Yes, this is what I was thinking too. I did pay in full, so I hope it's alright with the artist that I use the items that were finished. I've attempted to reach out to them but I've been unsuccessful.
It was a user named (redacted).
I'm here to maybe get advice/help on an issue.
I once commissioned someone here for item art. I paid for the art upfront since they had recently gotten a great marketplace review. They then completed some of the work and then disappeared off the face of the planet. Delays before their...
Hmm, the strength idea might actually be a cool thing to see in a pet sim; I haven't seen that done before and I can imagine it being totally fun to implement.
With regards to the all-item inventory, perhaps a filter option would be a good addition as well?
As for weight limits I think it really could depend; you'd have to really think about how your users intend to use items and how item weights could be determined. For example, in a game where you'd...
Assuming we're talking about a browser game:
I think an inventory split into multiple categories would be better than an all-in-one inventory. It makes items easier to find (UX wise) plus I don't imagine it would take too long to implement as long as items are tagged with an item type. It would...
Hi there! I need 11 items done; do you think you can do these 11 for $27.5?
Small Paintbucket
Medium Paintbucket
Large Paintbucket
Prism
Gender Potion
Crystal Ball Fragment
Cracked Crystal Ball
Crystal Ball
Scroll of Destiny
Fertility Potion
Baby Basket
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