Good luck finding a buyer. I hope it goes to an owner that will continue what you started.
You do have some concerning things to address to a new buyer though.
On Novilar's Facebook (facebook.com/novilarrpg), you have a post from one month ago that mentions a lot of glitches. "As you know...
@Digital Yeah, that makes the collection useful. However, it's not a very creative approach to a collection, because it has been done on so many sites now. I'd personally prefer for there be unique (non-item fetching) quests to unlock different worlds and for each world to have a quest that is...
I personally am against most collection features in games. Yes, they can give players something to do, but I also think they're usually added as an easy go-to feature with little thought involved. What does collecting plushies or collecting cards or stamps have to do with the game? Nothing...
@dracula Oh, okay, that clears some things up. :)
I just found a piece on your DA that's actually very similar to my original art style idea, and you did such a good job on it that I think will go in that direction instead. May I PM you?
@dracula Can you do completed pets based on existing sketches? If so what would the price be for semi-realistic? I'm looking for something like your lion example: semi-realistic with a cartoonish face.
I'm surprised this thread hasn't gained more interest. I like Witch, Chains, and Nightmare the most. I'd like to see what else you come up with. Maybe you'll end up drawing I can find a use for.
I think deciding when to start making your project visible to the public eye depends on what your own goal is for sharing your game and its development. I can think of a few reasons why people publicize their projects:
1. To build a following and get the idea out there.
People will have to...
I don't think you're alone in this. Plus, if you're working on a project on your own, it's easy to get into the pattern of rushing to complete things and feeling like you need to push out as much as you can all at once but then get overwhelmed by the work and have to take a step back...
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