Feuerqueen Posted April 3, 2017 Share Posted April 3, 2017 I am a game owner too. For five years now It is only available in German language, though. But I am in the progress of creating an english version. I would be up for an interview if you'd be interested of the view of an developer from a non-englisch-speaking country. ;) Quote Link to comment Share on other sites More sharing options...
Digital Posted April 3, 2017 Author Share Posted April 3, 2017 Just now, Feuerqueen said: I am a game owner too. For five years now It is only available in German language, though. But I am in the progress of creating an english version. I would be up for an interview if you'd be interested of the view of an developer from a non-englisch-speaking country. ;) Of course, I will send over our interview questions in a Message here shortly. Thanks for the offer and excited to get your perspective! Quote Link to comment Share on other sites More sharing options...
hurricaneviolet Posted April 3, 2017 Share Posted April 3, 2017 I am! I currently own Horse Phenomena (http://horsephenomena.com), which is active and open and nearing it's 8th birthday! I also own Animal Phenomena (http://animalphenomena.com), which is technically open, but kind of on hiatus. It's got some design flaws that I want to work out before I actually go for a big open. And I've been working on Equicana/Horse Phenomena: Evolutions, which will be similar to HP in concept but feature realistic genetics, more showing, more art, etc. Then in the past I've owned Horse Mogul, which was sold. Kitten Tracks, which is currently closed, but maybe not forever. And The Nine Worlds, which was a partnership, and was sold. Quote Link to comment Share on other sites More sharing options...
Cadence Posted April 3, 2017 Share Posted April 3, 2017 I worked on a game a few years ago called MythFlow, but I stopped developing it due to school. I've been working on it again on and off now, but I don't have much plans for it yet. Quote Link to comment Share on other sites More sharing options...
tiff Posted April 9, 2017 Share Posted April 9, 2017 (edited) I have been developing the game Saylua ( https://saylua.com/ ) for the past year or so with another programmer, @mike. @chutkat has been doing our art! Currently, we haven't been super public about progress on the game since we don't want to spend too much time building interest until we're about a month or so from our launch. Mike and I also work fulltime as programmers outside of the project, so our progress is not always the fastest. We did make the decision to open source our project, so if you're a curious to take a peek, you can see the development on Github: https://github.com/LikeMyBread/Saylua We also have a Discord server where we post updates and field questions from people who want to be involved in the development process. Edited April 9, 2017 by tiff 2 Quote Link to comment Share on other sites More sharing options...
halichu Posted April 9, 2017 Share Posted April 9, 2017 I'm currently developing a game called Lurania Kingdom. I haven't released too much information on it, but I have started a Facebook on it and will be posting updates starting next month. It's an RPG simulation game that has a heavy focus on pets still. We have around 20+ NPCs developed with backstories and personalities, 5+ pets (baby and adult stages), and a good codebase going. Quote Link to comment Share on other sites More sharing options...
glitch Posted April 24, 2017 Share Posted April 24, 2017 I own Mycena Cave. It had its public launch in 2013, and has a strong focus on RP and character development. It's pretty active and keeps us busy Quote Link to comment Share on other sites More sharing options...
Aminirus Posted April 24, 2017 Share Posted April 24, 2017 I am currently working on a fantasy wolf game called Wild Howlz with @Anoua . It does have an old version demo up and we slowly reveal bits and pieces of the new version to our closed FB group. It's coming along slowly but surely. The original idea was developed by me back in 2013 and I spent about a year and a half polishing up the idea and gathering research, drawing out thumbnails and so on. The version 1 demo was made in 2015 and is still up to play at wildhowlz.com, but does have a few glitches and bugs in it. This new version is much improved in both visual and gameplay aesthetics so once we get a little further along, I can't wait to reveal some of the concepts, artwork and gameplay to everyone here. 1 Quote Link to comment Share on other sites More sharing options...
Digital Posted August 2, 2017 Author Share Posted August 2, 2017 Moving forward, TGL will be offering free advertising on our sidebar for games, so if you are a game owner, with a game that is live for playing, please get in touch with me (via PM), and I will give you details on size for the ad. Note, this is only for one slot, and rotates with other games along with yours. This is TGL's way to give back to you hard working game owners! 1 Quote Link to comment Share on other sites More sharing options...
LuciBeingLuci Posted August 12, 2017 Share Posted August 12, 2017 I actually own two. I'm not really capable to do a nice virtual pet site, but i'm trying. Quote Link to comment Share on other sites More sharing options...
Boltgreywing Posted August 13, 2017 Share Posted August 13, 2017 11 hours ago, LuciBeingLuci said: I actually own two. I'm not really capable to do a nice virtual pet site, but i'm trying. @LuciBeingLuci: Actually Luci sometimes the simplest ones are the best ones. Trying is the best way to learn. I am a petsite owner of one site and while I don't have much art skills I can get by with a simple colorized site. For me my coding is my strong suit. 1 Quote Link to comment Share on other sites More sharing options...
Silverwulfess Posted October 22, 2017 Share Posted October 22, 2017 I used to run www.bestofbreedsim.com for eight years. I am now developing www.caniquus.com but things have moved on a lot since I first put up bestofbreed so am hiring a programmer and artist. Hopefully with the new programmer who needs to redo everything it will make a lot more progress a lot quickly. Quote Link to comment Share on other sites More sharing options...
Vix Posted October 23, 2017 Share Posted October 23, 2017 I am owner of Celestial Equine, which is currently in open beta! CE is expected to fully launch January 1. Celestial Equine is a remake of Marvel Horse, which launched in early 2010. After 3 years I decided to close due to bugs and revamped! I also own Lemorsea, which will go into development around the first of the year (so long as CE stays on track). I would be happy to do an interview as well! Quote Link to comment Share on other sites More sharing options...
homie Posted November 1, 2017 Share Posted November 1, 2017 I used to be! I was the owner of Tygras before we had to shut it down. Quote Link to comment Share on other sites More sharing options...
Keptsoul2 Posted November 2, 2017 Share Posted November 2, 2017 (edited) On 3/16/2017 at 2:32 PM, Digital said: Just looking for a show of hands on who here is, or has been a game owner in the past. It doesn't matter if the game made it to production. I ask, as I may ask for an interview I am the owner of Mythodreas.com, was the owner of Mysticalwillowgrove.com and the caretaker of the old Zetapets.com All three have or are being rolled together and the better bits if all three included. Still being developed but in open beta. Edited November 2, 2017 by Keptsoul2 Spelling Quote Link to comment Share on other sites More sharing options...
Hasi Posted November 2, 2017 Share Posted November 2, 2017 19 hours ago, homie said: I used to be! I was the owner of Tygras before we had to shut it down. :-O What happened to Tygras? why did you "have to" shut it down? Quote Link to comment Share on other sites More sharing options...
homie Posted November 3, 2017 Share Posted November 3, 2017 5 hours ago, Hasi said: :-O What happened to Tygras? why did you "have to" shut it down? We just couldn't afford it anymore. Ended up switching to a new server to cut costs and it brought in a ton of new bugs and glitches that was beyond my ability to fix and, since I was already so low on funds, we couldn't afford anyone to help us fix them either. 1 Quote Link to comment Share on other sites More sharing options...
Hasi Posted November 4, 2017 Share Posted November 4, 2017 On 2017-11-02 at 8:45 PM, homie said: We just couldn't afford it anymore. Ended up switching to a new server to cut costs and it brought in a ton of new bugs and glitches that was beyond my ability to fix and, since I was already so low on funds, we couldn't afford anyone to help us fix them either. That's too bad! Tygras was such a beautiful game. Have you considered using Kickstarter/gofundme or another means to get it back on it's feet? Quote Link to comment Share on other sites More sharing options...
homie Posted November 5, 2017 Share Posted November 5, 2017 4 hours ago, Hasi said: That's too bad! Tygras was such a beautiful game. Have you considered using Kickstarter/gofundme or another means to get it back on it's feet? I've considered it, yeah, though I only have a couple very old backups as I lost internet access (also because no money, lmao) around the time we had to let it go so almost everything would have to be redone from scratch. However, I do like toying with the idea of a "Tygras 2" type thing based off the original site like how we were beginning to work on a few months before the site closed. But right now its really just something I note ideas and sketch things out for every once in awhile. If I ever go forward with that idea then I'd very likely end up using some sort of crowdfunding platform! But before then I'd definitely want to be much more prepared for the costs of it all in case the Kickstarter/GoFundMe didn't work out. 1 Quote Link to comment Share on other sites More sharing options...
Mortain Posted November 12, 2017 Share Posted November 12, 2017 Owner and developer for 10 years here. I started back in 07 with rigganmore, and have shelved that project in favor of Tremder. Quote Link to comment Share on other sites More sharing options...
Digital Posted November 15, 2017 Author Share Posted November 15, 2017 So many @Game Owner and so much combined knowledge, I love it Quote Link to comment Share on other sites More sharing options...
Thistle Posted November 17, 2017 Share Posted November 17, 2017 I ran Paka Sanura successfully for a couple years. Unfortunately, it closed in 2014 and I'm only just starting to work on it again. Quote Link to comment Share on other sites More sharing options...
Noromtigel Posted November 23, 2017 Share Posted November 23, 2017 I started working for games back in 2008 as a volunteer mod, don’t remember the site. Have worked for a few other games since. First major launch is next year, will have more info soon. I previously ran Doomy but that has been down for half a decade at this point. Quote Link to comment Share on other sites More sharing options...
volka Posted November 30, 2017 Share Posted November 30, 2017 I have been running and developing on GoneMushing myself for the last three years in the absence of its owner, and have been heavily involved in its development for the entire five years it's been around. The game itself is a remake of one that I created on my own in the early 2000's (probably 2003-2005). Overall, I have been involved in the creation of pet games and PBBGs for about the last 15 years. Quote Link to comment Share on other sites More sharing options...
ilrak Posted February 18, 2018 Share Posted February 18, 2018 I am still currently developing Auratus Ghoti, a goldfish sim. It's been in development since 2015 and some progress is now being made on programming it. It's kind of morphed since I first started developing it, focusing more on the lore than the pet collecting aspect so there will be some more RPG/battling elements to it now that I originally planned. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.