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    Show off what you are working on

    The pet and player template system for pet game framework is almost done! It will let you design the look and feel of the pet and player pages using keywords and then populate it with the game contents. Pretty neat to see it in preview mode and then in the rendered mode. Preview Mode...
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    Pet Game Framework by Design1Online

    It's designed specifically for pet games and generic frameworks are not. The list of features is below: Easy Installer Upload the files and you’ll be walked through the installation process Includes 5 pets, 9 items and default game configuration data to get you started...
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    Pet Game Framework by Design1Online

    This is from about a month ago. 
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    Pet Game Framework by Design1Online

    It is still in development, however there are multiple pre-orders that already have access to the code. @Vix is currently using it on her game Celestial Equine, that's the only one I know of that is open so far. It won't be out of development until all the pages are converted to use bootstrap...
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    Show off what you are working on

    Lots of unit tests and pet/player templates for my Pet Game Framework. Yeah so code is boring, here's what PGF looks like, heh.
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    Can I Use: Browser Support and Compatibility Checking

    I'm not sure how many people know about this but I saw some posts recently that were talking about making iframes responsive so I figured this would be a site to share. Gaahhh!! If you're still using iframes you're doing it wrong, please message me so I can help you stop your descent down the...
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    What did you use to build your project?

    There are a lot of benefits to a framework. You get lots of low level functionality you don't have to write yourself, someone else keeping the framework up to date with current standards, and usually a lot of convenience functionality like safe request variables, different built in extensions...
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    How do you name things for games?

    I pick a bunch of names and then check if the domain is available. If it's not I go back to square one. Sometimes I also browse the expired domain list and snatch up ones that have recently expired. For things in the game, I name them realistically so people can figure out what they are without...
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    RPG-esque online game [dev ramblings]

    That's assuming that users won't share accounts or give out their login info. If you ban by IP address that way you could have the same problem where someone is logging into their friend's accounts to take care of their wolves if they're on vacation or if they want to play while the friend is...
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    RPG-esque online game [dev ramblings]

    Sure, that's true. However that's not what I have experienced in sim games. They are too turn and click based to really get to that level of teamwork. On the other hand, an MMO where they are all online and visible at the same time seems to work better at developing that kind of community and...
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    Life and death in virtual pet sites?

    Nice to see some charts @volka! 
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    The "Let's get to know each other" thread

    I'm 31 I'm a woman I live near Washington, DC I'm a senior front end developer for a networking monitoring software company, an indie game developer and a horseback riding instructor on the weekends. I have 3 horses, 2 dogs and a cat on my farm.
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    RPG-esque online game [dev ramblings]

    They said they were limiting accounts though. That means they want to discourage the multiple accounts. Also, I'm not sure what competitive advantage you'd have from different people playing as each wolf versus having all the accounts you run yourself. One of the reasons people make all the...
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    RPG-esque online game [dev ramblings]

    Heh, good luck with that. Banning by IP address will not stop people from creating multiple accounts but you'll learn that the hard way ;-)
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    RPG-esque online game [dev ramblings]

    So I will tell you from my experience that getting members to work as a team is really difficult. I have a similar feature in my horse game and what happens is everyone creates multiple accounts and plays all the different povs. So you will end up with people creating their own packs. Just an FYI.
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    RPG-esque online game [dev ramblings]

    I guess what I don't understand is you are playing as one wolf or multiple wolves? If you're upgrading yourself but then you die does that mean all your work is lost or do things carry over when you create a new wolf? Also, what if you die and have no SP? How do you make a new wolf then and what...
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    Disable caching of css files

    When you load your case file just add a query string with a version number on the end. When you update the CSS file you change the version number. You don't have to do anything special with the CSS or the contents of the CSS file, it's just the url to the file that changes. ?v=2 then ?v=3
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    Disable caching of css files

    @Dinocanid do you not know how to disable caching with css files? All you do is add a version number to the file query string. Then as soon as you change the CSS file you update the version number and it will invalidate the browsers cache so it pulls in the new css changes. For instance...
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    CSS Pre-Processors

    They're pretty comparable. Switching from one to the other isn't really hard either. Personally, I don't have a preference and I'm just as comfortable using regular CSS.
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    Where to even begin

    I have a walk through tutorial on creating a sim game from scratch: https://jadendreamer.wordpress.com/pits-of-doom/ I also have lots of articles to get you started: https://jadendreamer.wordpress.com/2014/11/24/how-do-i-get-started-making-an-online-game/...
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