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Mobotropolis

Mind filling out a 5 minute survey to help me hammer down an idea?

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Howdy. 

A few days ago I mentioned a concept that seemed to get a warm reception here, so I decided to have at it. 

I've reached the point where I need to make some tough decisions on concept/design, so I decided to field a survey. 

Here's the Survey.

There are just 8 questions and I feel it shouldn't take much longer than 5 minutes to complete. 

The main things I'm fishing for here are - 

  • An advertising/word of mouth concept
  • If there's an audience for the time period that I'm basing the game in 
  • What type of in-game virtual items people might be interested in buying 
  • When I say "Your Store" how much customization you'd be willing to put in to make it yours 

Let me know if you have any questions, and thanks. 

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Thanks. I'm working on art/interface while this poll is going on so not to use the fact that I'm doing a poll as an excuse not to work. 

I've gotten a pretty good response so far and think one or two things might already be decided, but will leave the poll open until Friday evening to get a larger sampling of data. 

Thanks again. 

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Thank you. Every response helps. 

I'm going to wait until the poll closes to share my findings, but it's helped me decide on a few things: 

  • The Initial Shop-List and Items Offered
  • How things the user can buy will work
  • Starter Species (obtaining pets is a bit different, however) 
  • How I'll shape and keep track of decisions the player makes 
  • How the Shop Mechanic will work and compare/contrast to the Raising Mechanic 

There is one response that surprised me; What type of pet that users like

I was planning to offer a variety of pets but see that tastes do run across the spectrum. That may call for a runoff poll further along in the progress to get some feedback on some of the designs. 

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8 hours ago, Mobotropolis said:

Thank you. Every response helps. 

I'm going to wait until the poll closes to share my findings, but it's helped me decide on a few things: 

  • The Initial Shop-List and Items Offered
  • How things the user can buy will work
  • Starter Species (obtaining pets is a bit different, however) 
  • How I'll shape and keep track of decisions the player makes 
  • How the Shop Mechanic will work and compare/contrast to the Raising Mechanic 

There is one response that surprised me; What type of pet that users like

I was planning to offer a variety of pets but see that tastes do run across the spectrum. That may call for a runoff poll further along in the progress to get some feedback on some of the designs. 

@Mobotropolis: The survey does look interesting but it feels a bit too complex for me.

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