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  1. Recurrence

    Prototyping: (how) do you prototype your game?

    Do you prototype your game, or do you have a different approach to game design? Just a few months ago, we were merrily skating by with our trusty workflow: spout cool ideas → tidy the ideas into neat bullet points → immediately program it → playtest the code (curiously like the waterfall model)...
  2. Recurrence

    PastryCats — breed the saltiest cupcake-cat (if you want!)

    ~ PastryCats devlog series ~ A pastry-like cat-raising sim in a baking-themed universe ~ for the browser + mobile Get invited for beta: pastrycats.com ~ Quick development snippets on Mastodon @coffee ~ You can also read this here: blog.pastrycats.com We’re a two-partner team, merging our...
  3. Recurrence

    Back to making games!

    My previous idea of a schedule-based equine management game has been relegated to the back burner. (School took over, you know how it is.) It’s something I hope to explore in the future. This year, fresh out of school (but before I get stale), I’m committing to pushing a game to its alpha stage...
  4. Recurrence

    How much research vs. prior knowledge went into your game?

    For games centered around existing animal breeds or cultural myths, how much did you already know about your subject? Did your background help (e.g. did you grow up with that breed, were you already passionate about that subject, is your current or past career relevant)? On the flip side, how...
  5. Recurrence

    New here!

    Hello everyone! I've been a sim game enthusiast for the past decade, and I'm a digital artist and programmer with some web experience and a dash of graphic design knowledge. My interest in making sim games has pretty much been present for all the years I've been playing them. I've joined TGL...
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