Recent content by Mobotropolis

  1. M

    How Important Are Forums?

    Feel like its important for people to communicate on the site itself in some way if its a multiplayer game, but it doesn't necessarily have to be a forum. Depending on the type of game DMs might be enough.  One possible problem that may come up with using a 3rd party-thing like Discord is that...
  2. M

    A Financial Peek into a Public Beta Game

    Nor am I questioning them.  Those are questions that anyone who might be interested in making a game have to think about.  There will be, inevitably, times when people question why they are doing something.  When that time comes they must come to terms with facts and perhaps adjust for...
  3. M

    A Financial Peek into a Public Beta Game

    What's your goal? Your endgame?  Are you working on your game on nights and weekends hoping to make a little extra money on the side of your day-job?  Are you giving it your all in hopes you'll one day be able to quit your day-job and devote all of your time to your game?  Are you taking up a...
  4. M

    Thoughts on PBBGs

    Sure. Let's have a read.  Dedicated (also called native) mobile apps are also becoming dated for a variety of reasons.  You have to fight to get (and stay) in the App/Play Store You have to fight to get noticed in the App/Play Store  You have to convince users to install an App...
  5. M

    A Financial Peek into a Public Beta Game

    Most businesses aren't profitable in their first year. Even ones that turn into Unicorns.  You're correct in that the hope for an owner should be that their revenue at least keeps the lights on. There should be either enough income coming in on cash in the bank to weather things until momentum...
  6. M

    Smash Brothers Ultimate

    Yoshi was the first character I got Wow! Incredible! (Difficulty 9 without Continues) with in Ultimate. Would recommend him for people new to the game.  Also got it with Ike (first time playing Ike), Daisy, Peach, Fox and my current main; King Dedede.  Been playing since the beginning. 64...
  7. M

    Indevelopment vs not indevelopment

    If your site is live, available to the public and has the ability for users to sign up I'd say it's Open.  That's quite an accomplishment in itself, bugs or no. 
  8. M

    Indevelopment vs not indevelopment

    Figured In-Development meant games that were being made but not yet available to the public.  Most Games (and websites even) are a work-in-progress. That's the nature of the internet.  There's a state between a website being just an idea and being ready to point people towards your website...
  9. M

    Mob's Dumping Grounds

    Thank you.  Someone asked me about the artistic style I was going for and it took a lot of trial and error to get this far.  Found a shortcut in Photoshop yesterday so I can make art a bit faster now.  Have a handful of games ready to go but they all need graphics!
  10. M

    Mob's Dumping Grounds

    Working out the look and feel of some NPCs ... 
  11. M

    Exabyss (open alpha)

    This looks interesting from the screenshot.  Mind telling us a bit more about the gameplay? 
  12. M

    Mob's Dumping Grounds

    Looking for some feedback on a Minigame I'm working on.  Here it is. Main this is a possible control scheme for this. The buttons at the button don't work (yet?), but I'm not even sure that's the right way to go for something like this. Meanwhile, if you're on Desktop you something similar...
  13. M

    Mob's Dumping Grounds

    Howdy.  Made a general creative thread on the last two boards I roamed. One shut down and the other is near-dead, so why not make a new home here? The main concept is something of a sim game, after all.  First up -- Critters! -- and the old Title/Logo.  Originally this was supposed to be a...
  14. M

    Vmons 2.0 - Closed Beta Coming Soon

    Oh, I love breaking things! Do you have any preview/promotional images you can show of what you're working on? 
  15. M

    IcePets.Com is up for Sale

    As someone who has managed games on and off for almost 20 years, I have to say that one of the hardest things to do as a Owner is realize when it's time to throw in the towel. No matter the reason, it only seems fair to yourself and your players to provide them the chance of having the best...
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