About a year ago I watched a documentary on Netflix called Indie Game: Life After, a documentary film that focuses on the impact of the people behind successful indie games. I wrote down a couple quotations that really stuck with me. While cleaning my room recently, I found these papers, and I want to share them in hopes that it will help someone else understand the things you have to deal with as a game developer (putting your name out there) and how there's not really anything you can do about the criticism you will undoubtedly receive. You just have to be above it, respond professionally, and believe in your creation enough that no comment or series of comments will tear you down.
I did my best to transcribe these portions of the film accordingly:
Tommy Refenes (Meat Boy Programmer) 44:00
Edmund McMillen (Meat Boy Designer)
(He talks about his character assassination online and how his Twitter account was hacked. He made his AIM account available so fans could contact him.)
I think this kind of situation is similar to what game developers here go through. I think the majority go into it wanting to be that positive figure everyone can look up to, someone who's approachable and solves all the problems. We think that if we address all concerns, we can deal with the issues head-on and publicly and everything will be solved. But that's not how it works. You'll encounter unreasonable people or people that take your openness as weakness or people that will want more and more or people that will misconstrue anything they can to make you or your game look bad.
As a game owner, it's unlikely that you'll be able to be friends with your players, and I think too many creators here want that. Unfortunately, in a position of authority (being an admin or staff member on a site), you'll have many people gravitating toward you for the wrong reasons. Think of it like relatives that come out of the woodwork when they hear you won the lottery. The confidential information you share about yourself and your site will be used against you. Modifying rules or trying to please people to keep friendships just gets complicated. As a professional business owner, you really have to keep people at arm's length. I think not doing such is what causes the majority of the drama on these sites. You can't make everyone happy, but you can deal with criticism and negativity in a way that is good for your own health and the health of your site and your community.
Feel free to post your own thoughts and experiences.
I did my best to transcribe these portions of the film accordingly:
Tommy Refenes (Meat Boy Programmer) 44:00
For every positive thing, like, for every million positive things, there's a negative. There's always negative. And negative has to be creative in order to stand out. You can have a million people saying it's great. You inspire me. You're great. But then one guy calls you, like, a stupid faggot or something, and like your brain, the stupid human brain, it's like—it latches onto that.
In a way, it's like some sort of stimulation that your brain looks for, like some sort of conflict. You kind of search it out just to be outraged about it. And it's totally pointless.
Edmund McMillen (Meat Boy Designer)
(He talks about his character assassination online and how his Twitter account was hacked. He made his AIM account available so fans could contact him.)
Edmund continues on to talk about how one bad comment outweighs many good (similar to what Tommy said previously). He talks about how there would be misunderstandings and how he would desperately want to respond to correct things and then he realized that no matter what he did he could not be the person he wanted to be and he had to figure out a way to remove himself.But that was, like, the thing that kind of opened my eyes to, like, how I didn't need to continue to look at the internet.
Like, there's a big part of me that wants to be accessible to people who really have questions that they need answers to. And I struggle with the idea of... like, just in the past being inspired by certain people and then actually getting ahold of them and them just being assholes, and I just didn't wanna be that.
After the hack thing happened, and I took a step back and I realized how sucked in I was and how, you know, it wasn't good for me. It wasn't healthy for me what I was doing. Especially after Meat Boy I went through a phase of, like, I feel like I needed to know what people were saying about my work so I could get better.
Every day I'd set up Google Alerts so I could really see what was being said so I could get that constructive criticism so I could grow from it. But what that kind of turned into was more of an obsession of, like, feeling relevant in some way. And I didn't even realize it until I got hacked, until I didn't have that anymore and suddenly started to feel so much more healthy and realized how much time I was wasting on, like, searching for my name and what people were saying about me—just stuff you don't realize until it gets taken away and you're like, "Oh my god, I'm like sick."
I think this kind of situation is similar to what game developers here go through. I think the majority go into it wanting to be that positive figure everyone can look up to, someone who's approachable and solves all the problems. We think that if we address all concerns, we can deal with the issues head-on and publicly and everything will be solved. But that's not how it works. You'll encounter unreasonable people or people that take your openness as weakness or people that will want more and more or people that will misconstrue anything they can to make you or your game look bad.
As a game owner, it's unlikely that you'll be able to be friends with your players, and I think too many creators here want that. Unfortunately, in a position of authority (being an admin or staff member on a site), you'll have many people gravitating toward you for the wrong reasons. Think of it like relatives that come out of the woodwork when they hear you won the lottery. The confidential information you share about yourself and your site will be used against you. Modifying rules or trying to please people to keep friendships just gets complicated. As a professional business owner, you really have to keep people at arm's length. I think not doing such is what causes the majority of the drama on these sites. You can't make everyone happy, but you can deal with criticism and negativity in a way that is good for your own health and the health of your site and your community.
Feel free to post your own thoughts and experiences.