We all want to be loved and admired, maybe for some us even worshiped :heart:
My question is how can this be used in a game? How do you use the extrinsic need to be part of, and to feel important in that part of in your game's community to encourage your users to stay playing? Do you have a community structure that shows off user contributions? Are users able to show off their achievements?
This can really be for either games in development, or fully live games. It is more of a "how I do it" or a "how I want to do it" type of scenario.
@Nate, @Aminirus, @tiff, @runeowl, @Pepper-Head, @Regnant, @Anoua
My question is how can this be used in a game? How do you use the extrinsic need to be part of, and to feel important in that part of in your game's community to encourage your users to stay playing? Do you have a community structure that shows off user contributions? Are users able to show off their achievements?
This can really be for either games in development, or fully live games. It is more of a "how I do it" or a "how I want to do it" type of scenario.
@Nate, @Aminirus, @tiff, @runeowl, @Pepper-Head, @Regnant, @Anoua
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