Excellent point, it's hard to keep old blog posts up to date with the changes in the languages. I remember someone looked at an old article I wrote once and complained I was using addslashes/stripslashes instead of mysqli_real_escape_string. In older versions of PHP (gah this shows how old I am...
Interactive ones are the trend right now. Try some of these:
https://www.codecademy.com/en/tracks/php
http://www.learn-php.org/
https://www.sololearn.com/Course/PHP/
https://www.codeschool.com/learn/php
https://www.killerphp.com/php-videos/
I do them based on browser display sizes. I take the most popular one and go up one size from that and then optimize the image for the smallest file size I can get so it loads as quickly as possible.
https://www.w3schools.com/browsers/browsers_display.asp
Also if you have a lot of mobile users...
You can always try one at only $5 a month it's extremely affordable even if you just want to try it out for a month or two to play around and see if you can get something setup.
I make a two part inventory system. One table is the items and all the details about the items. The other table is the user's inventory of the items that keeps track of which items they have and how many uses they have. It's pretty simple and also highly flexible, customizable and expandable.
It really depends on the number of items you plan to have in your game. The more items you have the smaller they should be, especially if you're going to try and list them all on say an inventory page. Larger items not only take up more disk space they consume a whole lot more bandwidth.
Works great but it requires pretty extensive knowledge of Linux or operating systems, they don't setup the environment for you, however there are lots of articles and docs to help you get setup if you don't have much experience. I run 15 servers there and I have virtually no downtime. Only costs...
If you're so passionate about this it would be interesting to try a game where you only are breeding to alleviate negative side effects/birth defects/genetic issues and see how well that goes over with people.
We had human avatars on Vis Servo and everyone liked them. We did contests where we would set a theme and then you would dress your avatar up for that theme and then everyone got to vote on the best ones. It was well liked. The biggest downside is that avatars require a LOT of clothing and...
Working on an open source, fully responsive HTML5 MMO game called WTF Adventure which is originally based off of BrowserQuest and Tap Tap Adventure. I've been completely re-doing the HUD and interface and have plans to completely redo the maps and rest of the graphics, as well as adding new...
My friend sent me this site that has a lot of good information about laws of good interface design. Super helpful for all sorts of web projects, not just for games. Enjoy! https://lawsofux.com/
Lots of free programming eBooks available for all sorts of different programming languages on http://books.goalkicker.com/.
Here's a few book titles to give you an idea of what they have:
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I've worked with PaulSonny for several months now. He's been writing unit tests for Pet Game Framework. He is always delivers when he says he will and has been really reliable. If I find any issues with something he fixes it promptly. I enjoy working with him and I hope to continue working with...
Getting closer to full code coverage on Pet Game Framework!
Yeah so code is boring, here's some cute pets that come free with the framework including their layered .PSD files.
PGF is fully responsive so it works on desktops, tablets and mobile phones.
It comes with a comprehensive admin...
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