Search results

  1. Recurrence

    PastryCats — breed the saltiest cupcake-cat (if you want!)

    A raffle for your thoughts We’re holding a raffle! Two winners get a custom digital art piece by our resident artist Violet… in exchange for your thoughts :) We’d love to hear from those interested in our game, start a dialogue!—I think it’ll really help with development. The raffle ends at the...
  2. Recurrence

    Prototyping: (how) do you prototype your game?

    Do you prototype your game, or do you have a different approach to game design? Just a few months ago, we were merrily skating by with our trusty workflow: spout cool ideas → tidy the ideas into neat bullet points → immediately program it → playtest the code (curiously like the waterfall model)...
  3. Recurrence

    PastryCats — breed the saltiest cupcake-cat (if you want!)

    Devlog #4 — Five tastes, five play styles The cat art is slowly coming in! Our resident artist has a lot to learn. Here’s the first draft (to be reworked during public beta)! This flourcat is Glaze-d (like a donut!) B&W making-of gif here. Moving on, we’ve fleshed out how...
  4. Recurrence

    PastryCats — breed the saltiest cupcake-cat (if you want!)

    Devlog #3 — Making a champion We’re wrapping up implementation of competitions (well, just the basic ones). Technically, it’s more accurate to call what we've worked on shows, as we will offer athletic competitions as well. Our basic vanilla shows run multiple times per real-life week. Here’s...
  5. Recurrence

    PastryCats — breed the saltiest cupcake-cat (if you want!)

    Devlog #2 — Autonomy: when cats shed interest like fur Before discussing the autonomy/interest system we’re developing.... Current state of the game Functional features our recipe-based cross-breeding system, which produces litters cats have needs (fullness, repose, amusement...
  6. Recurrence

    When did you know you game was ready to go public / into alpha testing (if ever)?

    (Just wanted to reiterate that I’m still learning about this and in no way consider myself an expert or close!) For sure, how to find testers and attract your intended audience is the eternal question. Which reminds me, I do have a project I’ve tried to launch in the recent past that’s provided...
  7. Recurrence

    PastryCats — breed the saltiest cupcake-cat (if you want!)

    Devlog #1 — Multi-breed cross-breeding, recipe-style Baking recipes as a model for cross-breeding: this idea forms the core of PastryCats, hence it was the first we programmed and polished. Keep in mind sugar cats, buttercream cats, and cupcake cats are all considered “breeds”. We split the...
  8. Recurrence

    How would you keep a virtual pet game running/"living", without punishing player absence?

    Ooh, I’ve definitely been a victim of losing interest in games after extended breaks or life changes (school, vacation, moving). @sf9 Another problem on competitive games is that frozen pets can lose their competitive edge by the time players return. Perhaps they’re better off loaning their best...
  9. Recurrence

    PastryCats — breed the saltiest cupcake-cat (if you want!)

    ~ PastryCats devlog series ~ A pastry-like cat-raising sim in a baking-themed universe ~ for the browser + mobile Get invited for beta: pastrycats.com ~ Quick development snippets on Mastodon @coffee ~ You can also read this here: blog.pastrycats.com We’re a two-partner team, merging our...
  10. Recurrence

    When did you know you game was ready to go public / into alpha testing (if ever)?

    I’m part of a team of two. We’re not in alpha yet, but we’re preparing for an optimistic soft launch this year. So while I can’t offer a perspective from a game that’s “made it”, I hope I can offer an alternative opinion. My personal measure of whether the game is ready for alpha is: It has...
  11. Recurrence

    Back to making games!

    Thank you! I only hope I can keep up the habit of posting updates regularly.
  12. Recurrence

    Back to making games!

    My previous idea of a schedule-based equine management game has been relegated to the back burner. (School took over, you know how it is.) It’s something I hope to explore in the future. This year, fresh out of school (but before I get stale), I’m committing to pushing a game to its alpha stage...
  13. Recurrence

    Making in game currency

    I'm generally not a fan of mini-games in pet games, especially the common ones that all browser games tend to include. My suggestion, if you want to incorporate mini-games as one source of extra income, is to involve the player's pets—for instance, tie the player's success to the stats of the...
  14. Recurrence

    New here!

    Thank you for the welcome, Bravefoot! I'm excited to join this community! Yes, I'm really interested in designing a system of care/training in which the player sets different schedules for their animals. This takes inspiration from the animal care/training in some games, in which you have to...
  15. Recurrence

    How much research vs. prior knowledge went into your game?

    For games centered around existing animal breeds or cultural myths, how much did you already know about your subject? Did your background help (e.g. did you grow up with that breed, were you already passionate about that subject, is your current or past career relevant)? On the flip side, how...
  16. Recurrence

    New here!

    Hello everyone! I've been a sim game enthusiast for the past decade, and I'm a digital artist and programmer with some web experience and a dash of graphic design knowledge. My interest in making sim games has pretty much been present for all the years I've been playing them. I've joined TGL...
Back
Top