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    Managing your advertising budget

    I haven't gotten around to really advertising Eqcetera yet, but I've worked with small businesses in their marketing. The rule of thumb is to spend 5-15% of revenue on marketing, but they include items that we normally wouldn't like email softwares, landing pages, marketing agency, photo...
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    Professional Development Team for Hire (NOT Available)

    Bumping this since we have more availability as a team now. :)  
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    What Are Development Expenses Like?

    First of all, good for you for thinking about this before starting. A lot of people start pet sites without realizing the true costs involved.  Some helpful resources are: So You want to be a Site Owner... and How to Plan Programming.  Adding to what Vix has already said: 1. Programming...
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    Planning Your Game Part 2: How to plan programming

    Before You Read If you’re planning a game, make sure to read Planning Your Game Part 1: How to get started. If you know how to program and are planning a game, you have applause from this corner. Being able to do things yourself is the most efficient and time-saving route you can take.  If you...
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    Planning Your Game Part 1: How to get started

    Bumping this up. I'll be working on part 2 this week. ?
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    A Financial Peek into a Public Beta Game

    Thank you, @JimJim! I'm glad it's helpful for you. Although I haven't dove too far down the marketing rabbit hole yet in terms of ad campaigns (I think there are only a couple test ones included in those numbers), I've been trying out different email softwares to see what works. Some of this...
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    Professional Development Team for Hire (NOT Available)

    Bumping this. I'm available right now for work, especially after seeing my first tax bill as a freelancer. ?
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    Be Careful what you take from Stack Overflow

    This is really interesting!  I'm trying to think back to when I took anything huge from Stackoverflow. I think mainly use it for solutions to problems I have and links to available packages/libraries which have their own licensing. There might have been a time or two that I completely copied a...
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    A Financial Peek into a Public Beta Game

    @Vix Yes, you can purchase an upgrade with credits or subscribe for $3.99/mo. The cost for a monthly subscription works out to be about the same per month as the yearly credit option purchase without having to pay that upfront. 
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    A Financial Peek into a Public Beta Game

    Ah, with the way it was worded, I felt like you were personally asking me. My apologies. 
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    A Financial Peek into a Public Beta Game

    I'm not new to game development nor marketing considering I've been developing games for 11 years and was a marketing director in my last job. I also have a masters in business administration and am running my game like a business. However, thank you for the insight. I did not make this post to...
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    Thoughts on PBBGs

    I wanted to share this article with the community. The writer of this article is calling all PBBG owners to work together. https://blog.pbbg.com/thoughts-on-pbbgs/ We have TGL here so we're already at an advantage! Although they're trying to communicate through their blog, the same can be said...
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    A Financial Peek into a Public Beta Game

    This is exactly the point I'm trying to make though for those wanting to create a game. Based on the time I spend and the money I get personally in my bank account (not revenue), I'm not making enough. If I were hiring an outside programmer, I would personally be making nothing at all and have a...
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    A Financial Peek into a Public Beta Game

    First off, I just want to say... if you're looking for a get rich quick scheme, the pet site industry is probably not the best place to look. Over the years, I've heard of owners who have to pitch in their own money, who only break even each month and pray that they can pay their hosting bill...
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    Planning Your Game Part 1: How to get started

    So you’re ready to start thinking about your own game, huh? The first thing you’ll want to do is figure out what it’s about, right? This is the first post in a series that will go into a bit more detail about how you can plan out your dream game. What type of game is it? Are you thinking that...
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    Professional Development Team for Hire (NOT Available)

    Hello! I've been lurking around this community for years although I haven't posted much. I'm Bedouin, the owner of eqcetera.com under the Reddian, LLC umbrella of games (1 open + 2 in development). I've been around pet sites/SIM games for over a decade now and have been programming for half of...
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    Developing alone

    I'm definitely open to any discussion! Discord: Bedouin#2555. I'll have to check Nuxt.js out. I've just started discovering how awesome Vue is although not with anything game related atm. Angular is awesome! I'm actually starting to build in AngularJS into my current game, Eqcetera, to give it...
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    Developing alone

    Hello, fellow developers! I, too, develop alone although I've recently roped in one of my RL coworkers to co-own a game with me that we purchased a couple months ago so that's been a fun breath of fresh air to actually be able to discuss features and not have to make all the decisions alone. I...
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    Idea for a wolf sim

    This sounds like a neat idea! The AI part of it all especially sounds interesting, especially where your pack is mostly NPCs. Seems like it would work well with the constant fight for dominance.  Wish I was as productive with coming up with ideas during my bathroom trips as you are!  :laugh:
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    Good server hosts?

    Gosh, I haven't used the file manager that cPanel provides in a minute although I definitely know what you mean. I always found huge files to be a pain to load in that but it may have changed since I used it. How do you like the performance of the programming and file management part of it?
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