So, I've been working on my pixel artwork skills and would like some constructive criticism and critiques if you wouldn't mind. I am showing the original artwork I started with and then the 128 x128 and 64 x 64 versions I did. :bashful:
I completely agree with hurricaneviolet! Experience is the best teacher and I personally did not go public at all until about one month before my opening date. I felt my time was better used in development and it actually took a year and a half to get all of the game programmed so I can't even...
After many years of experience and using many methods of design/development/funding I can honestly say that there is no one good answer that will fit into the development of a game. :P However based on your comments, I would suggest that you begin this way.
Since you have already defined...
Yes, I completely agree that all of these techniques can be applied to any stage of development including development forums. Practicing these techniques at the development forums stage will give the game owner that much more experience and hone those skills in addition to developing the...
To some extent, yes there should be different "rules" for member/staff boundaries during and after development. This is because these players are not just players but part of a team with you. Similar to having employees in a retail setting. They are privy to some information but not...
I agree that one bad comment or critic can leave a game owner feeling somewhat disoriented and on the defense. But any game owner with any experience ultimately comes to understand that the negatives don't necessarily have to become a point of issue (good or bad). If the critic is...
I don't know if this is still open or if I am dredging up an old thread, but since it isn't closed, I had some free time and played around with this, just for fun! :)
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