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ToyOwlet

Survival rpg dinosaur game! (in dev)

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This looks amazing! Being a huge fan of literally all of the games you listed, I'm really excited to see this one's development! I'll be keeping an eye on this :D

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Heyo!

 

I've been working on the inventory system, harvestable objects, item spawning, audio feedback, and more! My amazing boyfriend made some new sounds for the dinosaurs. Unfortunately the new raptor sounds aren't in this video, but I'll be sure to share them another time! I've also made new cursors (also not pictured in the vid). The new cursors are such a small addition but really tie in the graphics, and it's nice to get visual feedback when hovering the mouse on certain items. 

 

cursors.png.6084811bc768b0de94f8c5dc8b41f3ae.png

 

 

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Haven't worked on the game too much the past few days, but I did do a few things behind the scenes like the Player Status system. Basically health, hunger, thirst, etc stats that decay over time. 

 

 

Also made a checklist for some features I want to complete before Alpha. You can view them here!

https://blog.toyowlet.com/2018/09/devblog-3-milestones-to-alpha.html

 

And a new dinosaur! 🙂

canardiapreview.thumb.PNG.407a8c58785dd907b478c1e01ff1e800.PNG

 

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Thanks @KingofCrows! 🙂 

 

I want to make 4 more dinosaurs before Alpha, so if anyone would like to suggest any let me know! Late Cretaceous only. 

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I've been heavily improving the art in the game this past week. It's so nice to be able to go back to just a month ago and see the improvements I've made so far. Here's a preview! More to come! 🙂

grounddebrinewtiles.thumb.PNG.3407e8fe89afed336363c27a7f38fc8f.PNG

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Blog Post link: https://blog.toyowlet.com/2018/09/devblog-5-t-rex-in-game-ailments.html

Discord: https://discord.gg/JM6h4Qm

 

Hey there!

Exciting news, T Rex is finally stomping around in game! Check out the video below to see a few of them in action!

 

 

T. Rex

So yep, as you can see, T. Rex is in the game! Its top and bottom facing animations still need to be done, but since it has at least its side walking animations, I can start testing it out in game and adding onto its behavior ("AI"). I've decided T. Rex will be a creature that pairs only with its mate, and will tolerate only its mate and children in the same area it's in. It will tolerate herbivores if it's not hungry. It will attempt to kill any carnivores (including other Rexes) that are in its territory.

 

Dino Behaviors

I wanted to touch upon dinosaur behaviors (or "AI") a bit in this post. I am going to attempt to make dinosaurs act as natural as possible. They will have basic needs, which I'll list and describe in detail below:

Appetite - Basically food and water combined. Appetite will drop in value over time. A dinosaur can raise its appetite value by eating its preferred food (plants or meat). Dinosaurs may occasionally visit water for a drink if they're close enough as well.

Social - The need for the dinosaur to group with others of its kind. Instead of a value, this will likely just be a true or false variable. For example if the dinosaur is a loner, we'll go with: "social = false;" or if the dinosaur does group, we'll use: "social = true;"


Aggression - This will be a simple true or false variable as well. If set to false, the dinosaur will be timid and attempt to flee from extreme situations. It will also be passive around other dinosaurs and the player. If set to true, the dinosaur will be aggressive and will attempt to fight other dinosaurs and the player if they wander too close. You can imagine most carnivores will be aggressive, but there will be a few herbivores as well that you may not want to get too close to. (;

 

These are the main three needs I've thought of. Feel free to leave suggestions in the comments or in the discord if you have ideas for other needs!

 

Dino Ailments

rexdiseases.PNG

 

Using our poor Rex as an example, wild and tamed dinosaurs will get ailments dependent on some factors. If a dinosaur is starving, there is a small chance of it getting sick with the "Saurian Flu". Dinosaurs who have recently been wounded also have a chance to get infections. Pictured above you will see Parasites, Bumblefoot, and Saurian Flu afflictions. Wild dinosaurs are mostly out of luck if they come down with an ailment, but tamed dinosaurs can be cured as long as the player notices the disease in time. Ailments will gradually damage a dinosaur over time until it dies or the dinosaur is cured. 

 

Dino Skins & Variants

rexskins.PNG

 

Wild spawned dinosaurs and hatched dinosaurs will have a small chance to spawn with a skin variation. Dinosaurs will have at least 1 or 2 variations. Most of the "wild" type skin variations will be natural mutations such as albinism, melanism, piebaldism, leucism, erythrism, caeruthism (fictional) and xanthism. Once breeding is implemented, dinosaurs can hatch with unnatural skin types and patterns by breeding parents with certain mutations together. Pictured above are three mutated T. Rex, in order: Caeruthic, Albino, and Melanistic.

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I've been getting a little R&R as of late so haven't been working as hard, but I do still sneak in some art time. I've been working on a new biome: coastal. Here's a little preview of the tiles, beach grass, ambience, etc! Still a WIP.

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