whole.