Hopefully this is the right place to post this!
Some folks who were on VPL might remember that I was working on a goldfish sim. I wanted to set up a thread now that we have started reworking the coding for it.
Auratus Ghoti is a 2D virtual sim game in which you breed, raise, and train a school of goldfish and discover the lore behind the pond they live in. One of the main goals of the fish in this pond is to please the “gods”. As you explore the pond with the goldfish, certain pieces of the lore are uncovered and the history of the previous attempt by the gods at a pond is revealed, as well as new threats and challenges to life in the pond.
One way of pleasing the gods is by breeding fish to either create a large school or to send to “Indoors”, an area that only the First Seven truly know about. Sending a fish to Indoors is a great honor, but these fish are never seen by their schools again. This activity can gain a school Favor, a currency used for special items in game.
Another way of pleasing the gods is by training the members of your school in combat so that they can successfully defend the pond from invaders. Combat is either player versus player (gaining stats and ranking each week) player versus effigy in low level areas and player versus invader in medium to higher level areas, rewarding site currency (both Gravel (the main currency) and occasionally Favor and River Rocks (the premium currency)) and items. At the end of each week, schools who have gained the highest stats for the week get a bonus from the gods of Favor, a stat bonus for the week, and extra turns at foraging for food/exploring.
The four starting breeds are Common, Ryukin, Oranda, and Tosakin. Eventually, other breeds will be released as other areas of the pond are opened.
Currently, news is being posted on both the forums (Though this has been harder to update since photobucket changed their photo hosting stuff) and on the official tumblr . Eventually, I will be opening up the discord for updates and discussions as well.
I just realized the time though so I will add some more tomorrow about what the game play is expected to be!
Some folks who were on VPL might remember that I was working on a goldfish sim. I wanted to set up a thread now that we have started reworking the coding for it.
Auratus Ghoti is a 2D virtual sim game in which you breed, raise, and train a school of goldfish and discover the lore behind the pond they live in. One of the main goals of the fish in this pond is to please the “gods”. As you explore the pond with the goldfish, certain pieces of the lore are uncovered and the history of the previous attempt by the gods at a pond is revealed, as well as new threats and challenges to life in the pond.
One way of pleasing the gods is by breeding fish to either create a large school or to send to “Indoors”, an area that only the First Seven truly know about. Sending a fish to Indoors is a great honor, but these fish are never seen by their schools again. This activity can gain a school Favor, a currency used for special items in game.
Another way of pleasing the gods is by training the members of your school in combat so that they can successfully defend the pond from invaders. Combat is either player versus player (gaining stats and ranking each week) player versus effigy in low level areas and player versus invader in medium to higher level areas, rewarding site currency (both Gravel (the main currency) and occasionally Favor and River Rocks (the premium currency)) and items. At the end of each week, schools who have gained the highest stats for the week get a bonus from the gods of Favor, a stat bonus for the week, and extra turns at foraging for food/exploring.
The four starting breeds are Common, Ryukin, Oranda, and Tosakin. Eventually, other breeds will be released as other areas of the pond are opened.
I just realized the time though so I will add some more tomorrow about what the game play is expected to be!