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    Programming COI (Coefficient of Inbreeding)

    Haha, I totally understand. It's glad to know it wouldn't be that much of a problem! I imagine you could also organize the foundation list by 'litter' instead of by individual animal id, so full siblings would not need to duplicate on the data and hopefully minimize the size even more. Thanks...
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    Programming COI (Coefficient of Inbreeding)

    @juddaMy concern is more along the lines of how many entries would be required for a single animal, since the more generations there are, the number of unique foundation animals required grows exponentially - even a generation 4 animal would need 16 entries in a database to keep track of only...
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    Programming COI (Coefficient of Inbreeding)

    Thank you @judda! That does seem like a good method, keeping track of which animals are related to which foundation animals to reference before going through an entire script. Do you think it would get unruly after many generations of breeding? Such as if you had a generation 50 animal, would...
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    Programming COI (Coefficient of Inbreeding)

    Hey all, I'm currently working on programming a game in PHP (in Laravel 9) that features an extensive and realistic breeding system. One of the most important aspects about such a system, in my eyes, is the implementation and handling of inbreeding in a manner that reflects reality. I consider...
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