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    Categories for the Tutorials & Guides?

    I've been actually really impressed at the other tutorials and guides that've been submitted. Makes me self conscious about the ones I submitted XD  
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    Feature Development, Scope & Destruction

    Thanks! Minimum viable product concepts are probably some of the most important concepts I've learned over the years as a developer and game creator(not just browser games!)
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    Categories for the Tutorials & Guides?

    I think tags are super helpful when finding something more specific but for the BIG categories it would be helpful to have sub-boards. :3 
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    SEO Tips for Browser Games

    what is seo? SEO stands for Search Engine Optimizaiton, and it is basically optimizing your website to fit the rules that Google and other search engines use to rank sites. Good SEO means better ranking when users submit related searches. Click here if you want a more in depth look at SEO as...
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    Categories for the Tutorials & Guides?

    Sorry if this was already a suggestion but I think it might be helpful to have some subcategories for the tutorials and guides. Art, Technical, and other? Unless someone has some other ideas. :)
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    Economy considerations in a pet site

    As always my mantra is start small. Each of the economies you mention are different flavors and have different purposes but maybe all that's needed to start is a simple player to player trading system that can be turned off by the owner? 
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    If you could build a game without a programmer....

    I would love to see something a bit like Wordpress only more barebones but with lots of hooks and filters so all the things can be changed with plugins :)  
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    Community Playthroughs

    :love:  it's a book club but for games! A game club!! I am in LOVE with this idea. Being a fully employed game enthusiast I have an extremely large gaming library, and always looking to expand so I'd be up for buying steam/console games too. But I'm not a picky game played and it does make sense...
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    If you could build a game without a programmer....

    I do remember that one. I remember wanting to peek under the hood because there were some concerns but I think people were blowing it out of proportion. 
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    What feature do you feel is the hardest feature to develop?

    I would have to agree. Image coloring and layering can be really complex especially of the layering system itself is complex(lots of layers). There are plenty of things that are tedious to code, but not really hard. I think the most difficult thing I've run into is doing interface stuff...
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    Phaser Game Development

    I would also love it. I've gone through building a tutorial game with Phaser, nothing complicated but it seemed really cool. I'm looking forward to more games coming out on some of these engines. :)
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    Word Association

    Past
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    Word Association

    Power
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    Old Member Introductions

    XD  I think I just died lol  Hello, and welcome!
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    Double POWER this weekend for Adoptables

    XD  Some of my friends always called a weekend that doubled stuff or increased stuff COD weekends(even if it wasn't COD), so now we have COD weekend on TGL lol
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    How important are pets in a pet site?

    No, I think it's just the flavor of each site. A game like Flight Rising is all about the gameplay, but despite this forum having adoptables I wouldn't label it as an adoptable site. I'm here for the community, not the pets(although they are super adorable). In the same way I've played a lot of...
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    Word Association

    Dog  :love:
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    Opinions on a semi "open source" Game Development.

    WordPress is open source and has a paid staff. They basically just hire programmers to work on things, but anyone can contribute. But having the incentive of creating free or paid plugins means there are more developers than could ever be needed working on WordPress and extensions for...
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    Must-have features for a pet site?

    To be honest, an MVP would probably look like pets, items and a forum. There's a billion ways to do exploration systems and a lot of pet sites do not go the route of dealing with food/care. I don't think the ever-building list of features is necessarily the way to go to have a viable product...
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    How important are pets in a pet site?

    A lot pet sites are community based. So really you could play either way, either ignoring the pets or ignoring the communities. I'm not entirely sure what the original question is asking but I think it depends on the user. You have the collectors who need ALL the ANYTHING with fur, feathers or...
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